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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so benefits them. The worshipers of Sseth have their hands in many schemes, often plying the middle
                                                
                                            
                                                
                                                     ground between two factions, and thus spend a lot of energy making sure none of their allies learn of their conflicting connections. Even among Sseth-worshiping communities, mind whisperers are known
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     newfound magic to destroy her rivals as well as Hekatonâs court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has
                                                
                                            
                                                
                                                     used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragonâs terrible roars can be heard emanating from Sansuriâs cloud castle for miles in every direction.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
                                                
                                            
                                                
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and from dangerous natural conditions. Within these shelters, white dragons hoard testaments to their superiority, such as monstrous skulls, the gear of defeated rivals, and curiosities that capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Good Mead in a Nutshell Friendliness ââ Services â Comfort ââ Available Quest. âThe Mead Must Flowâ. Population. 100. Leader. None. Speaker Kendrick Rielsbarrow was killed by a verbeeg, leaving the
                                                
                                            
                                                
                                                     antler handle added, upright and centered on a white field, representing the townâs mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholderâs true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholderâs mental activity is devoted to unearthing plots
                                                
                                            
                                                
                                                     against itself (real or imaginary), planning attacks against known rivals, and preparing its defenses against all possible threats. It considers itself the center of the world, in a narcissistic way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Infernal War Machine Combat All the warlords described in this adventure use infernal war machines to strike fear into their rivals, fend off demons and other threats, and flee from Zarielâs devil
                                                
                                            
                                                
                                                     of the mindâ-style play, where itâs more important to capture the emotion of a chase than know the exact location and orientation of every vehicle on the battlefield. If a situation arises that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     as the charactersâ party, which could include other Rivals. If none of the characters have Rivals, students who were part of the opposing Mage Tower team in chapter 4 or from the âFellow Students
                                                
                                            
                                                
                                                     and challenge them. Who Are the Rivals? Determine who issues the challenge. If one or more of the characters have Rivals, pick a Rival to be the challenger. The challenger leads a group the same size
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Siblings You might be an only child or one of many children. Your siblings could be cherished friends or hated rivals. Roll on the Number of Siblings table to determine how many brothers or sisters
                                                
                                            
                                                
                                                     None 3â4 1d3 5â6 1d4 + 1 7â8 1d6 + 2 9â10 1d8 + 3  Birth Order  2d6 Birth Order   2 Twin, triplet, or quadruplet 3â7 Older 8â12 Younger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
                                                
                                            
                                                
                                                     stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     leave. None of the gardenâs denizens are inherently malicious, but they defend their own. Wits, clever words, and compassion are more effective weapons here than swords or spells. The paramoursâ families
                                                
                                            
                                                
                                                    , once long-standing rivals, have put aside their enmity in hopes that when the missing lovers are found, they will then be willing to come home. Itâs been two years since the coupleâs disappearance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Grimlock Puppet of the Mind Flayer Menace Habitat: Underdark; Treasure: Any John Tedrick  Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture
                                                
                                            
                                                
                                                       
 Skills Athletics +5, Perception +3, Stealth +5
 Senses Blindsight 30 ft.; Passive Perception 13
 Languages None
 CR 1/4 (XP 50; PB +2)
 Actions
 Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum  None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
                                                
                                            
                                                
                                                    . The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6  War Band Leadership  d6 Leader Number Appearing Modifier   1 Flind Double 2â4 Gnoll pack lord None 5â6 None Halve  Special Creatures
                                                
                                            
                                                
                                                     flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the characters a single chance for a controlled fight. Destroying the drowned ones before they capture the hermitage might be the only way to end their threat. If the characters decide to stay and
                                                
                                            
                                                
                                                     await the fall of night, Janore and the others insist on remaining in the bolt-hole â itâs been safe so far and theyâre not eager to risk compromising their sanctuary. None of the survivors know exactly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
                                                
                                            
                                                
                                                     claim dominion over Phlegethos as partners and rivals. Fiernaâs charisma, equaled only by that of Asmodeus, makes her a brilliant manipulator capable of filling mortal and immortal hearts with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pairâs way
                                                
