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Returning 35 results for 'none capture replaces pdf'.
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Backgrounds
Ghosts of Saltmarsh
of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greenhouse Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Harvest
A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grimlock Puppet of the Mind Flayer Menace Habitat: Underdark; Treasure: Any John Tedrick Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture
Skills Athletics +5, Perception +3, Stealth +5
Senses Blindsight 30 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6 War Band Leadership d6 Leader Number Appearing Modifier 1 Flind Double 2–4 Gnoll pack lord None 5–6 None Halve Special Creatures
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters a single chance for a controlled fight. Destroying the drowned ones before they capture the hermitage might be the only way to end their threat. If the characters decide to stay and
await the fall of night, Janore and the others insist on remaining in the bolt-hole — it’s been safe so far and they’re not eager to risk compromising their sanctuary. None of the survivors know exactly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
descriptions. Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an
attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
descriptions. Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an
action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
their keelboat. Duergar Keelboat Cargo d20 Cargo 1–10 None 11–13 1d20 × 100 pounds of unrefined iron ore 14–16 1d4 zurkhwood crates filled with mining tools 17–19 2d4 zurkhwood casks of harvested
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
A duergar alchemist carries two vials of acid and two flasks of alchemist’s fire. It uses the normal duergar stat block but replaces the Javelin
near my post. The captain is poking around, and I could use a scapegoat.
– Gorglak
If the characters capture Lorthio and question him about the letter, he reveals one of the following bits of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, making them more likely to miss clues and walk into ambushes. If characters set a slow pace, roll a d4. On a roll of 1 or 2, they advance 1 fewer hex that day (in other words, 1 hex by canoe or none
this chapter), and the Red Wizards of Thay can appear at any time and try to capture Artus. If Artus believes that his presence is endangering the characters, he will leave the party and take Dragonbait with him.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
champion pankratiast (Akroan hoplite; see chapter 6) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her.
2 A minotaur frees all the beasts in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
; Treasure: None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
opportunities to misinterpret them. The General of Gehenna. Somewhere in the brimstone wastes of Gehenna, there roams an ultroloth so strong that none contests his power: the General of Gehenna. Many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and murder. The Lords ordered the immediate capture of the Dark Ranger, but by the time the City Watch had breached the gates of his villa, Vanrak and his followers had already fled through a secret
into Undermountain to bring Vanrak and his followers to justice. Although none of these adventurers succeeded, they winnowed down Vanrak’s army to the point where he could no longer threaten the city
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
to tear the adventurers limb from limb. Clever adventurers can subvert the pit fiend’s betrayal by ensuring Zariel’s capture, banishment, or some other nonlethal defeat. In that event, though
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wererat named Maya. Xenotermination, Ltd. This small group of highly capable combat specialists and spellcasters makes a living by hiring themselves out to capture or kill formidable Wildspace creatures
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
dragon raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
draped in moth-eaten rags. B4: Old Armory Cobwebbed weapon racks and rusty suits of armor lie scattered about this armory. None of the items is salvageable. B5: Flooded Room Water trickles into this
.
Two Kuo-Toa Marauders scrawl rupestrian gibberish on the walls of this run-down barrack. The Hostile kuo-toa fight the characters on sight, hoping to capture them alive and hold them in the prison
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
the adventurers’ capture. This gives the characters a chance to evade their pursuers, but they need to stay out of sight. Xalith speaks to the duergar only if the characters are arrested. Otherwise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
escapes, Spirreth tries to hide and rest in area 13. The hezrou has 72 hit points remaining at the end of the fight, and Shindreer has cast none of her spells. She uses her healing magic to return the
he faces the unwelcome task of reporting her death to her older sister, Erelal Freth, on level 12. If the characters help Spirreth overcome the forces of House Auvryndar, or if they corner and capture
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
freestanding mirror in a wooden frame, none of which are remarkable. The albino tiefling is a member of the Arcane Brotherhood named Avarice (see appendix C). The raven is her familiar, Skelm
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1–10 None 11–12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13–14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
Mad Creature The party encounters a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hires, so none of them have the iconic affiliate of the Six features. They employ the following strategy, hoping to distract the characters while they steal the orrery housing and as many of its
ring of feather falling. The characters get another chance at Splugoth in episode 6. Mopping Up If the characters capture the Six’s airship, they find it is in a sorry state. It will not fly much longer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
doubles as an office. The place is filled with business records and correspondence, all of which concern Lord Viallis’s business and none of which appear suspicious or out of the ordinary. If the characters
least one day passes between the characters meeting Vecken and arriving in Greenfast, the cultists’ most recent expedition ended with the capture of the vengeful warrior. See area B11.) The cultists pay
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Zaythir’s study. The nycaloth Thlaarsh the Gore Drinker is here, seeking ways to make the castle move. Thlaarsh attacks rival trespassers and fights to the death, but it tries to capture spellcasters, hoping
characters, begging them to help him get out of the tower before more Fiends arrive. This is a ploy to drive the characters toward any Fiends surviving on the floors below. If none remain, he either






