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                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     acts on Soth’s initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead creature it encounters.
Spellcasting. Soth casts one of the following
                                                
                                            
                                                
                                                     but then rose from the ashes as an Undead horror. In his cursed castle, Dargaard Keep, Soth long ignored the ruined world, but the Dragon Queen’s summons has called his evil forth once more
                                                
                                            
                                        
                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
                                                
                                            
                                                
                                                     restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
                                                
                                            
                                                
                                                     by Roark or some other NPC. A sad story told by Cora Mulphoon, the proprietor of the Buried Treasures inn in Bremen (see "Buried Treasures"), might spur the characters into searching the castle for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                     knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
                                                
                                            
                                                
                                                     campaign. If an item still proves to be too powerful, you don’t have to provide access to it again. Spread the Wealth Wealth can transform people’s lives; you just have to give the characters good reasons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     the village where they grew up or a city that attracted them from points beyond. Or perhaps they begin the campaign in the dungeons of an evil baron’s castle where they’ve been locked up for various
                                                
                                            
                                                
                                                     reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     scions are all very tall and strong, most standing seven feet in height. The king of Hartsvale sits on the Alabaster Throne in Castle Hartwick, and the many earls of the vale’s duchies owe their
                                                
                                            
                                                
                                                     one of the few goats of coin that refused to be daunted by the fens around Castle Hartwick), I’ve found these lands to be still frontier-like, similar to some of the wilder portions of the North
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     possible, play in an area with minimal visual or auditory distractions. Favor surroundings that appropriately reinforce your desired atmosphere and have little non-player traffic. If space is shared
                                                
                                            
                                                
                                                    , negotiate with non-players to reserve the space in advance. You can also reduce distracting stimuli by turning screens off, covering decorations, and moving unnecessary objects away. Music Consider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of a red dragon destroying an army, with a hole chewed through the dragon’s face so the faerie dragon can stick their head through it 
   8  A tiny scale model of a castle that opens like a dollhouse
                                                
                                            
                                                
                                                     to reveal the chambers and secret passages within 
   NATHAIR SGIATHACH
 Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
                                                
                                            
                                                
                                                    , a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
                                                
                                            
                                                
                                                     was a Castle Ward or even what could be recognized as an ancestor of the City of Splendors, there was a dungeon, and in that dungeon begins the tale of the Yawning Portal. In ages past, the mighty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments. When not
                                                
                                            
                                                
                                                     the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
 Bone devils are just one of a thousand reasons never to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    —whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
                                                
                                            
                                                
                                                     enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    E5. Church Atop a slight rise, against the roots of the pillar stone that supports Castle Ravenloft, stands a gray, sagging edifice of stone and wood. This church has obviously weathered the assaults
                                                
                                            
                                                
                                                     the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below.  Map 3.2: ChurchView Player Version  E5a. Hall The doors open to reveal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Cragmaw Castle Areas 1. Castle Entrance The main gates between areas 1 and 2 are made of bronze-covered wood, but they are corroded and collapsed. The castle consists of seven crumbling towers of
                                                
                                            
                                                
                                                     behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
                                                
                                            
                                                
                                                     necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cragmaw Castle Locations The following locations are keyed to map 3.4. Mike Schley  Map 3.4: Cragmaw Castle View Player Version C1: Castle Entrance The castle has seven crumbling towers of different
                                                
                                            
                                                
                                                     goblins also shout to alert their comrades in areas C4 and area C6 that the castle is under attack. C2: Trapped Hall Doors stand closed to the north and south, with a crumbling mound of rubble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     evil path. Soth perished during Krynn’s Cataclysm, then rose from the ashes as a death knight. Soth lives in his cursed castle, Dargaard Keep.
  Vetlin Velinov   
   Lord Soth Medium Undead (Paladin
                                                
                                            
                                                
                                                     the sphere, becomes a skeleton under Soth’s control. The skeleton acts on Soth’s initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     perceptions over facts: illusionists, spies, and assassins, for example. Predatory or fierce winged creatures of any kind, even non-sentient monsters that would otherwise resist training, perceive the
                                                
