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                        Returning 25 results for 'non convinced reasoned pdf'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     bother to couch my opinions in flattering words.
5
I canât help but pocket any trinket or coin I come across, no matter how worthless.
6
Iâm convinced that Iâm better and
                                                
                                            
                                                
                                                    , you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     convinced that everyone I know is plotting against me.
3
Iâll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
                                                
                                            
                                                
                                                     activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     to finding a solution to a scientific problem.
2
Iâll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
Iâm convinced
                                                
                                            
                                                
                                                     research, often at the expense of my own health and safety.
5
Iâm convinced thereâs not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .]
3
Iâm as stubborn as a batterboar.
4
Iâm so convinced of my superiority over soft, civilized people that Iâll take great risks to prove it.
5
Iâm easily
                                                
                                            
                                                
                                                     encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
                                                
                                            
                                                
                                                     guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
                                                
                                            
                                                
                                                     a romance with a pain artist in another troupe.
8
Rakdos himself has witnessed me perform.
Non-Rakdos Contacts
d10
Contact
1
I know an Azorius elocutor who has a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     attached to.
Personality Traits
d8
Personality Trait
1
I canât wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
                                                
                                            
                                                
                                                     members are former members of other guilds.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Simic Contacts
d8
Contact
1
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
 
                                                
                                            
                                                
                                                    
1
The tyrant who rules my land will stop at nothing to see me killed.
2
Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , but most were cast asideâstill bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once
                                                
                                            
                                                
                                                    -proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
 Medium humanoid (any race), any non-good alignment
 Armor Class 20 (bonecraft armor)
 Hit Points 84 (13d8 + 26
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Bakunawa. Pangil ng Buwan isnât currently in control of itself and canât be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
                                                
                                            
                                                
                                                     there and are about to attack. Unless the characters have previously convinced Paolo to hold back, the dragon hunters immediately attack. Rather than rolling for the dragon huntersâ attacks, assume any of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
                                                
                                            
                                                
                                                     d10 and consult the Mad Duergar table to determine what the party encounters.  d10 NPC   1â2 A merchant desperate to sell his wares, convinced that his life depends on it. 3â4 A street sweeper who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     convinced that Ravnicaâs institutions are now on the verge of collapse and that the absence of the Living Guildpact proves it. However, the Golgari are neither surprised nor panicked by this, for they
                                                
                                            
                                                
                                                    , but during times when the guild is ruled by a non-elf faction, the matka can be a significant dissenting voice.
  FLORIAN DE GESINCOURT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     echo from deep within.
 The drow guards have orders to kill all non-drow on sight, including driders that fail to heed the terms of their exile. The torturers in areas 7d and 7e investigate sounds of
                                                
                                            
                                                
                                                     Auvryndar stands at the far end of the table, gripping a pair of ropes that cause the barrel to tilt and disgorge water when they are pulled.
 Sylkress is convinced that Narizmar has pledged his loyalty to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     can, with a successful DC 15 Charisma (Persuasion) check, be convinced to turn against Kayalithica and help the characters in some fashion, provided the characters are able to communicate with it. For
                                                
                                            
                                                
                                                     an example of how non-evil stone giants might behave, see area 13.  Map 6.1: Deadstone Cleft View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Uthgardt The Uthgardt are a black-haired and blueâeyed peopleâlarge, hale, territorial folk who donât trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
                                                
                                            
                                                
                                                     ordinary wolves. They hunt down and kill those who survive their attacks to prevent the spread of lycanthropy among non-tribe members. Gray Wolf packs (as the clans call themselves) can be found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     room radiates only dim light unless it is a spell of 3rd level or higher. Wailing. Pervading the chamber is a horrid wailing that has unnerving effects on non-undead creatures that hear it. Such
                                                
                                            
                                                
                                                     touches (or passes through) the pillar gains 5 temporary hit points. A non-undead creature that touches a pillar takes 5 (1d10) necrotic damage and 5 (1d10) cold damage. A creature can take this damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     need to contend with these humanoids. Thayans as Foes. Thayan humanoids in the dungeon, especially Red Wizards, prefer to survive encounters with the characters. (All Thayans in the dungeon are non
                                                
                                            
                                                
                                                    -good in alignment, and most of them are lawful.) When hard pressed, a few might be convinced to surrender, by the use of Charisma (Intimidation or Persuasion) checks. Under interrogation, however, most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     willing to negotiate in the right circumstances. She knows the same information as the duergar in area 36 and might be convinced to guide the party to the chasm that leads to the dragonâs lair (area 38
                                                
                                            
                                                
                                                     skeletons attack any non-undead creature that enters. They donât pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     bridges or towers) by linking their bodies or dig around impediments. No matter how many modrons are destroyed, more take their place. Any non-modron that enters the path of the marching modrons on foot is
                                                
                                            
                                                
                                                     another to create a new bridge. Outlands Portal. In addition to being a destructive rift, Gzemnidâs maw is also a gigantic portal controlled by the beholder god itself. If Gzemnid can be convinced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     exchange for treasure. Even if Kaarghaz can be convinced to give up some of his wealth, he doesnât let the matter restâhe forms a war party (as described above) and goes after the characters. Treasure. The
                                                
                                            
                                                
                                                     opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     melee attack.
 Howling Hatred Initiate Howling Hatred initiates are attracted by the cultâs philosophy of non-attachment and the rejection of material things, unaware of the cultâs true nature. The
                                                
                                            
                                                
                                                     mortals into joining her cult. She has convinced all her followers that she is in fact an avariel, and believes it herself even though she must cast seeming each day to ârevealâ her wings. Aerisi is prone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     punchline. Baron Vallakovich has convinced himself that if he can make everyone in Vallaki happy, the town will slip free of Strahdâs dark grasp. The baron has a brittle ego, and he lashes out at
                                                
                                            
                                                
                                                    . The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isnât evil, the spirit assumes solid form, appearing as a darkly handsome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it. Lupin is convinced itâs a map, but to where, and whether that destination is terrestrial
                                                
                                            
                                                
                                                     spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldurâs Gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it. Lupin is convinced itâs a map, but to where, and whether that destination is terrestrial
                                                
                                            
                                                
                                                     those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     in its hoard for the greater good. However, another creatureâs need for or right to the item is often unclear from the dragonâs point of view. A metallic dragon must be bribed or otherwise convinced to
                                                
                                            
                                                
                                                     the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragonâs lair sparkle and gleam, shedding dim light in a 5-foot radius
                                                
                                            
                                        






