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Returning 23 results for 'noise content races pdf'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke
. Numerous dwarven dynasties have ruled Great Xing, with the human population generally content to be so governed. One fable, however, tells of the Winter Crane Empress, who was dethroned by a human. As
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Quicksand. See “Wilderness Hazards” in chapter 5 of the Dungeon Master’s Guide.
Lizardfolk Roster Area Occupants at Start Notes 2 5 lizardfolk These guards are alerted by noise in 1. If they are
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rare Siberys dragonshards. In addition to savage giants, Xen’drik is home to the enigmatic drow and many other races and creatures never seen in Khorvaire. The port city of Stormreach serves as the
items are constantly being introduced in new sourcebooks and online content. One option is for a DM to limit access to some or all of this new material. If a player wants to use a spell from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cleaner and less crowded than those near street level. A narrow wooden bridge connects the upper levels above the press and noise of the street. 2. Executioner’s Run The road through the Old City splits
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Greed is at the heart of change. Greedy individuals aren’t content with their own accomplishments and seek to undermine the works that others have made, sometimes going so far as to take credit for
unanticipated situation that requires quick, decisive action. In that vein, dwarf emissaries and merchants are expected to use Abbathor’s tricks when they deal with humans, elves, and other races. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley.
7 The druid Torimesh offers one party member a strange symbol
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
Expeditions mocks a party member’s armor. She offers to apply “raptor repellent” at the discounted price of 10 gp. 6 A man with a dreadful fear of rats races down the street and slams into the party, having
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
can hear, always targeting the creature making the most noise. If this is unclear, they target the creature with the lowest passive Dexterity (Stealth). The statues never leave the library. H7
entries and the newest ones, which resumed just a few days previously. The journal is written in purple ink. Give the players the “Thalivar’s Journal” as a handout, the content of which is reproduced
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet below the edge of the pit, concealed in the inky-dark water. If it senses activity in the water above or at the lip of the pit, it races up and strikes. Although still immature, the kraken is
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
down the stairs, races along the tunnels of the lower level, up into area B8, and through the secret door into area B7 to alert Lord Viallis. B4. Office The lack of a door along the stairs to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
or noise, the pechs investigate. The pechs are initially indifferent toward the characters, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check; on a failed check, the victim drops back into the cavity. Creatures. Each time a creature falls into a cavity, the noise is 10 percent likely to draw 1d4 giant rats from the
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
Fight As you open the iron door, the magic of the portal wraps around you, pulling you onto the stern of a large galleon. The door behind you vanishes as the noise of a raging battle rises. A horde of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the tracks are set to bypass all the sidings and run straight through to the bottom. Some carts’ brakes are in better condition than others. If a brake fails, the cart races out of control round and
the cart track (60 feet above the floor) and plunges through the trestle before splashing into a pool on the mine floor. It’s only a thin curtain of water, but it makes a lot of noise and it raises
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before plunging into the cavernous darkness beyond. Tall, slime-covered columns ascend from the foul water. Each one is decorated with a mosaic depicting elves, dwarves, humans, and other races descending
south hush beneath the rain’s noise as it strikes the water.
At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
chaos dies down.
Amara’s Secret. If an item has been stolen, Amara’s secret triggers and she races to get her battleaxe from the gift table. She then begins searching for the culprit and screaming






