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Returning 28 results for 'none combine resolve pdf'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cockatrices Accursed Avians with the Power to Petrify Habitat: Grassland; Treasure: None Cockatrices combine the features of irate roosters and starving reptiles. They petrify those they bite, their slightest peck turning their prey to stone.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
14. Ice Toad Lair This freezing, miserable chamber makes a perfect home for the ice toads, but is presently empty. None of the toads’ belongings here has value as loot, but they make a strange and
carved from baleen and shaped for a webbed hand, and art objects that combine carved whalebone, driftwood, and mundane items such as silverware and glass stoppers salvaged from shipwrecks.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
14. Ice Toad Lair This freezing, miserable chamber makes a perfect home for the ice toads, but is presently empty. None of the toads’ belongings here has value as loot, but they make a strange and
carved from baleen and shaped for a webbed hand, and art objects that combine carved whalebone, driftwood, and mundane items such as silverware and glass stoppers salvaged from shipwrecks.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Owlbears Magically Perfected Predators Habitat: Forest; Treasure: None Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Owlbear Magically Perfected Predator Created long ago by mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins
Int 3 −4 −4
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Griffon Majestic Hunter of Land and Sky Habitat: Arctic, Coastal, Grassland, Hill, Mountain; Treasure: None Adam Rex Griffons combine the features of raptors and big cats—most commonly eagles and
.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The griffon makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shouts in Dwarvish, “The stew will be ready when it’s ready! Get out, lest ye taste none of it!” If they don’t leave at once, he says, “My eyes are clouded, but my ears and nose work fine. Test not my
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
takes to complete. Step 2: Narrate the Travel. Describe what happens as the characters complete this stage of their journey. Introduce and resolve any challenges (see “Journey Stage Challenges”). Step 3
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
creature, the dao suffers none of the spell’s stress. Once the dao has cast it three times, the dao can’t do so again for 365 days.
Actions
Multiattack. The dao makes three Earthen Maul attacks or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forest’s edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
woods. They sway back and forth while greeting you enthusiastically in Sylvan.
If none of the characters speaks Sylvan, one satyr laughs and greets the party in Elvish. A character can confirm the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
advised to “mind the tusks” by locals, a reference to an old joke that none remember. Folk willing to wait can have the able hands of the Ostevers perform a slaughter, hanging, dressing, and packing for
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deterioration. None of the houses hold valuables, but a few reveal makeshift shelters within, along with piles of old clothing and bedding. One of the shelters is built from large wooden signs upon
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
(round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
help paying off his debts, and Zurrash (chaotic good, female orc war chief) from the world of Eberron, who was ousted by one of her rivals. Both are trapped in temporal stasis, and none of the other
freed Sir Talavar in chapter 2 find a wrapped present on the table, with their names written on the tag. None of the guests has been rude enough to open it. Inside, the characters find a chime of opening
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
. Offerings of food are piled around the base. None of the statue’s components are valuable, but it would be worth 10 gp to any curio collector in Port Nyanzaru. The statue weighs 15 pounds. Other than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing beside their teenage son, Osvaldo. (This portrait conceals a secret door.) If Terenzio and Elzerina are here, they’re playing on the sliding ladders. Books. None of the books are magical. Jars of
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mages know about the secret passage, but none of the cult fanatics do. At the far end of the secret passage is another secret door easily spotted and opened from inside the tunnel. C17: Library Mark Behm
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
destroyed most of it, but a short message in Dwarvish remains: “… the remaining few. By order of Durgeddin the Black, we have created a secret dwarven redoubt. None shall find us; however, …” Though the






