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                        Returning 35 results for 'non consult reasons pdf'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
                                                
                                            
                                                
                                                     the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                     your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Hints If players request a hint while attempting to solve a puzzle, consult that puzzleâs âHint Checksâ section. Each hint is associated with a skill and a DC. If a character in the party has
                                                
                                            
                                                
                                                    . Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
                                                
                                            
                                                
                                                    , ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     possible, play in an area with minimal visual or auditory distractions. Favor surroundings that appropriately reinforce your desired atmosphere and have little non-player traffic. If space is shared
                                                
                                            
                                                
                                                    , negotiate with non-players to reserve the space in advance. You can also reduce distracting stimuli by turning screens off, covering decorations, and moving unnecessary objects away. Music Consider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , Tavickâs Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
                                                
                                            
                                                
                                                     you can participate in the Sacrament of the Blood or consult with a priest. Itâs also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments. When not
                                                
                                            
                                                
                                                     the target has the Poisoned condition until the start of the devilâs next turn. While Poisoned, the target canât regain Hit Points.
 Bone devils are just one of a thousand reasons never to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     domain is incredibly broad, and a cleric of any non-evil deity can choose it.
 A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                    . Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
 Nonhuman Deities  Deity
 Alignment
 Suggested Domains
 Symbol
   Bahamut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    âwhether for love or for social or political reasons, both of which are considered equally validâthey must choose which partnerâs clan they will belong to after the union. In rare cases, a new couple
                                                
                                            
                                                
                                                     enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
                                                
                                            
                                                
                                                     a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who arenât slaves, as well as drow they deem suspicious. It might take roleplaying or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     harder than normal for non-drow to approach the city safely by any known route. While the characters are within 18 miles (three daysâ travel) of the city, use the Drow Patrols table to determine random
                                                
                                            
                                                
                                                     encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses  d20 Encounter   1â10 No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sparsely populated, the area is so vital to the cityâs survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
                                                
                                            
                                                
                                                     within the cityâs vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
                                                
                                            
                                                
                                                     Shinzi approaches the characters when they are alone and gives them a scroll bearing an advertisement for Narbondelâs Shadow, the âfinest rooming house in Menzoberranzan.â If the party includes non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     17â20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
                                                
                                            
                                                
                                                     slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
                                                
                                            
                                                
                                                     of the pit requires a successful DC 15 Strength (Athletics) check. Slime or Mold As the adventurers pass through a small cavern, they encounter a patch of slime or mold. Roll a d6 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     check an officer makes. Even if the officers make different ability checks, their successes and failures contribute to the one group check. Additionally, all the non-officer members of the crew make
                                                
                                            
                                                
                                                     compare that check to the DC. Determine how many of the groupâs checks succeeded â the officersâ and the crewâs â then consult the Crew Conflict Check Results table.  Crew Conflict DCs   DC Description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     there simply so that Sir Baerdren can keep his eye on her and ensure that she doesnât sabotage the templars from within?
 Fixer. The Fixer might work for a religious order for entirely non-religious
                                                
                                            
                                                
                                                     reasons. This character does the orderâs dirty work and clears away its problems. Itâs entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . For every hour that passes during the charactersâ exploration, there is a chance that other creatures pay a visit to Deadstone Cleft. At the end of each hour, roll d100 and consult the Deadstone Cleft
                                                
                                            
                                                
                                                     an example of how non-evil stone giants might behave, see area 13.  Map 6.1: Deadstone Cleft View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them. 
   5  Draconic Transformation. Enlightened non-dragons (most often Humanoids
                                                
                                            
                                                
                                                     process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     associated with healing, protection, childbirth, nurturing, or fertility. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can
                                                
                                            
                                                
                                                     choose it.
 A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     consult the Duthcloim Encounters table, or choose an encounter that you like. The party can avoid random encounters in Duthcloim by succeeding on a DC 13 Dexterity (Stealth) group check. Duthcloim
                                                
                                            
                                                
                                                     her drow form. There is a 25 percent chance that the statue was toppled during Demogorgonâs rampage, in which case it lies in pieces on the ground. If an intact statue is touched by a non-drow or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     its cost.â
 As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you canât explain, the longing to retrieve that which you have
                                                
                                            
                                                
                                                     character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesnât like their result, let them choose an option they prefer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
                                                
                                            
                                                
                                                     you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds.  Morally Ambiguous Villains   d4 Villain   1 The villain is targeting people with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like.  Chalet Brantifax
                                                
                                            
                                                
                                                     with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     items to feed to the zoneâs monsters. If such interlopers canât provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
                                                
                                            
                                                
                                                     located in the opening in the rock wall that leads to the Forest of Illusion. 51. Pool of Recovery A pool in this cavern glows with pale blue light.
 The poolâs magic grants non-undead creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . Trigger. This trap activates as soon as a non-undead creature enters the hallway, and it remains active while any non-undead creature is within the hall. Initiative. The trap acts on initiative count 20
                                                
                                            
                                                
                                                     (Initiative 10). Air and gas boils from the trap. Roll a d6, and consult the following table. Tempest Effects  d6 Effect   1 Hallucinatory gas scrambles the mind and senses. All Intelligence and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     githyanki are required to report to one of these districts regularly for weapon practice. Non-githyanki that venture into these areas are attacked on sight unless accompanied by a knight who can vouch
                                                
                                            
                                                
                                                     time, instead of killing everyone they encounter on a raid, they bring captives back to Tuânarath for various reasons. 
 The githyanki treat prisoners with the same detachment and disdain they show for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     audience with Manistrad can find her here when sheâs not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
                                                
                                            
                                                
                                                     his time here in his duties as commander of the guard. He sometimes has need for adventurers, and at such times he posts jobs on a board hanging by the towerâs entrance. Roll a d6 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giantsâ caverns, and trespassers arenât treated
                                                
                                            
                                                
                                                     sometimes hire agents that they dispatch to investigate portents and to retrieve items the giants need for their oracles. Itâs dangerous work, for two reasons. The obvious one is that the task involves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
                                                
                                            
                                                
                                                     horse isnât a person. That said, itâs not unheard of for a fire giant to âconsult withâ a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . The bottoms of these unlocked cages hang 3 feet above the floor. Necromancy magic on the cages restores 20 hit points per hour to an undead creature in a cage. A non-undead creature in a cage takes the
                                                
                                            
                                                
                                                     shrieking in rage.
 To the northeast is a black gate.
 Light. When the characters first enter this area, the walls give off dim light. Creatures. When any non-undead creature enters this area (which the
                                                
                                            
                                        






