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                        Returning 19 results for 'none confident reasons pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Individual Quests As described on the character sheets, the characters have their own reasons for visiting Dragonâs Rest. The Cleric The cleric was led here by a recurring dream involving the shadow
                                                
                                            
                                                
                                                     the character to continue on their path: âIf your destiny is not clear to you yet, Iâm confident it soon will be.â The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     work is among the reasons Waterdeep remained so strong for so many years. Even when much of the cityâs navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
                                                
                                            
                                                
                                                    , Luskan, Amn, or Baldurâs Gate, all of which have sought to claim the islands and its shipyards for their own. None of these other places ever considered that Orlumbor might simply choose not to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , making them more likely to miss clues and walk into ambushes. If characters set a slow pace, roll a d4. On a roll of 1 or 2, they advance 1 fewer hex that day (in other words, 1 hex by canoe or none
                                                
                                            
                                                
                                                     saying too much. Once heâs confident that theyâre all on the same side, heâll swap whatever he knows (which is as much as you want to tell the characters) for whatever the characters know. Once Artus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
                                                
                                            
                                                
                                                     rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     his room, trying to stay clear of the fight. The rest of the cultists donât particularly like him, and none rush to defend him. If a character moves into his room, however, the cultists might try to
                                                
                                            
                                                
                                                     join them in battle against the characters. Bayleaf keeps an eye on the situation. If the party appears powerful and confident, he turns invisible as soon as he can and slips away to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
                                                
                                            
                                                
                                                     Nespers are Tethyrian human pumpkin and squash farmers. None of them were killed in the giant attack, but three of them died at the hands of the goblins and ogres in the Dripping Caves. The remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     into Undermountain to bring Vanrak and his followers to justice. Although none of these adventurers succeeded, they winnowed down Vanrakâs army to the point where he could no longer threaten the city
                                                
                                            
                                                
                                                     exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1â12 None None 13â17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the unknown doesnât feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when itâs all over. Whether the situation
                                                
                                            
                                                
                                                     future doesnât yet exist, so it canât be experienced. Only by living in the moment can one appreciate the wonder of being alive.  I donât believe in luck. None of the ridiculous superstitions halflings put their faith in has any value whatsoever.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     this elegant conference room, given fine food and drink, and asked to wait to speak with none other than Omin Dran â founder and CEO of this august organization.
 If the characters already know each
                                                
                                            
                                                
                                                    .â
 
 JIM DARKMAGIC
 Jimâs reasons for interceding with the characters are left to your determination. He might have intercepted the experienced adventurers Omin called for, then sent them off on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     (round up), and none of the slots can be level 6 or higher. For example, if youâre a level 4 Wizard, you can recover up to two levelsâ worth of spell slots, regaining either one level 2 spell slot or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Emerald Enclave, the Lordsâ Alliance, and the Zhentarim. All five factions have their own reasons for opposing the spread of Elemental Evil. However, none fully comprehend the gravity of the threat at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     items to feed to the zoneâs monsters. If such interlopers canât provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
                                                
                                            
                                                
                                                     food is being handed out, and they attack if none seems forthcoming. The young are hidden, and they join the fight from the flanks after their parents attack. White Gate. The passage that leads east has a white gate that connects with the Prison of Filth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Offerings of food are piled around the base. None of the statueâs components are valuable, but it would be worth 10 gp to any curio collector in Port Nyanzaru. The statue weighs 15 pounds. Other than
                                                
                                            
                                                
                                                     Wyrmheart Mine. The dragon doesnât hold back when it comes to using her breath weapon; she loves watching her prey scream and burn in the flames. In a desperate situation, sheâs confident she can fly up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
                                                
                                            
                                                
                                                     Religion. Of Annamâs many sons, none is greater than my patron deity. (Any)  Giant Bonds  d6 Bond   1 My clan is the most important influence on my life; our collective place in the ordning depends on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cultâs subtle indoctrination, surrendering
                                                
                                            
                                                
                                                    , though none dares to speak out against them. Those that challenge the priests often end up the subjects of rigorous new attempts at purification. Howling Hatred Priest
 Medium humanoid (human), neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     glimpsed the pages of Iggwilvâs Demonomicon. Iâve felt the soul-chilling touch of an incubus. Iâve even ventured to more than one of the Lower Planes. Somehow none of these things compares to the sheer
                                                
                                            
                                                
                                                     suggest Undead giants are interested in a location for mysterious reasons.  Giant Necropolis Encounters    d10 Encounter 
     1  1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
                                                
                                            
                                                
                                                     templeâs intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an influential organization, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
                                                
                                            
                                                
                                                     petitioners seeking the templeâs intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an
                                                
                                            
                                        






