Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 29 results for 'noises corner retain pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        nobles core retain pdf
                                    
                                
                                    
                                        noise copper retain pdf
                                    
                                
                                    
                                        noises copper retain pdf
                                    
                                
                                    
                                        noises core remain pdf
                                    
                                
                                    
                                        noise cover retain pdf
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     head is a crystal helmet-like contraption with leather straps, copper coils, and flashing glass diodes attached to it that emits buzzing noises. Halaster cast a geas spell on the nothic to prevent it
                                                
                                            
                                                
                                                     materializes on the floor in the northwest corner. The chest is unlocked and contains 750 gp and three potions of greater healing. (See level 6, area 39c, for the significance of the word âxunderbrok.â)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    .
 The combination of noises from the large crowd and the disruptive vibrations of the boomhailers has enraged a purple worm dwelling deep below the city. It emerges and begins wreaking havoc on Three Sun
                                                
                                            
                                                
                                                    , the angel Artavazda (a lawful good pari; detailed at the end of this adventure) appears at the southeastern corner of the square with ten members of the Brightguard (use the guard stat block). If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Terror. The first time this encounter occurs, the characters hear eerie clacking and scraping noises echoing in the mine shafts and notice gouges in the walls. The second time, they find the source of
                                                
                                            
                                                
                                                     Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map.  Map 6.1: the detention bog View Player Version D1. The
                                                
                                            
                                                
                                                    . The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
 Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     covered cook pot, emerging if the lid is lifted or if the specter is disturbed by noises from area 2b. The specter can command four nearby pots and pans to do its bidding; treat these objects as
                                                
                                            
                                                
                                                     against the north wall. At the foot of the bed rests a locked wooden chest (see âTrapped Chestâ below). A desk in the southeast corner has stacks of musty old tomes atop it (see âTreasureâ below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ladder at each end. The ladder at the south end climbs to area O1. O5. Chokepoint A long room, divided in the middle by two open doorways, stands empty. In the far southwest corner, an iron lever sticks
                                                
                                            
                                                
                                                     out of the wall.
 Nildar (see area O6) investigates any loud noises in this area. Once summoned, he stands next to the lever and waits for one or more intruders to move into the chokepoint, whereupon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     contains braziers of glowing-hot coals in the northwest corner and the southwest corner. Loud mechanical noises come from behind the double door in the middle of the east wall.
 Unless they were drawn to
                                                
                                            
                                                
                                                    . Loud mechanical noises come from behind the west wall.
 Unless they are drawn to area X19 by sounds of combat there, four quaggoths gnaw on bones in this room and attack intruders on sight. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithidsâ drive for control and experimentation
                                                
                                            
                                                
                                                     squelching and keening noises when excited or upset; otherwise, they communicate in bursts of emotion punctuated with short, simple words conveyed telepathically. The squidlings trust Vorryn and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
                                                
                                            
                                                
                                                     chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , Zorzula, and Zulkrod.
 X4. Xardorokâs War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
                                                
                                            
                                                
                                                     door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     it. Activating this sundial returns the characters to the center of the maze. P3: Corner Bowers Sweet, gentle music without a source fills this bower, which consists of a small, circular alcove with a
                                                
                                            
                                                
                                                     tomb (area P12). Disturbance. Sounds of combat or other loud, alarming noises in this area draw the attention of Juliana and Orlando in area P6 as well as Argus and Hamish, a pair of former adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Dagult. Mintarn had been playing the game well, but now it finds itself backed into a corner with few moves left to make. The coin is no longer flowing into its harbors, and many of its best and brightest
                                                
                                            
                                                
                                                     slumber. When they canât hear such noises, you might think folk of Mintarn would be inclined to explore Skadaurak, but as it was explained to me, the lack of the dragon snoring might mean he is away hunting somewhere, but it could just as easily mean he is present, watching, and holding his breath.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    . The interior walls are mostly demolished, though a few remain.
 The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthurâs library (area 2
                                                
                                            
                                                
                                                     Player Version  
 The main hallâs west wall is lined with shelves. In the northwest corner, a blazing hearth emanates bright light and abundant heat. A pot of water boils on the hearth, and a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cartoonish goblin heads drawn in charcoal.
 Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
 1b. Auction Hall The goblins are erecting a
                                                
                                            
                                                
                                                     merchandise here. The stage will be quite large when itâs finished but is still in the preliminary stages of assembly. A pile of wrecked wooden furniture lies in the areaâs northwest corner. Seven goblins are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the red mud of the eldest river, Pheres trompers taught them how to corner and kill prey. The story tells that, to repay this debt, humans owe the centaurs a portion of what they catch. While humans
                                                
