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                        Returning 35 results for 'noises chapter reclusive pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Bitterwindâhave noticed heâs become more reclusive recently, and when he does appear, heâs restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
                                                
                                            
                                                
                                                     curse. And if bargaining doesnât work, thereâs always blackmail. (See the âUsing the Moonstalkers in Your Campaignâ section in chapter 11 for more details.)Change Shape
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
                                                
                                            
                                                
                                                    , though some dragon turtles prefer coastal lairs with easier access to settlements they can trade withâor prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
                                                
                                            
                                                
                                                     ROO-kel-dust Reclusive gnome inventor Chapter 4 Than THAWN Gnome inventor from Vogler Chapter 3 Vingaard VIN-gard Mighty Solamnic river Chapter 3 Virruza vee-RUE-zah Obsessed bozak draconian at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Chapter 5: Living on the Edge The Xaryxian Empire attacked the charactersâ world, forcing them to take refuge on the Rock of Bral. There, they met a sympathetic giff named Krux. Aboard his ship, the
                                                
                                            
                                                
                                                     destination, Krux and the characters hope to obtain a map of Doomspace from Topolah, a reclusive wizard. After defeating a void scavver named Big Momma, the characters seek out a notorious pirate who might be willing to join their fight against the Xaryxian Empire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
                                                
                                            
                                                
                                                     devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the regionâs original reclusive count. Many of the domainâs inhabitants are likely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     âHazardsâ in this chapter)âis abundant. 4 Abandoned. Most of the dungeon is deserted. Dexterity (Stealth) checks have Disadvantage because any sounds stand out as unusual. 5 Secure. Ability checks made to
                                                
                                            
                                                
                                                     break down doors, open locks, or carry out similar activities have Disadvantage. 6 Thriving. The dungeon is heavily populated. Any loud noises draw the attention of nearby creatures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
                                                
                                            
                                                
                                                     followed chills my blood.â 
   10  âSudden noises or appearances fray my nerves.â 
   11  âI canât be comfortable around creatures larger than I am.â 
   12  âReflections always seem like theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     teleported to the corresponding gate in the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     teleported to the corresponding gate near the hunting lodge of Talis the White (see chapter 7). Castle Naerytar and the Graypeak Mountain lodge were constructed by the same reclusive wizard, and this was his means of transit between the two.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 10: Hold of the Storm Giants  Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
                                                
                                            
                                                
                                                     giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs.  Downloadable PDF
                                                
                                            
                                                
                                                     a climactic ending to that conflict look like? One helpful way to structure a conflict arc is to use the tiers of play described in chapter 4. Levels 5, 11, and 17 represent milestones in character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
                                                
                                            
                                                
                                                     absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
                                                
                                            
                                                
                                                     donât reveal themselves to those not of their kind. Rather, they infiltrate Keeper societies as reclusive members, traveling experts, or foreign scholars. Some Keepers also tell of sightings or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     districts that fit the charactersâ backgrounds if needed using the information in chapter 3. This is also a good time for characters to make personal connections that might link them, such as having the
                                                
                                            
                                                
                                                     following boxed text to the players: As darkness descends on the city, you see windows light up the towers around you from bottom to top. A cool wind whisks between you, drowning out the other noises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of Insects (spiders) 3 One Darkmantle and three Piercers 4 A patch of yellow mold (see âHazardsâ in chapter 3) on a minerâs remains 5 One Gelatinous Cube 6 Sounds of Terror (see below)  Sounds of
                                                
                                            
                                                
                                                     Terror. The first time this encounter occurs, the characters hear eerie clacking and scraping noises echoing in the mine shafts and notice gouges in the walls. The second time, they find the source of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     outside their walls â or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
                                                
                                            
                                                
                                                     actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious âWay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     1). The sound of dripping water echoes throughout the complex but isnât loud enough to drown out other distinctive noises.
 Narrow Tunnels. The tunnels leading away from the main cavern (area 1) are
                                                
                                            
                                                
                                                     Smaller Spaceâ section in chapter 9 of the Playerâs Handbook).
 Walls. The walls are damp and slick, but thanks to an abundance of handholds and footholds, they can be climbed with a successful DC 10 Strength (Athletics) check.
  Map 1.2: Dripping Caves View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
                                                
                                            
                                                
