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Returning 35 results for 'noises comes reasons pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, vegepygmies can absorb nutrients from soil and many sorts of organic matter, so they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air through its mouth, but it canât
(Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On
Monsters
Mordenkainen Presents: Monsters of the Multiverse
nutrients from soil and many sorts of organic matter, so they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air through its mouth, but it canât speak in a conventional sense
required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hungry. A vegepygmy can hiss and make other noises by forcing air through its mouth, but it canât speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and
across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
players invent their own reasons for their characters to seek out the wisdom and assistance of Elder Runara, who runs the cloister. Read the following text when youâre ready to start: Stormwreck Isle
the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the islandâs north side.
A large, open-air temple comes into view, perched on the edge of a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
way toward a calm harbor on the islandâs north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and
they havenât done so already. They might want to discuss their reasons for visiting Dragonâs Rest, or they might prefer to keep their reasons secret for now. If they have any questions about what they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Members of the Arcane Brotherhood are notoriously brazen, which is why Vellynne does not balk at the thought of a confrontation with the Frostmaiden. If Aurilâs name comes up, Vellynne tries to allay
private collection of magic items. The professor orb known as Professor Skant was part of that collection, and Vellynne wants it back for both practical and sentimental reasons: âThe orb is a family
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that arenât listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
either 5 feet on a side or 10 feet on a side.
Compass Rose. A compass rose comes in handy when youâre describing locations. For instance, you might need to tell players about âbarrels along the north wallâ or âthe staircase descending to the west.â
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Purple Worm Attack As the altercation between the Ashen Heirs and the Brightguard comes to a head, read or paraphrase the following: Stone cracks and people scream as a massive, spiked worm erupts
.
The combination of noises from the large crowd and the disruptive vibrations of the boomhailers has enraged a purple worm dwelling deep below the city. It emerges and begins wreaking havoc on Three Sun
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
maintain the Balance make enemies wherever they go, because their full reasons for acting as they do arenât always apparent. The fact that some of these adherents embrace the Balance to further their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Individual Quests As described on the character sheets, the characters have their own reasons for visiting Dragonâs Rest. The Cleric The cleric was led here by a recurring dream involving the shadow
the character to continue on their path: âIf your destiny is not clear to you yet, Iâm confident it soon will be.â The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
princesses included â obey Uthorâs commands when it comes to military matters. Once Iymrith realizes that small folk have invaded the stronghold, she does everything she can to foment a war. She tries to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing
pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. The Social Contract of Adventures You must provide reasonably appealing reasons for characters to undertake the adventures you prepare. (See âDraw In the Playersâ in chapter 4 for advice on this
. What they want in the game has nothing to do with heroic adventure, but with using the game rules to act out antisocial fantasies. If this behavior comes up in your game, it might be time to reopen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The Social Contract of Adventures You must provide reasonably appealing reasons for characters to undertake the adventures you prepare. In exchange, the players should go along with those hooks
, but with using the game rules to act out antisocial fantasies. If this behavior comes up in your game, it might be time to reopen the conversation about the kind of game you want to play. If itâs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Bruenorâs Plan Once the feast winds down, Bruenor excuses himself as the guests depart. Shortly thereafter, a servant comes to collect the characters and takes them to a private chamber where the
various factions on board. One of the reasons he is looking to the adventurers to lead a new mission into the Underdark, apart from their experience, is that they can serve as brokers among all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power â and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
âwhether for love or for social or political reasons, both of which are considered equally validâthey must choose which partnerâs clan they will belong to after the union. In rare cases, a new couple
. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform. Names Family comes first in Yeonido, and thus an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and if theyâre with the Dragon Army. Once sheâs convinced the characters pose no threat, she comes outside and speaks with them while she cleans up the devices in her yard. Tatina Rookledust Tatina
weapons.â Realizing the stranger was using her devices for malign reasons, she refused to hand over her inventions. The goblinoids then attacked. Sheâs happy to come with the characters to Kalaman and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the towerâs ground-floor entrance, and a horrible noise comes from within â a deep, guttural, dirge pouring from the lips of something
has her back to the upstairs window that faces east, and canât see anyone approaching from that direction. Her incessant singing is so loud that she canât hear anything but the loudest noises outside
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carpeted with humanoid remains in varying stages of decomposition, arranged in a spiral pattern around the caveâs center. An off-key humming comes from a hunched figure working busily at something on
wearing an obsidian ring. If the characters need more reasons to go to Blingdenstone, Pelek adds that the svirfneblin who live there know many ways to the surface. Treasure Scattered around the floor are 10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence, dwarves have carved out their strongholds underground for a variety of reasons. Their unmatched prowess in mining and stonework makes them ideal candidates to use the subterranean realm for
murals that tell of the clanâs greatest deeds. A clanâs feasting hall might be stocked with utensils and place settings made of silver and gold. Defense Comes First Every dwarf knows instinctively that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also canât trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
squelching and keening noises when excited or upset; otherwise, they communicate in bursts of emotion punctuated with short, simple words conveyed telepathically. The squidlings trust Vorryn and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
out of the wall.
