Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 26 results for 'none calling reflections pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        non calling reflections pdf
                                    
                                
                                    
                                        noble calling reflections pdf
                                    
                                
                                    
                                        nine calling reflections pdf
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     of a shadow creeping across the sea like a shroud, swallowing an island in darkness. Though you dismissed the dreams at first, you began to hear a voice calling you to stand against death’s endless
                                                
                                            
                                                
                                                     far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    —until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
                                                
                                            
                                                
                                                     Goldenbeard each competed to win leadership of the society, calling in favors from every ally they had in the organization. Unfortunately for Vidorant, Goldenbeard proved defter at internal politics, winning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
                                                
                                            
                                                
                                                    ; Treasure: None
 Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     before Red Larch was founded. None of the skeletons are intact; each has a crushed limb, chest cavity, or head. The injuries are consistent with mining accidents. The Believers revere these skeletons
                                                
                                            
                                                
                                                    , calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Warlock No, you don’t understand. My magic exists outside of any known reality. I wield the power of an entity that dwells beyond space and time. Clearly, none of the profits created by that magic
                                                
                                            
                                                
                                                     Affectations Being beholden to a strange, otherworldly entity gives you a certain style that none can match. Sometimes this style takes the form of an interesting quirk that makes you the memorable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Viallis. The Yellowcrest businesses are all nondescript, and none of the workers or managers know Lord Viallis personally or know anything of his whereabouts, except that he lives “out in the country
                                                
                                            
                                                
                                                     to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
                                                
                                            
                                                
                                                     were no front lines or safe havens, only endless ambushes, sieges, and atrocities committed against giants and dragons alike. Eventually, none were left alive on either side who had seen the war’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the “Travel” section.
  Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1–12 None None 13–17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     them to the castle, flames roared and crackled in the empty warlord’s throne at Ahghairon’s bidding, so that none could sit there. Then, when the gathered host of worthies met in the audience chamber
                                                
                                            
                                                
                                                     significant events stand out in Waterdeep’s history. But none have had so great an effect on daily life than the three apocalyptic periods known as the Time of Troubles, the Spellplague, and the Sundering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
 If Tekeli-li is
                                                
                                            
                                                
                                                     in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
                                                
                                            
                                                
                                                    -looking men in black leather armor. Xoblob thinks there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck. The Skewered Dragon The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     travelers to avoid Luskan should they wish. Caravan masters have many other names for the road, none of them flattering: Auril’s Ride, the Stygian Road, Ol’ Frozenfinger, and the Dead Yeti Highway, to
                                                
                                            
                                                
                                                    . Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
                                                
                                            
                                                
                                                     staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
                                                
                                            
                                                
                                                     in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unravels toward you.
 This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
                                                
                                            
                                                
                                                     advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
                                                
                                            
                                                
                                                     trees and great swarms of biting insects. None but the desperate venture into this place, making it the ideal hiding place for outlaws or raiders. Stinging Insects. The vast number of mosquitoes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk’s thoughts and location can’t be discerned by magic.
 Actions
 Multiattack. The hulk
                                                
                                            
                                                
                                                    , the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives the transformation; what emerges is wholly alien. Star Spawn Larva Mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , though none dares to speak out against them. Those that challenge the priests often end up the subjects of rigorous new attempts at purification. Howling Hatred Priest
 Medium humanoid (human), neutral
                                                
                                            
                                                
                                                    , calling them the Windwyrds. Most have no musical talent whatsoever, and their music is often a shrill cacophony. Of all the air cultists, the Windwyrds are the least fanatical and the most fearful for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
                                                
                                            
                                                
                                                     shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
                                                
                                            
                                                
                                                     popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     attack anyone bearing this symbol except in self-defense. The Test Begins. The figure calling out to the characters is King Jarund, who has ordered that the camp be torn down so that the nomads can
                                                
                                            
                                                
                                                     surroundings. Tell the other players that none of the remaining party members have any idea where the missing party member went, and their memories of the past 24 hours are cloudy at best. Even if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
 The sailboat
                                                
                                            
                                                
                                                    . None of these areas have windows. The contents of the seven turrets are as follows: P48a. An enameled blue coffer rests on an alabaster pedestal in the middle of this room, which is connected by an
                                                
                                            
                                        






