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Returning 32 results for 'non content resides pdf'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Vexing Presence. While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.Dagger. Melee or Ranged weapon attack: +4
threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks become frustrating, painful experiences.
Fey Influence. When mites are about, creatures become
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
space you’ll be playing in, review any accessibility needs communicated in the content survey. Accommodate what you can; communicate what you can’t as early as possible. Enlist players for help
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentiment. Oargev wisely views Boranel as an ally, but knows Breland could be a threat. Q’barra. Aside from New Cyre, the largest population of Cyran refugees resides in Q’barra. Oargev has invited these
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
preserve the peace within its walls and ensure its citizens are content.
“I’d like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
-proclaimed Cult of Chaos—that reportedly operates in a cave network to the northeast. I believe the source of the cult’s power resides in one of those caves.
“These lands yearn for heroes. For the good of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
, Syrgaul Tammeraut, resides in this chamber — transformed into a twisted monster known as a drowned master (see appendix C). Syrgaul is the conduit through which the pit’s evil essence once again
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, to ensure they aren’t overlooking any hidden consequences.
Tamarand is thoughtful, decisive, and surprisingly friendly toward non-dragons. He has strong bonds with the storm giants of the Galena
in his former lair near Bloodstone Pass, Tamarand currently resides in the Vaasan wilderness and keeps his exact location a closely guarded secret.
Gallery. A passageway running left from the grand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
, but during times when the guild is ruled by a non-elf faction, the matka can be a significant dissenting voice.
FLORIAN DE GESINCOURT
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks
within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
artificial eyes that glare menacingly down at you.
The voice belongs to Aphelion, whose consciousness resides on the servers in this dimly lit room. The supercomputer’s usually blithe demeanor has turned
background, including Aphelion’s role in it all. The supercomputer exudes arrogance and a deep disdain for non-machines, gloating about how it manipulated the characters into removing the last obstacle in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
Creatures. Pencheska, a succubus, resides here with four Thayan warriors (see appendix B), who are in her thrall. Pencheska is an unwilling servant of Tarul Var. If she is alerted to the characters’ approach
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
proved too great, and Darius assassinated his brother. Demetrius’s vengeful spirit now resides within the softly glowing robe. Secret Doors. The north wall hides two secret doors to areas B45 and B47
Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
Everlund and seek out Krowen Valharrow, a Harper wizard who resides at Moongleam Tower (see the “Inner Circles” section in chapter 3). The gnome describes Krowen as a powerful wizard known to sponsor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
activates when any non-dwarf sets foot on it. It fights until destroyed but doesn’t attack a dwarf under any circumstances. See “Arundil’s Animated Objects” above. Treasure. Beneath the bed is a small
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
six giant lizards kept here are used by the duergar as mounts and pack animals. They are hostile toward non-duergar but can’t attack through the closed gates. The gates are latched shut, but not
temple dedicated to Deep Duerra, a duergar god of conquest and psionics. Xardorok comes here to pray and draws strength from the statue’s flame. The temple’s priest, Klondorn, resides in the room to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
. The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isn’t evil, the spirit assumes solid form, appearing as a darkly handsome
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
in this cavern. Each round on initiative count 20 (losing initiative ties), the pillars pulse with Abyssal energy. When this occurs, non-Fiends within 10 feet of one or more pillars must succeed on a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. They’re content to creep along
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite, roofed with slate shingles
, though, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield back and punish those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite
, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
fight for a party of four 7th-level characters. For each additional character in the party, allow one more priestess to survive to maintain the same degree of difficulty. Dark Words in the Deep. Non
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses
piles of debris, the underground smithies and foundries are operational once more. The city is currently off limits to non-dwarves. Surbrin Hills Wise folk steer clear of the Surbrin Hills east of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. She’s content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
creatures can fit through the foot-tall fairy door set into the burrow’s entrance. The Fey furnished and decorated the burrow like a tiny house; it has four rooms. What the Fairies Know. To non-evil






