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Returning 19 results for 'noises clients receive pdf'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
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2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 Youâve acquired a plot of land in Xenâdrik. Youâve
.
10 Youâre peddling a life extension scheme where clients are petrified by a medusa and then restored after a predetermined amount of time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Copper Arch, Upper Tavickâs Landing The Bloody Mug A comfortable tavern catering to Sharnâs Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
fantasies; both the staff and the rooms can be adapted to fit any scenario. Though some clients have romance in mind, others come to Velvetâs to relive triumphs, to prepare for debates or trials, or for help in developing a new identity. Dragoneyes, Lower Tavickâs Landing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
asked, you receive handsome rewards. 3 Youâve inherited a plot of land in Qâbarra. If you donât visit within a year, youâll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
out more dangerous adventures. 10 Youâre peddling a life-extension scheme where clients are petrified by a medusa and then restored later. Zil Gnome Additionally, consider your relationship to
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicateâs hierarchy. Roll or
syndicate as your groupâs patron, you gain the following perks. Assignments. The syndicate doesnât pay you directly, but it assigns you to particular tasks on behalf of its clients or the organization
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
gp. These letters must include a destination where another Keeper can receive them, then either hold or deliver the correspondenceâwith delivery costs an additional 1 gp. Letters take at least one day
Keepers provide to select clients, such as delivery to individuals whose whereabouts are unknown or verbal messages relayed by talking ravens.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
for the cityâs would-be warriors and a central hangout for the Bannerless Legion crew. Garmult assists crew leader Dezri âGutsâ Lamouer in matching clients with mercenaries. They also hire members to
private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients enter the baths bearing nothing but the thin robes she provides, leaving all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
â Lamouer in matching clients with mercenaries. They also hire members to teach classes in the buildingâs open-air atrium while other members lounge on the overlooking balconies. At any given time
special niche in Baldurian politics due to its status as a neutral, safe, and private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
attract new clients, and while the Happy Cow breaks even, itâs not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inlaid with white marble, is the word âAskâ in Common.
The ceiling in this oracular chamber is 80 feet high and smooth like the walls and floor. Loud Echoes. Sounds in this area echo loudly. Noises
can help themselves, such as the characters, receive only this benefit from the cavern. If the characters inquire about the whereabouts of Juliana and Orlando, disembodied voices tell them their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesnât use two words when one word will do. Though she doesnât receive many visitors, she is
. Development. Any loud noises here alert the cultists in area U13, who cautiously investigate. U13: Dragon Cultistsâ Cottage A widespread group called the Cult of the Dragon seeks to forge alliances with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
safe. Developments Any loud noises here attract the attention of the goblins in area 7. One goblin comes to investigate the disturbance. If it doesnât return, or if it spots trouble and sounds the
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rubble appears dangerous, the tower is stable and the eastern passage is safe. Development. Any loud noises here attract the attention of the goblins in area C7. One goblin is sent through the
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
manifests to one character in the region, allowing them to ask one question and receive a short answer as through the augury spell. The force manifests as a planchette moving on a talking board
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
brought for the wedding. As instructed, we will safeguard these gifts until Gwendolyn and Tannus are ready to receive them. For today only, keys will be given to Thoman Dhargun and Gorat Thunderwind
remember that Horn Enclave is a secure location. As we are responsible for our other clients, you are expected to remain at all times with your group in the areas indicated for your itinerary. Now
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
make any loud noises here and have not yet encountered the jabberwock (see appendix C) in area P22, it awakens and investigates. The jabberwock enters and leaves the palace through the hole in the wall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sleeping fists of Bane. All are fully armored and have their weapons nearby. If awakened by loud noises or the guard in area D23, they grab their weapons and quickly mobilize to repel any intrusion. The room
is leaderless and vulnerable.â âThe Dead Three cultists receive regular payments from my brother, Amrik, who runs his own moneylending business out of a tavern called the Low Lantern. My mother doesnât






