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Returning 35 results for 'non calling rivals pdf'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
Backgrounds
Sword Coast Adventurer's Guide
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty
coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Backgrounds
Baldur’s Gate: Descent into Avernus
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
of a shadow creeping across the sea like a shroud, swallowing an island in darkness. Though you dismissed the dreams at first, you began to hear a voice calling you to stand against death’s endless
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
march home. Upon arriving, she expected to find her homeland’s nobility ready to rise to her cause, but they’d been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pair’s way
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara’s armor. If a character wearing Mara’s armor is reduced to fewer than half their hit points
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Mournful Keening (Recharge 6). The specter utters a keening wail, calling to those close to death. Each non
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
their hands dirty, while the Apothecary Alliance and Brethren of Barbers don’t need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkers’ Lodge to the Wisewoman
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
their hands dirty, while the Apothecary Alliance and Brethren of Barbers don’t need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkers’ Lodge to the Wisewoman
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Nevertheless, devils trade silver to those wishing to eliminate rivals in their path.
Bargain-Basement Death Saves Whenever a character fails a death save in the Nine Hells, an archdevil may
not evil. A non-evil creature treats normal travel through Avernus as a forced march and must make a Constitution saving throw at the end of each hour of travel. The DC is 10 + 1 for each hour of travel
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
within the city’s vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
mining efforts inside the mountain. Below them lie the great ore mines of today, constantly being worked by crews of engineers and laborers. By law, the mines are forbidden to visitors — even non
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
common fungi are 2d6 bigwigs and 2d6 pygmyworts. Platform The cavern floor rises to form a natural 5-foot-high platform. A glowing ritual circle dominates the top of the platform. Any non-derro that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
High Moor — territory unclaimed by their Uthgardt rivals. The Blue Bears are careful to stay hidden when traveling to and from their spirit mound at Stone Stand, preserving the myth that they are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
plagues all elvenkind.”
— Nelar Autumnwell,
elf cleric of Corellon Larethian
A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, characters might use downtime to structure a leaner business or engage in non-adventuring activities to bring in more gold (see “Franchise Tasks and Downtime” later in this chapter for more information
come calling. Defaulting on franchise payments can also strain relationships with nobles, merchants, and others who value a franchise more for its assets than for the characters. Such relationships typically turn frosty until the characters are able to prove that the franchise is back on its feet.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
there simply so that Sir Baerdren can keep his eye on her and ensure that she doesn’t sabotage the templars from within?
Fixer. The Fixer might work for a religious order for entirely non-religious
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
course, non-Acquisitions Incorporated rival organizations might be present. You are expected to drive them out of business. (Or give them untimely deaths. You do you.) A franchise can build or operate
— solely to oversee the distribution of those goods, and certainly not to compete with rivals. Don’t cause too much trouble and Head Office will stay happy. Rank 4: Limited Extraplanar Your franchise
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Nevertheless, business has been booming as drow celebrate the deaths of rivals. If you want a random encounter to occur as the characters make their way through the Duthcloim district, roll a d20 and
her drow form. There is a 25 percent chance that the statue was toppled during Demogorgon’s rampage, in which case it lies in pieces on the ground. If an intact statue is touched by a non-drow or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
communicate with Esclarotta’s spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she longs for information
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beneath the streets of Sigil The following are just a few of the non-ascendant factions headquartered in Nowhere: The Coterie of Cakes (Cakers) is a destitute band of rosy-cheeked bullies who assert the
. Occasionally called Many-as-One by its multitude of wererat thralls, the hive mind’s combined intellect rivals that of a god. If the Us was ever connected to an elder brain, its psychic link has long
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
house to which the drow is affiliated. Drow House Loyalty d6 House 1–2 House Baenre 3–4 House Faen Tlabbar 5–6 House Xorlarrin House Faen Tlabbar and House Mizzrym are bitter rivals. If the drow
, honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know the value of arcane magic in warfare. Where other cultures treat magic as an individual pursuit, a calling that only a select few can even attempt, hobgoblins practice mass indoctrination and
access to lumber, stone, or metal ore. If the hobgoblins find a place that fits the bill, they build non-portable facilities such as forges and sawmills, marking their intention to stay either until all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
six giant lizards kept here are used by the duergar as mounts and pack animals. They are hostile toward non-duergar but can’t attack through the closed gates. The gates are latched shut, but not
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
, calling them the Windwyrds. Most have no musical talent whatsoever, and their music is often a shrill cacophony. Of all the air cultists, the Windwyrds are the least fanatical and the most fearful for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
, ensuring the face of justice is detached from its duty. Role in Sigil. The Mercykillers headquarter in the Prison, an imposing gray fortress that holds criminals sentenced by the courts of Sigil. Non






