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Returning 9 results for 'non comfort renown pdf'.
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Backgrounds
Guildmastersâ Guide to Ravnica
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3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the factions described below, provided the character meets the factionâs prerequisites. If youâre using the optional renown rules described in chapter 1 of the Dungeon Masterâs Guide, allow a player
whose character has the faction agent background to roll a d4 to determine that characterâs renown at the start of the adventure. See the âTracking Renownâ sidebar for more information. Characters of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomesâ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm â which is understandable given their history. They speak softly in caves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
of the spirits. Of particular mystical prominence are tut-krogh caterpillarsâwhich create stunning iridescent silk before they transform into tea-mothsâand pangolins, which are said to comfort souls in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. Itâs not unusual for a dynasty of stronghearts to live in the same place for a
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it â so
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giantsâ caverns, and trespassers arenât treated
prophecy or are hinted at by an omen. When storm giants do interact with non-giants, those on the receiving end of their attention might question the notion that storm giants are âgoodâ creatures. They
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
, though, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur canât stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur canât stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
piles of debris, the underground smithies and foundries are operational once more. The city is currently off limits to non-dwarves. Surbrin Hills Wise folk steer clear of the Surbrin Hills east of






