Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 30 results for 'noise colored reasons pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        noises colored reason pdf
                                    
                                
                                    
                                        noble closed reasons pdf
                                    
                                
                                    
                                        noises colored reasons pdf
                                    
                                
                                    
                                        noble colored regions pdf
                                    
                                
                                    
                                        noise closed regions pdf
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
                                                
                                            
                                                
                                                    ;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . It seems impenetrable, but then you notice that a lighter-colored stripe nearly bisects the wall at one point. This must be the frozen waterfall Vellynne spoke of!
 Vellynne or Professor Skant urges
                                                
                                            
                                                
                                                     are spoken, a rumbling sound comes from deep within the glacier. The noise reaches a crescendo as the great wall of ice parts. Through the crack, you can see an opening that leads inside the glacier.
 Once the way is open, the party is free to descend into the newly formed tunnel (area H1).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
                                                
                                            
                                                
                                                     to the environment of her current home. She might accomplish this transformation through force of will over time, or faster with the help of a ritual or assistance from her coven. The reasons for making such a change are as varied as the personalities and goals of hags.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . For now, it has adopted the guise of a scatterbrained, shabbily dressed young man who has, for reasons he would rather not divulge, set up an alchemist’s lab in this cave. The slaad refers to itself
                                                
                                            
                                                
                                                     the next 8 hours: magic can’t put you to sleep, and you can remain awake during a long rest and still gain its benefits. This sweet, amber-colored brew has no effect on creatures that don’t require sleep, such as elves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
                                                
                                            
                                                
                                                     visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     characters are locked in battle with another foe. Or maybe the noise of the ongoing combat attracts the attention of nearby dungeon denizens. The new combatant might attack both the characters and
                                                
                                            
                                                
                                                     changing a battle’s terrain to introduce a new element and give combatants reasons to move around. Perhaps a powerful attack or an explosive spell topples a column, shatters a wall, or breaks up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and
                                                
                                            
                                                
                                                     fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
 The characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     using colored lights or using patterned cut-outs to cast eerie shadows. Whenever manipulating lighting, though, always ensure players have enough light to read by. Props Props can serve as artifacts
                                                
                                            
                                                
                                                     create, reasons to delay game sessions, or distractions from play. Props can be as simple as a whiteboard for notes or sharing pictures of characters or monsters to increase their memorability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
                                                
                                            
                                                
                                                     filled with thousands of bats. Any loud noise in either cavern agitates the bats. When the bats become agitated, have the characters roll initiative. On initiative count 10, the bats fly up the pit and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     within 10 miles of each other. The holder of the token can hear only the hag’s voice, not those of any other creatures or any ambient noise around the hag. Similarly, the hag can hear the holder of
                                                
                                            
                                                
                                                     the token and not the noise around it.
 A hag can have up to three iron tokens active at one time. As an action, she can discern the direction and approximate distance to all of her active tokens. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
                                                
                                            
                                                
                                                     magic portals is set with and activated by a differently shaped and colored stone. Employees memorize where each stone leads, but the configuration changes on a regular schedule. Moreover, employees are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
                                                
                                            
                                                
                                                     willing to part with their laser pistols and the magic items in area N9. If the characters want to search for a psi crystal, Dredavex gives them a handheld box that emits a clicking noise while a psi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of where they’re located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
                                                
                                            
                                                
                                                     have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     toppled them, many such towers were used to send messages between cities via colored flames at night or colored smoke during the day. Firefinger is one of the few still standing, if not the only one
                                                
                                            
                                                
                                                    . At this height, any significant noise in the shaft alerts the pterafolk in area 4 to the presence of intruders. Level 4. Pinnacle The spire’s pinnacle is flat and roughly 40 feet square. The edges are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     discovery with potential rivals, nor does he trust surface-dwellers. For these reasons, characters can’t persuade Yilsebek to join forces with them. Treasure. The source of the room’s heat is a thermal cube
                                                
                                            
                                                
                                                     and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). Professor Skant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or — better yet — killed. She has been keeping an eye on her enemy as a result (see the “Adventure Hooks
                                                
                                            
                                                
                                                     and a lot of noise.  D5. Crane A narrow, rotting walkway with missing boards and no railing surrounds the rusting bulk of this ancient crane. The hull of the ship dangles from the crane’s arm, fifty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
                                                
                                            
                                                
                                                    . The fish swim away if released. 50. Torture Chamber and Dungeon The characters hear muted noise at the crossroads of areas 50 and area 53. From the south come the sounds of spectators in the arena
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     remain in the roost are Indifferent and fight only if the characters make a lot of noise nearby or ascend to the wyverns’ roost. If the characters get in a fight here, the hunting wyverns return to
                                                
                                            
                                                
                                                    , flowing from the west down a passage to the east. The noise of falling water echoes from the eastern passage. A frost giant sits on an icy boulder on the north side of the room, his right hand to his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Noisy Investigations. If the characters make a lot of noise here, the wights in area C2 investigate. C2: Lower Mausoleum If the wights described below moved to investigate area C1, omit the last
                                                
                                            
                                                
                                                     characters a gold-colored flywheel from the disassembled clock. The marid is chatty and can share the following pieces of information: Clock Assembly. Shanzezim decided to reassemble a mechanical clock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
                                                
                                            
                                                
                                                    .
 Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                    , various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                    , various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of a collapsing shelf must make a DC 12 Dexterity saving throw, taking 17 (5d6) acid damage on a failed save, or half as much damage on a successful one. The noise alerts the guards in the lobby (area
                                                
                                            
                                                
                                                     marble flooring and ivory-colored wallpaper with silver accents. The room contains seven glass cases on pedestals, each enclosing a small item.
 Display Cases. On each case, a notecard written in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     noise that doesn’t sound dangerous, preferring to give Juliana and Orlando their privacy. Key Leaves. Juliana and Orlando each carry a set of gilt silver keys to the sundials in areas G21 and area P2
                                                
                                            
                                                
                                                     or destroyed. P9: Roof Gardens Crenelated parapets border the palace’s open, flat roof. Four beds of subtly colored flowers are divided by gravel paths. In the center of the beds where the paths cross
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
 Two sahuagin wearing coral-colored
                                                
                                            
                                                
                                                     gold-colored engravings. Three small ornately carved benches stand near the table, and a seaweed bed fills the southeast corner.
 This is the chamber of high priestess Thadrah. She is currently in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
                                                
                                            
                                                
                                                     healing. 31–35 A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     specks of lilac and orange and purple. It holds a huge stone altar block of dull, porous-looking, somewhat rust-colored black mineral. To either side of the altar are large bronze braziers whose corroded
                                                
                                            
                                                
                                                     can freely pass through the wall. If any other creature touches it, the wall attacks and emits a hissing and champing noise to alert the occupants of the chamber beyond it. If its current hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     use magic. Characters who smash their way into the carriage alert Zargash (see area P30), who investigates the noise. The carriage is a Huge object with AC 13, 50 hit points, vulnerability to
                                                
                                            
                                                
                                                    , and the doorways are wide open. Creatures that make too much noise here wake the jabberwock (see appendix C) in area P22, which promptly investigates. This chamber contains a round, marble-topped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
                                                
                                            
                                                
                                                     dining hall has been festooned with colored streamers and lit with huge braziers. Long tables in the center include platters of food and seats for guests, while a table nearby holds gifts from attendees
                                                
                                            
                                        






