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Returning 35 results for 'none caster revelation pdf'.
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Backgrounds
Ghosts of Saltmarsh
died, you had a revelation about your existence.
2
Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3
Sacrifice.
of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
light in a 10-foot radius and dim light for an additional 10 feet. 15–17 The caster sprouts wings like those of a butterfly. The wings give the caster a flying speed of 30 feet. 18–19 The caster
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
light in a 10-foot radius and dim light for an additional 10 feet. 15–17 The caster sprouts wings like those of a butterfly. The wings give the caster a flying speed of 30 feet. 18–19 The caster
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated: the royalty component.
To cast a spell that employs a royalty component (including using a spell scroll or other magic item that stores such a spell), a caster must have sufficient funds on
their person. The cost of the casting is set by the caster who creates the spell, but is typically 1 gp per spell slot level. When the spell is cast, the royalty is magically transported to a coffer or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated: the royalty component.
To cast a spell that employs a royalty component (including using a spell scroll or other magic item that stores such a spell), a caster must have sufficient funds on
their person. The cost of the casting is set by the caster who creates the spell, but is typically 1 gp per spell slot level. When the spell is cast, the royalty is magically transported to a coffer or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tarrasque The Shape of Calamity Habitat: Urban; Treasure: None Chris Rahn Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tarrasque The Shape of Calamity Habitat: Urban; Treasure: None Chris Rahn Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster’s spellcasting ability. The stored spell is then
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9
, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster’s spellcasting ability. The stored spell is then
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9
, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses Truesight 120 ft.; Passive Perception 13
Languages None
CR 18 (XP 20,000, or 22,000 in lair; PB +6)
Traits
Legendary
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses Truesight 120 ft.; Passive Perception 13
Languages None
CR 18 (XP 20,000, or 22,000 in lair; PB +6)
Traits
Legendary
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this elegant conference room, given fine food and drink, and asked to wait to speak with none other than Omin Dran — founder and CEO of this august organization.
If the characters already know each
, appreciative, and deferential to Jim might even be gifted a spell scroll of Jim’s magic missile. However, before an arcane caster can use the spell scroll or copy it into a spellbook, they need to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this elegant conference room, given fine food and drink, and asked to wait to speak with none other than Omin Dran — founder and CEO of this august organization.
If the characters already know each
, appreciative, and deferential to Jim might even be gifted a spell scroll of Jim’s magic missile. However, before an arcane caster can use the spell scroll or copy it into a spellbook, they need to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube. Can a creature under the effect of compelled duel teleport more than 30 feet away from the caster? No
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube. Can a creature under the effect of compelled duel teleport more than 30 feet away from the caster? No
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1
−3 −3
Skills Stealth +3
Resistances Cold, Fire
Immunities Lightning; Deafened, Exhaustion
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1
−3 −3
Skills Stealth +3
Resistances Cold, Fire
Immunities Lightning; Deafened, Exhaustion
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
(round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
(round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
joy at rediscovering what she believes is the location of the Bleeding Citadel, and she impatiently begs the characters to start the next leg of their journey. If none of the characters’ dream-selves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
joy at rediscovering what she believes is the location of the Bleeding Citadel, and she impatiently begs the characters to start the next leg of their journey. If none of the characters’ dream-selves