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Returning 35 results for 'noise complete read pdf'.
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Magic Items
The Wild Beyond the Witchlight
This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature holding it
carnival is being set up or taken down. Once the process of packing up or unpacking the carnival begins, it can’t be stopped until the task is complete. When the watch is used to pack up or
feats
choose to join the order. However, those outside the order usually keep their abilities hidden, as such powers are often seen as a curse. You gain the following benefits:
You can speak, read, and write
complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Oghma. Now dedicated to the vile goblin god Maglubiyet, the altar is an offense to Oghma that must not stand.
You’re sure Oghma has greater things in store for you if you can complete this quest
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
one of the characters to read aloud the “Rime of the Frostmaiden” (see appendix E). Reading the poem aloud while standing before the glacier has the following effect: As the last words of the poem
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Curious Tale of Wisteria Vale in Candlekeep and a promise of 5,000 gp if they successfully complete their task. The Avowed of Candlekeep furnish the characters with the book and a private room in which to
read it. Alternatively, the characters could uncover the book while searching through Candlekeep’s archives, if they’ve been granted access to the Inner Ward.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over all waters and coasts is complete, and maritime commerce is at their mercy. The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
halls. Something huge draws near.
Anthradusk has returned with the final items necessary to complete his ritual. The dragon enters the city via the sinkhole in the catacombs (area H11) and heads to his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Concluding the Test When the test is complete, there’s another flash of light, and the test-taking character finds themself back with Demelin. If the character forsook magic or refused to engage with
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Reporting to Tarto Once all orientation tasks are complete, the characters can report back to Boatswain Tarto. One character of the players’ choosing must deliver a spoken report of their orientation
the Rock of Bral and is feeling more than a little worse for wear. As such, the characters should keep the noise to a respectable level. The characters’ mission has two directives: Avoid damaging or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The guards in area 10b notice any light or noise here and quickly investigate. The room has the following features: Table and Benches. A 25-foot-long stone dining table is in the middle of the room
furniture. Two male duergar guards named Malgorn and Zelk stand watch here. They have orders to escort visitors to Valtagar Steelshadow in area 15. Malgorn is one card away from owning a complete deck of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are beset by roaming gibberlings. Read or paraphrase: A strange noise in the distance grows louder with each passing second. It sounds like a dozen shrieking voices, babbling and spitting
, the characters come across a gruesome scene. Read or paraphrase the following text: A fifteen-foot stretch of woodland has been blackened by a concentrated blaze, and other nearby patches are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Destroying the Dragon When the dragon drops to 0 hit points, read: The dragon makes a horrific grinding noise as it begins to shudder and crumble to pieces. As its great bulk crashes into the snow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview This adventure begins when the characters read the story of the lost golem in Alkazaar’s Appendix and discover the magic picture in the book. The picture-portal can teleport the
rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its mission—to deliver the prince’s body to Elysium.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering the Citadel The characters should be 12th level by the time they enter the Bleeding Citadel. The citadel has one purpose: to keep the Sword of Zariel out of evil hands. Read or paraphrase
large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the Sword of Zariel (see Appendix C). The carvings on the dais read, in Celestial
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
the threat until they’ve disturbed the creatures by making noise or by pulling back the blankets under which they lay. Characters who are aware of the undead, or that want to remain undetected in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
the party 5 GP, recommending they use it to rent a private room. If the characters completed the task without bothering any other guests, Haldryck gives the characters an additional 10 GP for their good work. Otherwise, he mutters about receiving a noise complaint from an unhappy guest.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Crashers When any character enters the skull or touches its surface, the mind of Araumycos stirs — and the Demon Queen of Fungi senses it. Read the following to the players as Zuggtmoy uses
the same time maintaining limited control over her material form. She intends to complete the ritual necessary to grant her full power over Araumycos, needing only to delay or destroy the intruders in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Alkazaar’s Appendix to the characters’ attention and approach the characters (especially if the party has visited Candlekeep before) in hopes that they can complete Alkazaar’s unfinished quest and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Lost Golem Adventurers who read the story of the lost golem in Alkazaar’s Appendix learn the following facts about the one quest Alkazaar couldn’t complete: Alkazaar was searching for a Nether
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and read its introduction. If this is your first time playing D&D, the Wilderness section is a good place to start, followed by the Keep on the Borderlands. Each section contains a tutorial location
. Access it at DnDBeyond.com/games and you’ll find this quickplay adventure already set up—complete with maps, monsters, and tokens ready for your party to play. Want to make it your own? Use those same components (and any others in your collection) to forge entirely new adventures all in Maps VTT.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
ooze seeps from the supplies with a hideous squelching noise and fights the characters. Roll Initiative! Preparing for Combat. Use the “Combat” section of the D&D Beyond Basic Rules, along with the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Ritual To perform the ritual, Gallio paints a magic rune on each character’s forehead and chants an incantation to draw upon the power of the planar beacon. When the ritual is complete, Gallio
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
citizens and peaceful visitors.
Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Don’t read this aloud.
When the characters
arrive at the outer gatehouse, read the following boxed text aloud:
Two stone towers flank an archway that leads into the keep. A sturdy-looking gatehouse spans the archway and connects the towers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanisha’s capture and is loath to let her prisoner escape. Before the party can complete their conversation
with Amanisha, the effects of Jijibisha’s wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
the tower, including the two that Gallio captured previously. To complete their quest, the characters must hunt down and kill the monsters. If they succeed, proceed to “Conclusion.”