                                                     (see chapter 12, âDoom of the Desertâ).  Maelstrom Roster   Area Creature(s) Notes   5 2 hulking crabs The crabs scuttle out to investigate disturbances in area 1 unless the portcullis to their cave is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     as a small sect of wereravens (see chapter 5) dedicated to opposing the evils of Strahd von Zarovich. Though their numbers were not enough to oppose the Darklord directly, they sought useful lore and
                                                
                                            
                                                
                                                     dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     check. Chapter 8, "Running the Game," provides guidelines for setting the DC.  Locked Doors. Characters who donât have the key to a locked door can pick the lock with a successful Dexterity check (doing
                                                
                                            
                                                
                                                     or similar magic. Chapter 8 provides guidelines for setting the DCs and assigning statistics to doors and other objects. Barred Doors. A barred door is similar to a locked door, except that thereâs no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     under âCreating a Creatureâ in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPCâs alignment, which can help you sketch the outlines of an NPCâs behavior and
                                                
                                            
                                                
                                                     personality. See the Playerâs Handbook and âAlignmentâ in this chapter for more information. Personality With the NPCâs alignment and ability scores as a starting point, use the guidelines in the Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
                                                
                                            
                                                
                                                     mouth atop its stony ovoid body. Casually dropping gemstones into the creatureâs gaping mouth is a creepy-looking earth cultist.
 A stonemelder (see chapter 7) named Keltar keeps vigil with a xorn he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see âDraw In the Playersâ in chapter 4) if you
                                                
                                            
                                                
                                                     character. See âGetting Players Investedâ in this chapter for more ideas. Character Motivations. For each character, think about what motivates them to adventure. Motivations generally fall into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
                                                
                                            
                                                
                                                     into the eyepiece sees the entirety of the miles-deep Briny Pool (see chapter 8). The mind-shatteringly expansive view of the pool that birthed Ilvaash is dangerous. The viewer is targeted by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                                
                                                     want, within the specified rarity.
 Random Determination: Use the tables at the end of this chapter to randomly determine starting items. Use the Arcana tables for Sorcerers, Warlocks, and Wizards. Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     5.3 in chapter 5) for this encounter. Three figures scuffle on the ground before the Shrine of Luck. Sister Garaele, the acolyte of the shrine, fends off guild master Halia Thornton, while the young
                                                
                                            
                                                
                                                     questioned, the goblins boast about âthe people stolen away right beneath where you soak your noses in ale!â
 Goblin Sighting. On her last visit to town, a reclusive farmer saw small people sneaking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
                                                
                                            
                                                
                                                     her unconscious body far from the kingdomâs shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryaleâs anxiety (she was painfully aware that even kind folk feared her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Masterâs Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
                                                
                                            
                                                
                                                     egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but canât be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    â section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
                                                
                                            
                                                
                                                     inspired by, and which flavors of fantasy (outlined in chapter 5) interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     has her back to the upstairs window that faces east, and canât see anyone approaching from that direction. Her incessant singing is so loud that she canât hear anything but the loudest noises outside
                                                
                                            
                                                
                                                     lives and can lead the party to Grudd Haug (see chapter 5, âDen of the Hill Giantsâ). She also knows that Grudd Haug is full of orcs, goblins, hobgoblins, and ogres. Moog is more frightened of Chief Guh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5, âEquipmentâ) in place of the components specified for a spell. But if a cost is indicated for a
                                                
                                            
                                                
                                                     minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     mounds of dense vegetation, accompanied by muffled rumbling.
 Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
                                                
                                            
                                                
                                                     greenery.
 Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders arenât hostile and attack only in self-defense. Before it can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     out of the wall.
 Nildar (see area O6) investigates any loud noises in this area. Once summoned, he stands next to the lever and waits for one or more intruders to move into the chokepoint, whereupon
                                                
                                            
                                                
                                                     foot. He returns to his fatherâs fortress in the mountains (see chapter 3), swearing revenge on the characters and vowing to inflict great pain on them if their paths cross again.  Treasure. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
                                                
                                            
                                                
                                                     Important NPCs Use the Adventure Villains, Adventure Allies, and Adventure Patrons tables to help you identify these NPCs. Chapter 4 can help you bring these NPCs to life.  Adventure Villains   d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     terrain. Choose or randomly determine the weather on that stage (see âWeatherâ later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        






