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                        Returning 24 results for 'none chasing relative pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fire Alarm None of the characters should be on the Cargo Deck when this scene begins. Everything has settled into relative peace and quiet. Then, without warning, Miken climbs out of the access shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     you have. If you are a dwarf or an elf, subtract 2 from your roll. Then, roll on the Birth Order table for each sibling to determine that person’s age relative to yours (older, younger, or born at the
                                                
                                            
                                                
                                                     None 3–4 1d3 5–6 1d4 + 1 7–8 1d6 + 2 9–10 1d8 + 3  Birth Order  2d6 Birth Order   2 Twin, triplet, or quadruplet 3–7 Older 8–12 Younger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     from within. The characters have been warned to expect guards at the great doors to the steading, but none are visible. (If the party returns to the stronghold after an initial foray, there will be
                                                
                                            
                                                
                                                     guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , the party must conclude this chapter with at least three dragon councilors having a friendly attitude and with none unfriendly. If the characters make a promise or perform an act aimed at a specific
                                                
                                            
                                                
                                                     dragons encountered a particular character’s ancestors and recognizes the character by smell. Perhaps the dwarf who killed Otaaryliakkarnos’s relative was the long-lost grand-uncle of the party’s dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
                                                
                                            
                                                
                                                     Darkvision 60 ft.; Passive Perception 9
 Languages None
 CR 3 (XP 700; PB +2)
 Actions
 Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 7 (2d6) Poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Maira ir’Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she’s also an agent of the Dreaming
                                                
                                            
                                                
                                                     wealth tend to be more responsible and quicker to put their paperwork together, but none with worthy cause to be here are barred.”
 Some of the Sharn Watch’s most important people are as follows: Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
                                                
                                            
                                                
                                                     to clear our name. 3 My family recently came by its title, and that elevation thrust us into a new and strange world. 4 My family has a title, but none of my ancestors have distinguished themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
                                                
                                            
                                                
                                                    ” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
 If the characters decide to wait for Droki to enter the West Cleft or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Instead, her supposed relative welcomes guests, engaging them with sharp wit, hard liquor, political gossip, and political opportunities of “gray” legality. No one seem to know their host’s name
                                                
                                            
                                                
                                                    , though — a faux pas none would ever admit. As a result, the Manorborn neighborhood’s politically active Guild kingpin is known only as the Whiskey Lady.
 
 Map 6.2: Baldur’s Gate View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unravels toward you.
 This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
                                                
                                            
                                                
                                                     normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
                                                
                                            
                                                
                                                     Underdark, and the fish-folk continue to do so out of habit or some deep-seated need. Certainly, their relative usefulness to the other races of the Underdark has served the kuo-toa well. Only the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     have any awareness of these beings, and no one can claim to know them all.
 Some Elder Evils are called gods, primordials, or fiends. Yet some scholars versed in esoteric mysteries insist they are none
                                                
                                            
                                                
                                                     their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    . Instead, her supposed relative welcomes guests, engaging them with sharp wit, hard liquor, political gossip, and political opportunities of “gray” legality. No one seem to know their host’s name
                                                
                                            
                                                
                                                    , though — a faux pas none would ever admit. As a result, the Manorborn neighborhood’s politically active Guild kingpin is known only as the Whiskey Lady.
 Mike Schley  Map 6.2: Baldur’s Gate View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the “Travel” section.
  Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1–12 None None 13–17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
                                                
                                            
                                                
                                                     were no front lines or safe havens, only endless ambushes, sieges, and atrocities committed against giants and dragons alike. Eventually, none were left alive on either side who had seen the war’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                       1–10 None 11–12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13–14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
                                                
                                            
                                                
                                                     tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
                                                
                                            
                                                
                                                     in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Maze of Mists Encounters   d4 Encounter   1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
                                                
                                            
                                                
                                                     one of the characters. The doppelgangers aim to isolate the characters, slowly assuming their identities until none remain. P16: Knock, Knock A few cots lie scattered around this room, as well as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their weakness relative to the dragon or treated fairly because of the dragon’s kindness. Employees who don’t perform up to the dragon’s standards are released from service—whether that means being
                                                
                                            
                                                
                                                     might range from theft and racketeering to smuggling and illegal gambling. Like any other gang leader, the dragon has little tolerance for rivals and none at all for disloyalty among minions. Various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     holds most of the inn’s supply of cutlery and dishware, none of it valuable. A door in the west wall leads outside and is usually barred from the inside. A secret door at the west end of the south wall
                                                
                                            
                                                
                                                     wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
                                                
                                            
                                                
                                                     disintegrates into a pile of fine dust. This dust can be used in area L20 to destroy the cage in the lake or prove that Kashem is dead. Treasure. None of the treasure is real. Coins and precious objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
                                                
                                            
                                                
                                                     characters to sample the dishes. Treasure. None of the treasure is real. Coins and precious objects taken from the chamber turn out to be flat stones and obvious counterfeits. L19: Black-Water Lake The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
                                                
                                            
                                                
                                                    , safe will you rest in Nangalore eternal. None will disturb you while I live. Such is my vow of penance, and for my sins I cannot die.” Statues. The large statue portrays Thiru-taya. Zalkoré had it
                                                
                                            
                                        





