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Returning 35 results for 'non consumes ranger pdf'.
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non consume ranges pdf
Monsters
Dragonlance: Shadow of the Dragon Queen
dragonâs turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.Most death dragons are pale imitations of their former selves. They remember flashes and
dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former
Monsters
Dragonlance: Shadow of the Dragon Queen
âs control. The zombie acts on the dragonâs initiative but immediately after the dragonâs turn. Absent any other command, the zombie tries to kill any non-Undead creature it
magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
Spells
Xanathar's Guide to Everything
all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.
As part of
ât cross the circle or harm it, and they canât target anyone within it. Using the material component in this manner consumes it when the spell ends.
At Higher Levels. When you cast this
Spells
Xanathar's Guide to Everything
pursuing and attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesnât disappear for 1d6
. While the spell lasts, the summoned demon canât cross the circle or harm it, and it canât target anyone within it. Using the material component in this manner consumes it when the spell
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Stoneskin Level 4 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes)
Duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stoneskin Level 4 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes)
Duration
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Nondetection Level 3 Abjuration (Bard, Ranger, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
Duration: 8 hours
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
Duration: Instantaneous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nondetection Level 3 Abjuration (Bard, Ranger, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
Duration: 8 hours
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
Duration: Instantaneous
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Greater Restoration Level 5 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (diamond dust worth 100+ GP, which the spell consumes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
True Resurrection 9th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
True Resurrection 9th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
True Resurrection Level 9 Necromancy (Cleric, Druid) Casting Time: 1 hour
Range: Touch
Components: V, S, M (diamonds worth 25,000+ GP, which the spell consumes)
Duration: Instantaneous
You
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Resurrection Level 9 Necromancy (Cleric, Druid) Casting Time: 1 hour
Range: Touch
Components: V, S, M (diamonds worth 25,000+ GP, which the spell consumes)
Duration: Instantaneous
You
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
class is presented in Tashaâs Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
rod worth at least 5,000 gp, which the spell consumes) Duration: Instantaneous Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a spelljamming helm (see âMagic Itemsâ below).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability. As part of casting the spell, you can form a circle on the ground with
within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunterâs Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability. As part of casting the spell, you can form a
they canât target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
â R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesnât disappear for 1d6 rounds if it
lasts, the summoned demon canât cross the circle or harm it, and it canât target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesnât disappear for 1d6 rounds if it
lasts, the summoned demon canât cross the circle or harm it, and it canât target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
special invitation from Feedkeeper Naruv can eat here but arenât allowed in area F3 or area F4. The grells consider non-grells to be special morsels and immediately attack them. The sludge here is
bitter but nutritious, but any character who consumes more than a mouthful must succeed on a DC 12 Constitution saving throw or have the poisoned condition for 10 minutes. The circle in the ceiling is a 3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
youâre a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, itâs your duty to follow their example
, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that youâre worthy to wield it. Special. If you attack with a double-bladed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former
control. The zombie acts on the dragonâs initiative but immediately after the dragonâs turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Legendary
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
has nothing of value on its deck or in the communal bunks below deck. However, two air elementals on the deck defend the vessel against intruders. They attack any non-elf that sets foot upon the ship
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate is a contact stone.
Creature. A Red Wizard known only as the Ooze Master (see appendix B) has melded with the pillar of red ooze. He uses his powers to make sure the red pillar consumes those who
do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
it experiences occasional hallucinations and a feeling of euphoria. Sahuagin priests often use rapture weed in their worship (as does the priestess in area 36) .
Any creature that consumes rapture
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, though, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur canât stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur canât stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies in
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours. 19â24 Each creature carrying the holy symbol of a deity from a non-evil plane while
cluster of 1d4 + 2 faintly glowing grubs appears in an unoccupied space within 30 feet of the party. Any creature that consumes one of these succulent grubs receives the benefits of a potion of