Nildar (see area O6) investigates any loud noises in this area. Once summoned, he stands next to the lever and waits for one or more intruders to move into the chokepoint, whereupon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to her. Sheâs willing to cautiously parley with characters who claim they are investigating the carnival for their own reasons. Appendix D contains additional roleplaying notes for Kettlesteam
opportunity to meet with Mister Witch and Mister Light, Kettlesteam comes up with a plan similar to Burlyâs: she encourages the characters to steal Mister Lightâs Witchlight vane and use it as leverage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
trance and eventually dies, leaving behind a single egg.
Once an egg comes into being, it must mature before it is ready to hatch into a wyrmling. Typically, an egg thrives only in an environment
process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
section. Use the events you think the characters will enjoy, in any order. Dryad Dance In a clearing lit by energetic fireflies, a group of ten dryads sings and dances. The group welcomes anyone who comes
(known as âFaerie Fireâ but not for the reasons you think)
The pixies of Goodberry Grove party hard, and their party is in full swing. Wine, juice, and fruit desserts flow along with music and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the godâs holy
lands are known to worship altogether different gods. Occasionally, foreigners bring the worship of these gods to Faerûn. In addition, on rare occasions a new god comes into being, perhaps a mortal
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
the instruments of that will. Military Force Envoys You might join a military force for a wide range of reasons, or the military has reasons for seeking you out. Those with specialized skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nutrients from soil and many sorts of organic matter, so they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air through its mouth, but it canât speak in a conventional sense
Wisdom (Survival) check is required to identify it. Effects of the Mold Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, meaning that they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air
successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it accurately by sight in such a case.
Any creature that comes within 5 feet of russet mold must make a DC 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate. West of the gate is a contact stone.
Creatures. A helmed horror and a wight guard this area. The wight has orders to confront anyone who comes through the gate without pig carcasses or other
items to feed to the zoneâs monsters. If such interlopers canât provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below. Map 3.2: ChurchView Player Version E5a. Hall The doors open to reveal
scream comes from the churchâs undercroft (area E5g). The soft voice uttering the prayer belongs to Donavich, the priest (see area E5f). E5b. Doruâs Bedroom This dirty, lightless room contains a wooden
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
characters enter the house, they hear a loud, high cry from the nursery (area 5) above Arthurâs library. âIma! Ima!â the voice echoes through the room. Mooing comes from the barn, and then heavy
him and gives him the bottle. Ignis then sits on the table by the fire and, heating bits of spare metal, goes about crafting what appears to be a homemade sword. Unless drawn by strange noises or her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cartoonish goblin heads drawn in charcoal.
Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
1b. Auction Hall The goblins are erecting a
stairs leading down to level 3. Glom eagerly betrays her liberators if someone with more food and the promise of a better life comes along. The lock on Glomâs gibbet can be picked with thieves' tools
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
croaking noises echo from the area. The characters overhear the following exchange in Common: âI told you givinâ the dog to the king was a stupid idea,â croaks one voice.
âI know, I know,â grumbles
Initiative ties), whichever comes first, Venger appears outside the demiplane. Read or paraphrase the following: A colossal, fiendish face with fangs and red eyes appears overhead, distorted by the






