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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     not only a subjectâs body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures.
Although broodguards can
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonâs turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.Most death dragons are pale imitations of their former selves. They remember flashes and
                                                
                                            
                                                
                                                     echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     be the victim of a night hagâs curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it â overcome with rage or fraught with despair.
An evil creature can
                                                
                                            
                                                
                                                     carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     ruins. You are part of a savage society that clings desperately to the Old Ways â attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
                                                
                                            
                                                
                                                    , conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                     your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , loxodons are true terrorsâbellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
                                                
                                            
                                                
                                                    âs resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons canât distinguish these underlying tones, let alone produce them, loxodons
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     rage, and itâs sometimes hard to stop.
3
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
4
I derive genuine pleasure from
                                                
                                            
                                                
                                                     in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6)  Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
                                                
                                            
                                                
                                                     appear when you enter your rage. While youâre raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
                                                
                                            
                                                
                                                    , ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     also its mind, making it instinctively obey any yuan-ti and filling it with a seething rage that rises at the sight of non-reptilian creatures. Although broodguards have low intelligence, they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
                                                
                                            
                                                
                                                     Avernus. They might stoke the rage of a horrific demon called Crokekâtoeck and trick it into gnawing through Elturelâs chains. They might come to terms with an evil dragonborn paladin named Arkhan the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     defaulting on a deal, while another might be the victim of a night hagâs curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it â overcome with rage or fraught with despair. An
                                                
                                            
                                                
                                                     evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 1: Playing the Game ANTONIO JOSĂ MANZANEDO  While adventuring in the Dragonlance setting, the siblings Caramon
 Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
                                                
                                            
                                                
                                                     interaction, exploration, and combat. Rules Glossary
 If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     process warps not only a subjectâs body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures. Although broodguards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
                                                
                                            
                                                
                                                     the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbarâs army, appears as strong as ever it did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     battle to the death, with the only restriction being that they canât withdraw from the combat. Brief tactical retreats are permissible, but Vizeranâs ritual has filled the demon lords with the rage
                                                
                                            
                                                
                                                     battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result.  d6 Event   1â2 Explosion. Each creature within 20 feet of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     domain is incredibly broad, and a cleric of any non-evil deity can choose it.
 A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                    . Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
 Nonhuman Deities  Deity
 Alignment
 Suggested Domains
 Symbol
   Bahamut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
                                                
                                            
                                                
                                                     a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who arenât slaves, as well as drow they deem suspicious. It might take roleplaying or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the victim of a night hagâs curse. Olga Drebas  A Soul Coin Carrying Soul Coins. Anyone holding a Soul Coin feels the soul bound within itâovercome with rage, fraught with despair, or whatever emotion
                                                
                                            
                                                
                                                     Constitution modifier. A non-evil creature carrying a number of Soul Coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     shaft in area X6. Frustrated by their lack of progress, they vent their rage by attacking the characters. The witches let loose their three brooms of animated attack (see appendix D) while they cast
                                                
                                            
                                                
                                                    . 
 Each time a non-evil creature accepts a dark gift, it must make a DC 12 Charisma saving throw. If the saving throw fails, the creatureâs alignment changes to evil. A character who turns evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     harder than normal for non-drow to approach the city safely by any known route. While the characters are within 18 miles (three daysâ travel) of the city, use the Drow Patrols table to determine random
                                                
                                            
                                                
                                                     encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses  d20 Encounter   1â10 No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     glimpse of itself is enough to send a banshee into a rage. Undead Nature. A banshee doesnât require air, food, drink, or sleep. Banshee
 Medium undead, chaotic evil
 Armor Class 12
 Hit Points 58 (13d8
                                                
                                            
                                                
                                                    : +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.
 Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sparsely populated, the area is so vital to the cityâs survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
                                                
                                            
                                                
                                                     within the cityâs vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
                                                
                                            
                                                
                                                     Shinzi approaches the characters when they are alone and gives them a scroll bearing an advertisement for Narbondelâs Shadow, the âfinest rooming house in Menzoberranzan.â If the party includes non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     17â20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
                                                
                                            
                                                
                                                     slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     14: The ritual brought our minds together. I was assailed simultaneously by hunger and rage, as if some great force from beyond had reached out and commanded me only to kill and eat. Though it lasted
                                                
                                            
                                                
                                                     the hunger of all of them. 
 Day 15: Used the ritual to join our minds again. This time I realized where the hunger began. I was consumed by the infinite hunger and boundless rage of great Yeenoghu
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     control. The zombie acts on the dragonâs initiative but immediately after the dragonâs turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
 Legendary
                                                
                                            
                                                
                                                     painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to destroy the would-be memento. Lesser Death Dragon
 Large Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
                                                
                                            
                                                
                                                     of the pit requires a successful DC 15 Strength (Athletics) check. Slime or Mold As the adventurers pass through a small cavern, they encounter a patch of slime or mold. Roll a d6 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     check an officer makes. Even if the officers make different ability checks, their successes and failures contribute to the one group check. Additionally, all the non-officer members of the crew make
                                                
                                            
                                                
                                                     compare that check to the DC. Determine how many of the groupâs checks succeeded â the officersâ and the crewâs â then consult the Crew Conflict Check Results table.  Crew Conflict DCs   DC Description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . For every hour that passes during the charactersâ exploration, there is a chance that other creatures pay a visit to Deadstone Cleft. At the end of each hour, roll d100 and consult the Deadstone Cleft
                                                
                                            
                                                
                                                     an example of how non-evil stone giants might behave, see area 13.  Map 6.1: Deadstone Cleft View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
                                                
                                            
                                                
                                                     spreads its dark influence into the world. Feeding off the captainâs rage and hate as he died, the energy of the rift animated Tammerautâs crew and turned them into drowned ones. Though the drowned ones
                                                
                                            
                                        






