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Returning 35 results for 'none color revel pdf'.
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Magic Items
Tyranny of Dragons
source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Draconic Majesty. While you are
Draconic. You also have advantage on any Charisma check you make against dragons that share the color of the mask from which these properties were chosen.
Legendary Resistance (5/Day). If you fail a
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
, but it doesn’t rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
, but it doesn’t rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust
12 +1 +1
Cha 7 −2 −2
Skills Perception +7
Immunities Exhaustion, Petrified
Senses Darkvision 60 ft.; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Actions
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimic Medium Monstrosity, Neutral
AC 12 Initiative +3 (13)
HP 58 (9d8 + 18)
Speed 20 ft.
Ability
Immunities Acid; Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimic Medium Monstrosity, Neutral
AC 12 Initiative +3 (13)
HP 58 (9d8 + 18)
Speed 20 ft.
Ability
Immunities Acid; Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust
12 +1 +1
Cha 7 −2 −2
Skills Perception +7
Immunities Exhaustion, Petrified
Senses Darkvision 60 ft.; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy. Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy. Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Earth Elemental Primal Spirit of Soil and Stone Habitat: Mountain, Planar (Elemental Plane of Earth), Underdark; Treasure: None Chris Cold Primal spirits from the Elemental Plane of Earth merge with
matter. 5 Mounds of sand studded with shells. 6 Rubble or pieces of a ruined structure. 7 Striking striations or bands of color. 8 Veins of iron or other ore. The foundations of our homes, the strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Earth Elemental Primal Spirit of Soil and Stone Habitat: Mountain, Planar (Elemental Plane of Earth), Underdark; Treasure: None Chris Cold Primal spirits from the Elemental Plane of Earth merge with
matter. 5 Mounds of sand studded with shells. 6 Rubble or pieces of a ruined structure. 7 Striking striations or bands of color. 8 Veins of iron or other ore. The foundations of our homes, the strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual
covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait
.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has
Compendium
- Sources->Dungeons & Dragons->Monster Manual
covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait
.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
the growth of fungi and the myconids.
Abundant Fungi. Mushrooms, molds, and fungi grow in abundance in Neverlight Grove, creating a bizarre yet beautiful tapestry of color.
Quiet Cacophony
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
the growth of fungi and the myconids.
Abundant Fungi. Mushrooms, molds, and fungi grow in abundance in Neverlight Grove, creating a bizarre yet beautiful tapestry of color.
Quiet Cacophony
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Elemental Primal Spirit of Heat and Flame Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: None Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames
Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings.
4 Flames that are predominantly white, blue, or a more unusual color.
5 The form of a calm or tormented
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save Str 11 +0 +0 Dex 18
; Treasure: None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Elemental Primal Spirit of Heat and Flame Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: None Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames
Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings.
4 Flames that are predominantly white, blue, or a more unusual color.
5 The form of a calm or tormented
Compendium
- Sources->Dungeons & Dragons->Monster Manual
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save Str 11 +0 +0 Dex 18
; Treasure: None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
room. Four stone fountains each flow into a pool filled with a different color of water—ruby red, sapphire blue, fiery orange, and rich indigo. Many-colored lotuses float in the pools, their sweet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
woods. They sway back and forth while greeting you enthusiastically in Sylvan.
If none of the characters speaks Sylvan, one satyr laughs and greets the party in Elvish. A character can confirm the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
woods. They sway back and forth while greeting you enthusiastically in Sylvan.
If none of the characters speaks Sylvan, one satyr laughs and greets the party in Elvish. A character can confirm the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
room. Four stone fountains each flow into a pool filled with a different color of water—ruby red, sapphire blue, fiery orange, and rich indigo. Many-colored lotuses float in the pools, their sweet
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however. 2 Color. This archfey is obsessed with a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however. 2 Color. This archfey is obsessed with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light