                                            
                                                
                                                     leadership of the societyâand getting Vidorant expelled in the process. Goldenbeard promised harsh retaliation against anyone who helped Vidorant, ensuring none of her former allies would stand against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
                                                
                                            
                                                
                                                     benefits them. The worshipers of Sseth have their hands in many schemes, often plying the middle ground between two factions, and thus spend a lot of energy making sure none of their allies learn of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     adventurers â or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
                                                
                                            
                                                
                                                     their keelboat. Duergar Keelboat Cargo  d20 Cargo   1â10 None 11â13 1d20 Ă 100 pounds of unrefined iron ore 14â16 1d4 zurkhwood crates filled with mining tools 17â19 2d4 zurkhwood casks of harvested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     freestanding mirror in a wooden frame, none of which are remarkable. The albino tiefling is a member of the Arcane Brotherhood named Avarice (see appendix C). The raven is her familiar, Skelm
                                                
                                            
                                                
                                                     her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Raryâs telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didnât get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     survive. Youâre sure it wasnât an accident, though. 3 The other members of your group have been murdered, slain in some distinctive way. 4 None of the other members of your conspiracy remember you or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
                                                
                                            
                                                
                                                     first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didnât get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     in some distinctive way. 
   4  None of the other members of your conspiracy remember you or have any memory of being aligned with you. 
   5  The other members of your group betrayed you to save themselves. 
   6  The other conspirators vanished, disappearing one at a time and without a trace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Yochlol Demon of Depraved Will Habitat: Planar (Abyss); Treasure: None Sean Murray  Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms
                                                
                                            
                                                
                                                     whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivalsâ selfish goals to gain standing with their demonic masters. Yochlol Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , making them more likely to miss clues and walk into ambushes. If characters set a slow pace, roll a d4. On a roll of 1 or 2, they advance 1 fewer hex that day (in other words, 1 hex by canoe or none
                                                
                                            
                                                
                                                     this chapter), and the Red Wizards of Thay can appear at any time and try to capture Artus. If Artus believes that his presence is endangering the characters, he will leave the party and take Dragonbait with him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     racing team. 
   5  Assassinate a person watching a competition before the final match ends. 
   6  Save a wrestler from a planned murder in the arena. 
   7  Capture a beast that has escaped from
                                                
                                            
                                                
                                                     champion pankratiast (Akroan hoplite; see chapter 6) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her. 
   2  A minotaur frees all the beasts in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
                                                
                                            
                                                
                                                    ; Treasure: None
 Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his âsplinter sectâ for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his âsplinter sectâ for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his splinter sect for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     dead, and jealous rivals impede your work, but in the pursuit of knowledge, no risk is too great. Types of Academies Any assemblage of scholars and truth-seekers can function as an academy. Generally
                                                
                                            
                                                
                                                    . Academics struggle to keep one step ahead of their scholarly rivals, making many of them suspicious ofâeven hostile towardâother intellectuals. Beyond rivals within their own profession, academics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     storm giants from the pinnacle of the ordning, she plans to use her newfound magic to destroy her rivals as well as Hekatonâs court. But the countess is not happy at present, because her search for the
                                                
                                            
                                                
                                                     lost trove has not been going well. Frustrated, Sansuri has used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragonâs terrible roars can be heard emanating from Sansuriâs cloud castle for miles in every direction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     collateral damageâ thing. Now letâs get down to business. The utility that a wizard brings to an Acquisitions Incorporated operation is obvious to franchise members, staff, clients, and rivals alike
                                                
                                            
                                                
                                                     whose greatest possession was a portrait painted by an ex-student, said to capture his green eyes perfectly. In truth, Sylvester was color-blind, and the portraitâs eyes are bloodshot red. No one ever told him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the ongoing feud after helping one side. Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when the rightful heir is challenged and threatened by rivals. Scheming Adviser
                                                
                                            
                                                
                                                     heroes whose actions turn the tide of battle. The characters carry out specific missions: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through
                                                
                                            
                                        