                                            
                                                
                                                     their opponents. The wind doesn’t blow down a castle, but flows around and through it. Infiltration and indirect attack are clearly superior tactics. Air cultists seek out high places for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , characters might use downtime to structure a leaner business or engage in non-adventuring activities to bring in more gold (see “Franchise Tasks and Downtime” later in this chapter for more information
                                                
                                            
                                                
                                                     post, roadhouse, and so forth)  250 gp 
   Noble estate, large manor, fortified tower  350 gp 
   Airship  800 gp 
   Giant walking statue, magic locomotive  1,000 gp 
   Keep or small castle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     there simply so that Sir Baerdren can keep his eye on her and ensure that she doesn’t sabotage the templars from within?
 Fixer. The Fixer might work for a religious order for entirely non-religious
                                                
                                            
                                                
                                                     reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them. 
   5  Draconic Transformation. Enlightened non-dragons (most often Humanoids
                                                
                                            
                                                
                                                     process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     architectural designs for the gates show this to be false, however, and they can be viewed in the Map House — the guildhall of the Surveyors’, Map-, and Chart-makers’ Guild in the Castle Ward. Must-see
                                                
                                            
                                                
                                                     figures important to the city’s history. I hesitate to mention a last location in the Sea Ward, and I will not reveal where to find it, for reasons that will soon become apparent. There is a house in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
                                                
                                            
                                                
                                                     githyanki are required to report to one of these districts regularly for weapon practice. Non-githyanki that venture into these areas are attacked on sight unless accompanied by a knight who can vouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     allowed the Cataclysm to devastate Krynn. Soth perished during the Cataclysm but then rose from the ashes as an Undead horror. In his cursed castle, Dargaard Keep, Soth long ignored the ruined world, but
                                                
                                            
                                                
                                                     within the sphere, becomes a skeleton under Soth’s control. The skeleton acts on Soth’s initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
                                                
                                            
                                                
                                                    , see the Sword Coast Adventurer’s Guide. Suggested Encounter Shortly after the characters arrive in Waterdeep, a cloud giant castle emerges from the clouds overhead and looms above the city, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
                                                
                                            
                                                
                                                     command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     items to feed to the zone’s monsters. If such interlopers can’t provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
                                                
                                            
                                                
                                                     located in the opening in the rock wall that leads to the Forest of Illusion. 51. Pool of Recovery A pool in this cavern glows with pale blue light.
 The pool’s magic grants non-undead creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     collecting such essences from remnants of dead gods and mortals that were strewn throughout the Shadowfell. From these metaphysical fragments she formed her new home, a twisted castle that the shadar-kai
                                                
                                            
                                                
                                                     reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     purpose. Types of Ancient Beings From brooding dragons to unfathomable voices whispering from the dark, ancient beings guide and empower mortals for inscrutable reasons. The relationship your group has
                                                
                                            
                                                
                                                     proxies, omens, and idols.  Ancient Being Perks With the ancient being as your group’s patron, you gain the following perks.  Azalin, the lich, spies on Castle Ravenloft Equipment. Your patron’s network
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     harm. They recently found an artifact — half of a giant-sized vase — in the High Moor, and they’re widening their search for other evidence of a cloud giant castle that crashed in this area thousands
                                                
                                            
                                                
                                                     vaults. The castle they seek is rumored to hold maps that could prove useful in their search. Nirva and Jaral try not to overstay their welcome. After listening quietly to the locals’ stories, they bid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giants’ caverns, and trespassers aren’t treated
                                                
                                            
                                                
                                                     sometimes hire agents that they dispatch to investigate portents and to retrieve items the giants need for their oracles. It’s dangerous work, for two reasons. The obvious one is that the task involves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baron’s miserable son, Victor Vallakovich (NE male human mage), has confined
                                                
                                            
                                                
                                                    . The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isn’t evil, the spirit assumes solid form, appearing as a darkly handsome
                                                
                                            
                                        






