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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulkâs thoughts and
                                                
                                            
                                                
                                                    -known planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     or Kezefâusually a warlock or other spellcasterâcontacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
                                                
                                            
                                                
                                                     planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    , Stealth +7
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages None
 CR 1 (XP 200; PB +2)
 Traits
 Spider Climb. The spider can climb difficult surfaces, including along ceilings, without
                                                
                                            
                                                
                                                     needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
 Actions
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they donât stay in one place for long. Each Reghed tribe is made up of smaller clans
                                                
                                            
                                                
                                                     the same tribe to commingle and build their camps close to one another, the four tribes avoid contact with one another. Members of one tribe are rarely found in another tribeâs camp unless some sort of diplomacy is taking place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     shoulder 
   Bronze, held waist high  Pink held high overhead 
   Gray, held at shoulder  Black, at feet3 
   (None)  Pale violet, held at shoulder 
   Bright blue, at feet  (None) 
   White, held
                                                
                                            
                                                
                                                     high overhead  Red, held waist high4 
   Turquoise, held at shoulder  Buff, at feet 
   Scarlet, held waist high  (None) 
   Pale green, at feet  Indigo, held high overhead 
   1 An illusion covering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     some unknown end, but none can say whether these statements are another layer of deception or evidence of a true insight. Cultists. Those who worship Fraz-Urbâluu fall into two camps. Most of his so
                                                
                                            
                                                
                                                     saintly figure, or contact a wizard while in the guise of a wise sage. He tells these folk whatever stories and promises they want to hear, playing to their needs and slowly drawing them into his circle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  6  â2  â2 
  Wis  10  +0  +0 
  Cha  6  â2  â2 
   
 Skills Stealth +7
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages None
 CR 3 (XP 700
                                                
                                            
                                                
                                                     along ceilings, without needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why youâve left
                                                
                                            
                                                
                                                    . 
   2  You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward. 
   3  Youâve acquired a plot of land in Xenâdrik. Youâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
                                                
                                            
                                                
                                                     who communicates a wish in a way the marid can understand. If the marid casts the spell for the creature, the marid suffers none of the spellâs stress. Once the marid has cast it three times, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None  An intimidating magical automaton, a shield guardian obeys its masterâs commands and protects its master from
                                                
                                            
                                                
                                                     are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, itâs common for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
 âThis is a
                                                
                                            
                                                
                                                     zoneâs gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Black Pudding Divisible, Corrosive Blob Habitat: Underdark; Treasure: None Black puddings are shapeless masses of predatory cells. Once a pudding detects organic matter, it oozes toward its prey
                                                
                                            
                                                
                                                     None
 CR 4 (XP 1,100; PB +2)
 Traits
 Amorphous. The pudding can move through a space as narrow as 1 inch without expending extra movement to do so.
 Corrosive Form. A creature that hits the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Darkvision 60 ft.; Passive Perception 13
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an
                                                
                                            
                                                
                                                     ability check.
 Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of a normal shield to a creature not attuned to it, but none of its magical properties. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical
                                                
                                            
                                                
                                                     contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Attuning to an item requires a creature to spend a short rest focused on only that item while being in
                                                
                                            
                                                
                                                     physical contact with it (this canât be the same short rest used to learn the itemâs properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     contact the most prominent or recognizable character in the party. Your sleep is troubled this night. Half-remembered figments and warnings seem to hover in your mind. Then a shadowy figure strides into
                                                
                                            
                                                
                                                     after tomorrow, we will destroy the town of Beliard. You can try to stop us, but you will fail; none shall survive. This is the price of your defiance.â
 A new vista forms in your dream. You are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , opening portals to the outside only as needed. Most fortresses drift through Limbo at random, but none of them are ever isolated. When Menyar-Ag sends out a call to them, the anarchs of the other
                                                
                                            
                                                
                                                     personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact.  Shraâktâlor Shraâktâlor is a fortress city that houses the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
                                                
                                            
                                                
                                                     (Athletics) check or fall. Fiendish magic within the posts and chains makes prolonged contact with them unbearable. Once per minute, any creature in contact with the infernal iron must make a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     node is telepathically projecting these images to frighten trespassers and ultimately lure them to its lair. Whenever a character responds to this telepathic contact, a link is established. The
                                                
                                            
                                                
                                                     giant octopus (see area P11) 2â3 1d4 ice mephits (see area P14) 4 1 water weird (see area P16) 5 1 Dark Tide knight mounted on a water weird (see area P16) 6 1d4 swarms of quippers 7â20 None  Symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     before Red Larch was founded. None of the skeletons are intact; each has a crushed limb, chest cavity, or head. The injuries are consistent with mining accidents. The Believers revere these skeletons
                                                
                                            
                                                
                                                     chamber floor to levitate stone in contact with it, so the floorâs magic can be detected with detect magic (transmutation school). A moderate impact on the floor, such as a dropped object weighing at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ankheg Burrowing Insectile Predator Habitat: Forest, Grassland; Treasure: None Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels
                                                
                                            
                                                
                                                     Cha 6 â2 â2   
 Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 11
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Tunneler. The ankheg can burrow through solid rock at half its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     contact creatures in this room. Using its telepathy, it tries to trick an interloper into freeing it. Though the other three demons have telepathy, they are not powerful enough to use the ability
                                                
                                            
                                                
                                                     while trapped in their statues. The glabrezu makes telepathic contact with one character at random, congratulating that character on making it this far and claiming to have the knowledge and power to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Oozes Hungry Slimes and Magical Failures
 Habitat: Underdark; Treasure: None
 Gray oozes are predatory, corrosive slimes that blend in with stony surroundings.
 Gray Ooze Gray oozes appear in areas
                                                
                                            
                                                
                                                    , Grappled, Prone, Restrained
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 1/2 (XP 100; PB +2)
 Traits
 Amorphous. The ooze can move through a space as narrow as 1 inch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
                                                
                                            
                                                
                                                     Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     efreeti suffers none of the spellâs stress. Once the efreeti has cast it three times, the efreeti canât do so again for 365 days.
 Actions
 Multiattack. The efreeti makes three attacks, using Heated
                                                
                                            
                                                
                                                      12  +1  +1 
  Cha  8  â1  â1 
   
 Skills Perception +3, Stealth +4, Survival +3
 Senses Darkvision 60 ft.; Passive Perception 13
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Spider Climb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1â12 None None 13â17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
                                                
                                            
                                                
                                                     gate. West of the gate is a contact stone.
 Creatures. A helmed horror and a wight guard this area. The wight has orders to confront anyone who comes through the gate without pig carcasses or other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     altar, modest living quarters, a kitchen, and a dining area. The buildingâs only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
                                                
                                            
                                                
                                                    . As with Xemru Thaal, none of the other visitors have yet returned. The Oracleâs Portal Behind the main temple stands a nondescript and locked shed, within which is the portal that leads to Valinâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     centuries, following the veins of metal. This brought them into contact with duergar of the Deepkingdom a generation back, and Ironmaster has been at war with them ever since. Storn was himself a veteran
                                                
                                            
                                                
                                                     Northlanders, but since the humans are ignorant of the means of forging adamantine, they are likely none the wiser. What a trove of arms and armor must lie hidden beyond Ironmasterâs borders! Ah well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
                                                
                                            
                                                
                                                     contact other plane spells or similar magic. Bel Bel rankles at Zarielâs rulership of the layer of the Nine Hells that was once his, but he wonât challenge her directly as long as he thinks Asmodeus
                                                
                                            
                                        






