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                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
                                                
                                            
                                                
                                                    , you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     established lairs there. Since the reestablishment of Leilon, none of these patrols have spotted anything more dangerous than a nest of snakes or a random alligator. For the first time, however, a patrol
                                                
                                            
                                                
                                                     to Sgt. Yorrum, he brushes off their concerns with a lazy wave of his hand. He says he canât spare any more of his troops to look into the missing soldiers, especially with the recent threats from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ankhtepotâs Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
                                                
                                            
                                                
                                                     Ankhtepot has grown bored with mortal concerns, the Children of Ankhtepot have pursued their own vices. Many dream and despair in their crypts. Others foment small cults of their own. And still others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his sonâs concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
                                                
                                            
                                                
                                                    , where Bloppblippodd awaits them. Describe the scene to the players as given in that area, then read the following boxed text; if none of the characters speak Undercommon, the exchange is gibberish to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
                                                
                                            
                                                
                                                     tightly guarded than the public gates. Officially, none may use them without bearing a patriarâs livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
                                                
                                            
                                                
                                                     tightly guarded than the public gates. Officially, none may use them without bearing a patriarâs livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120 ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9
                                                
                                            
                                                
                                                     magical effects.
 Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1â5, the tarrasque is unaffected. On a 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Tarrasque The Shape of Calamity Habitat: Urban; Treasure: None Chris Rahn  Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A
                                                
                                            
                                                
                                                     ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9)
 Traits
 Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
 Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     question mark for a soft limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
 Hopes, Expectations, and Concerns. In the last two boxes, share any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
 Hopes, Expectations, and Concerns. In the last two boxes, share any hopes and expectations for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     their concerns and ridicule their beliefs, so they expect a low success rate in their recruitment efforts. The groupâs carefully crafted recruitment message has its appeal: all your suffering and all the
                                                
                                            
                                                
                                                     bad things in the world are proof that the world is unravelingâand most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
 âThis is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     world. Tenets of the Ancients The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its
                                                
                                            
                                                
                                                    , you canât use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you canât be aged magically. Elder Champion At 20th level, you can assume the form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrymâs former denizens began calling to
                                                
                                            
                                                
                                                     a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death.  Suggested Characteristics Marines are looked up to by other soldiers and respected
                                                
                                            
                                                
                                                     elite marine contingent, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1â12 None None 13â17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                       1â10 None 11â12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13â14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
                                                
                                            
                                                
                                                     item willingly. Mad Creature Possessions  d20 Possession   1â10 None 11â13 A 10 gp gem 14â15 A gold ring worth 25 gp 16â17 An obsidian statuette of Lolth worth 100 gp 18â19 A random magic item (roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     (round up), and none of the slots can be level 6 or higher. For example, if youâre a level 4 Wizard, you can recover up to two levelsâ worth of spell slots, regaining either one level 2 spell slot or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Cabal void soother, and an uplifting Mindâs Eye matter smith (see Morteâs Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
                                                
                                            
                                                
                                                     afterward, a spectator in the crowd approaches the characters as a representative of that faction and invites them to the factionâs headquarters. None of You Are Right. If the characters conclude that no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     influential citizen is or isnât a lord of the city, and some are willing to make their beliefs public, but few who are confronted in such a way have ever claimed to be a lord, and none of those have also
                                                
                                            
                                                
                                                     mainly the wealthy or influential who canât count themselves among the nobility. Other structures are taken up by educational or religious concerns that primarily serve the city at large, not the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     crotchety old dwarf with serious doubts regarding Tannus Thunderwind. However, Amara loves her daughter and is willing to trust her judgment. She carries no weapons at the wedding. Amaraâs secret concerns
                                                
                                            
                                                
                                                     underline the fact that the two families really donât trust one another. The Dharguns see the Thunderwinds as uncouth and violent, while the Thunderwinds see the Dharguns as uppity and boring. None of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     a considerable amount of wealth, he has lived his entire life on stories of honor and great deeds, none of which are his own. Now Lord Bakaris sees the situation in Kalaman as his chance to win glory
                                                
                                            
                                                
                                                    .â
 Kalamanâs Concerns Marshal Vendri goes on to explain that Vogler isnât the only community in the region to face peril. She shares the following details: Small villages and farms to the south and east of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     plain chapel with a stone altar. The Allfaiths Shrine is a wayside shrine used by many faiths and owned by none. Priests shuttle out from Waterdeep in pairs for month-long stays. Each pairing includes
                                                
                                            
                                                
                                                     human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about âwhatâs gathering in the darkâ in Red Larch and brings up her concerns with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
                                                
                                            
                                                
                                                     will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
                                                
                                            
                                                
                                                     as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut
                                                
                                            
                                                
                                                     inside the hut. The hut contains two hammocks made from fishing nets, as well as the knightsâ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     untroubled by the concerns of larger nations. They take great pride in their peaceful coexistence with the elves of Cormanthor, and in their ability to remain largely self-sufficient and autonomous even when
                                                
                                            
                                                
                                                     since been reduced to small tracts mainly along the coast of the Alamber Sea and Ash Lake. The dragonborn that have withdrawn to those areas have lost none of their military tradition, and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
                                                
                                            
                                                
                                                     above or none of the above, depending on Rillifaneâs mood.â Roots Run Deep. Ancient trees are almost always incorporated into shrines to Rillifane Rallathil. Many forests in elven lands have sacred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
                                                
                                            
                                                
                                                     interrogated with a speak with dead spell. None of the dead hermits understands why the hermitage was attacked, but they can provide luridly detailed information about the nature of their undead attackers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
                                                
                                            
                                                
                                                     Drawers. This chest contains folded dresses and other garments that Bavlorna wears occasionally. None of them were made for her, but she has adjusted them to fit her toadish form. All of the garments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     are hundreds of years old, dating from the time of the mind flayersâ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
                                                
                                            
                                                
                                                     nearly everything of use or value with them. The jars and bowls on the table hold some alchemical reagents and crumbled crystals, none of which have any value. Several metal disks bear a carving of a blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirrorâs reflective surface and covers the floor beneath it.
 Zybilna brought mortals before this mirror, where they
                                                
                                            
                                                
                                                    . None of these areas have windows. The contents of the seven turrets are as follows: P48a. An enameled blue coffer rests on an alabaster pedestal in the middle of this room, which is connected by an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     microforms in this room depict cataloged images of alien lifeforms, none of which are aboard the ship; unintelligible, highly technical diagrams and writings on scientific subjects; and views of planets
                                                
                                            
                                                
                                                     that hold the following explosive devices: Ten concussion grenades Ten sleep grenades Ten smoke grenades Firearms. The following firearms line weapon racks in open lockers along the walls; none of the
                                                
                                            
                                        






