Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'non cultures river pdf'.
Other Suggestions:
non cultures rites pdf
non cultures revere pdf
non cultures rival pdf
non culture refer pdf
non cultural refer pdf
Magic Items
Baldur’s Gate: Descent into Avernus
carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure;lemure devils
Backgrounds
Baldur’s Gate: Descent into Avernus
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
dedicated can find them. Many live in the ruins of vanished cultures, appreciating the beautiful inevitability of entropy and the reminder of how easily progress can be lost without careful tending
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
following parts. Creature Type. A character’s species determines the character’s creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
sounding meant, and to gather what information they could on the cult from nearby humanoid cultures. One of those dragons, an ancient gold wyrm named Protanther, invoked an ancient draconic rite of council
wisest and most powerful creatures. They must convince the dragons that the cause of the humanoid folk of the Sword Coast is just, and that dragons and non-dragons need to support each other in this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sounding meant, and to gather what information they could on the cult from nearby humanoid cultures. One of those dragons, an ancient gold wyrm named Protanther, invoked an ancient draconic rite of council
wisest and most powerful creatures. They must convince the dragons that the cause of the humanoid folk of the Sword Coast is just, and that dragons and non-dragons need to support each other in this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
following parts. Creature Type. A character’s species determines the character’s creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
customs unique to their cultures and preserve the memories of the departed. Beyond the mortal world, the River Guide opposes any who disrupt the cycle of life and death, behavior that occasionally brings
machinations of demons or the necropoleis of the Returned. The River Guide’s mortal servants will likely find their emotions tested—particularly their sense of morality and their inclination toward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
holy water from the vale, or might instead be honoring the characters with a visit to this sacred place. In any case, it should be made clear that the vale is usually off limits to non-dwarves. Once the
characters agree, they receive instructions on how to find the vale. The group must ride on the Dessarin River to a certain bend, climb next to a waterfall toward a prominent bluff, and a hike along a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Soul Coin
Using a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
the groin. Later, you and the bugbear became friends.
6 Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the red axe design as the emblem of Mirabar. Non-native characters recognize it with a successful DC 10 Intelligence (History) check. A successful DC 15 Intelligence (Arcana) check identifies the
to the banks of the Dessarin River in the middle of nowhere, but gouges in the bank show where several keelboats landed.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
bugbear became friends. 6 Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guard that nation. It formed in the wake of the Spellplague and helped to create Elturgard, centered on the city of Elturel, overlooking the River Chionthar. The Companions safeguard civilization
planes of existence, especially on the Lower Planes. Many paladins and non-paladins have joined the order in response to its call to cast fiendish incursions out of the world. In recent years, many have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often become bards, diplomats, mediators, or translators. Others are fascinated by their
other. 5 You’re part of a community in Thrane whose devotion to the Silver Flame has led you to extend your unity meals to non-Khoravar. 6 Your Khoravar community is the crew of a Lhazaar ship. 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
nowhere near water 14–15 Haunted hill or barrow mound 16 River ferry guided by a skeletal captain 17 Field of petrified soldiers or other creatures 18 Forest of petrified or awakened trees 19 Canyon containing a dragons’ graveyard 20 Floating earth mote with a tower on it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Lower City. The Outer City, a collection of hastily made structures and shantytowns, runs along the River Chionthar. While the Outer City might seem the most lawless, every district of Baldur’s
and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and disbanding on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Caves of the River Coven All the caves in this area are cold and damp, with water dripping from the ceiling to form shallow pools of water everywhere. 10a. Black Pebble Cave This 8-foot-high cave
abuts the River Sargauth. Its floor is covered with wet black pebbles that crunch underfoot. The sound of footsteps on the pebbles is loud enough to alert the grimlocks in area 10b. 10b. Grimlocks
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rings the Lower City. The Outer City, a collection of hastily made structures and shantytowns, runs along the River Chionthar. While the Outer City might seem the most lawless, every district of Baldur’s
gates. Here crime and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
Upper City, where the Watch’s nightly ritual of expelling all non-residents reinforces their air of luxurious exclusivity. Those without either Watch-issued tokens or a patriars’ vouchsafe must leave
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the Holroro river:
A wide stretch of tombstone-sized termite mounds is dominated by a tall mound with an unusually flat top. Giant anteaters mill around the mounds but pay little attention to
among the smaller mounds. The anteaters don’t explain further and might doze off if characters persistently ask boring, non-food-related questions.
The mysterious Ghost Orchid Tepui is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
Upper City, where the Watch’s nightly ritual of expelling all non-residents reinforces their air of luxurious exclusivity. Those without either Watch-issued tokens or a patriars’ vouchsafe must leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
’ Tribe of the Elk) wanders the Evermoors and the land north of the Dessarin River, between Yartar and Noanar’s Hold. The Elk tribe’s spirit mound is a rocky tor in the southeastern Surbrin Hills called
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in Faerûn run the gamut, representing all the outlooks that their mortal followers demonstrate, from the principled agents of good to the vicious proponents of evil. Most cultures and societies aren’t
worship of Torm, lest it inspire rebellion, and an otherwise fair-minded mayor of a river-mill community might demand that worshipers of Silvanus find elsewhere to live because of recent problems the timber-cutters have had with local druids.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
likeness to Balduran, squinting west over city and river. While its sudden arrival created something of a stir, most assumed it was simply a tribute to the great man — until one morning several months
increases the chaos, as bodies get exhumed and reburied wherever it’s convenient. Most significantly, a major landslide decades ago dropped a large portion of the cemetery’s cliff into the river below
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the size of the actual man, the statue bears an uncanny likeness to Balduran, squinting west over city and river. While its sudden arrival created something of a stir, most assumed it was simply a
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
the red mud of the eldest river, Pheres trompers taught them how to corner and kill prey. The story tells that, to repay this debt, humans owe the centaurs a portion of what they catch. While humans
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
entrails and other less identifiable fixings. Non-drow intruders are attacked on sight. 20d. Demon Mirror The door to this building is locked, and T’rissa Auvryndar (see area 6) carries the only key
assumes its true waxy form, stares back with its one glaring red eye, and screams in Abyssal, “I know who you are!” The mirror then falls and shatters on the floor. 20e. Treasure Downstream River of Fish
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
leprechauns’ collected gold. If the gold is stolen, the leprechauns stop at nothing to retrieve it. G4: Endless River This babbling river flows through the garden, sometimes defying logic. Here and there
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
and agreements in Fireshear and Neverwinter and everywhere else they can worm their way into, among dwarves and between dwarves and non-dwarves. EVERBRIGHT
The dwarves were the first to discover the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Master’s Guide). Secomber This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and posts supporting a rectangular slab roughly four feet wide and six feet high.
The water here is roughly 30 feet wide and 2 feet deep. Though the river can be easily forded, the shallow waters
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River






