Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'noises claiming reasons pdf'.
Other Suggestions:
nobles claiming reason pdf
noises clanging reason pdf
noise clanging reasons pdf
noises clanging reasons pdf
noses clanging reasons pdf
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found âsomething big,â and that heâd pay you ten gold pieces each for
escorting his supplies safely to Barthenâs Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasuresâthree guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
past a guard with a successful DC 16 Charisma (Deception) check. If the partyâs preparations convincingly support their storyâsuch as wearing guard uniforms while claiming theyâre new guardsâthe DC
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found âsomething big,â and that heâd pay you ten gold pieces each
for escorting his supplies safely to Barthenâs Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has her back to the upstairs window that faces east, and canât see anyone approaching from that direction. Her incessant singing is so loud that she canât hear anything but the loudest noises outside
Moog to accompany them by claiming that they need her help to identify Hruk and rescue him from the hill giant chief. Even when coaxed into joining the assault on Grudd Haug, Moog wonât attack other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, uniting them into a fighting force capable of defeating the giants who tyrannized them, and they threw the giants down, claiming the vale between the mountains for their descendants. Giants aplenty still
behavior. The Ogres For reasons I canât fathom, Harstvale and its surrounding mountain ranges host many tribes of ogres â indeed, not mere family groups, but whole tribes of them! Whereas elsewhere ogres
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Witch and Light are eager to learn the charactersâ reasons for visiting the carnival; if the characters are motivated by the âLost Thingsâ adventure hook, Witch and Light dimly remember the characters
). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that theyâre not responsible for those losses, claiming
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also canât trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
squelching and keening noises when excited or upset; otherwise, they communicate in bursts of emotion punctuated with short, simple words conveyed telepathically. The squidlings trust Vorryn and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
. But to this day, all his attempts to gain a foothold there have been thwarted.
Because of his obsession with usurping the Raven Queen, and claiming the Fortress of Memories, Vecna has embroiled
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
items to feed to the zoneâs monsters. If such interlopers canât provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
. Four leucrottas (see appendix B) lurk here among the trees. They make noises that sound like the calls of pained humans, which their handlers normally ignore. The creatures gleefully attack anyone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
the enemy but also collapses the passage. Open spaces inside a lair are useful for a number of reasons, and the goblins will hollow out chambers for their use if need be. Slaves and tamed monsters are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
make any loud noises here and have not yet encountered the jabberwock (see appendix C) in area P22, it awakens and investigates. The jabberwock enters and leaves the palace through the hole in the wall