                                            
                                                
                                                     restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
                                                
                                            
                                                
                                                     feet wide, has no railings, and spans a wide cavern that echoes with strange clacking noises.
 The bridge is 40 feet long and sturdy. A creature on the bridge that takes 10 damage or more from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     navigate its 20-foot elevation above the yard. A steel chain ladder coiled in a corner of the efreetiâs mouth can be lowered to allow access for non-flying creatures. Above the carved efreeti face, a
                                                
                                            
                                                
                                                     hostile if the characters attempt to force their way to or from area B4. Secret Door. A pressure plate in the corner of the floor behind the brazier opens a secret door leading to area B12. B12: Secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     safe. Developments Any loud noises here attract the attention of the goblins in area 7. One goblin comes to investigate the disturbance. If it doesnât return, or if it spots trouble and sounds the
                                                
                                            
                                                
                                                     feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the rubble appears dangerous, the tower is stable and the eastern passage is safe. Development. Any loud noises here attract the attention of the goblins in area C7. One goblin is sent through the
                                                
                                            
                                                
                                                     is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Several goblins scuttle about while a tough-looking goblin barks orders.
 This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     radiate dim light. The crickets are indifferent toward the characters. If the characters disturb the crickets, the insects begin to chirp loudly. The trolls in area L8 investigate any loud noises coming
                                                
                                            
                                                
                                                     noises, the bats settle back into their roosts at the end of the round. They donât pursue creatures beyond the corridor. L10: Long Gallery The cavern widens into a gallery of considerable height and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , the insects begin to chirp loudly. The trolls in area L9 investigate any loud noises in this area. Mushrooms. The fungi in this cavern are edible, and characters can forage here without having to
                                                
                                            
                                                
                                                     swarm acts on the destroyed swarmâs initiative count. If the characters extinguish all light sources and cease attacking and making loud noises, the bats settle back into their roosts at the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     area 31, climb the staircase there, and pass through area 15. To reach the eastern gantry, they must take the elevator platform from area 24 to area 11. Loud noises on the north gantry attract the
                                                
                                            
                                                
                                                     northeast corner of the room and in alcoves to the south. These containers once held food and water for miners, but they are ancient and fall apart if disturbed. Development When they arenât working here, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     one corner stands a broken loom.
 Four twig blights lurk in the thicket south of this ruin, while two needle blights hide in the trees on the east side of the lane. A character within 10 feet of one
                                                
                                            
                                                
                                                    . Development. Any loud noises here alert the cultists in area U13, who cautiously investigate. U13: Dragon Cultistsâ Cottage A widespread group called the Cult of the Dragon seeks to forge alliances with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . Heaps of wreckage litter the interior of this ruin. In one corner stands a broken loom.
 Six twig blights lurk in the thicket south of this ruin. Allow each character to attempt a Wisdom (Perception
                                                
                                            
                                                
                                                    ) check contested by the blightsâ Dexterity (Stealth) check to avoid being surprised by them. Developments Any loud noises here alert the cultists in area 13, who quietly and cautiously investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     fruit-like. Its tumors stem from an elixir Belak created to infuse twig blight traits into giant rats. On a stand in the corner is a fancy crystal vial (worth 5 gp) that contains the elixir. Drinking
                                                
                                            
                                                
                                                     the twig blights. You canât save them.â
 Why are you talking to us? âThough your remains would enrich the compost, youâll serve my needs better as supplicants. You shall retain your lives, after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and leads to Queen Neriâs sunken tomb (area 22). Treasure A giant clam rests in the southwest corner of the room. The clamâs contents are determined by the Giant Clam table (see the âMaelstrom
                                                
                                            
                                                
                                                     anemone chests to be slowly digested. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 28. Kitchen If music is being played in area 14, it can be clearly heard in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     features a stone altar covered with entrails in the northeast corner. Hanging on the wall above the altar is a three-foot-tall steel mask cast in the form of a frowning human skull.
 The steel skull mask
                                                
                                            
                                                
                                                    . Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     table piled with food. The grease-stained tablecloth is tucked under the giantâs chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
 A tea cart in one corner
                                                
                                            
                                                
                                                    . Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     chest, and a writing table and chair. Puffs of dust and unsettling crunching noises emanate from atop the bed, where a lizard the size of a horse feeds on a humanoid corpse.
 On the bed, a giant
                                                
                                            
                                                
                                                     pervades this ceremonial chamber. Clean white fabric adorns its walls. Near the northeast corner, two candles illuminate a cloth-draped altar. On the altar stands a statuette of a woman holding a sword
                                                
                                            
                                        






