Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'none core revel pdf'.
Other Suggestions:
nods core reveal pdf
noble core revere pdf
non core reveal pdf
name cure revel pdf
nods core revere pdf
Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Classes
Player’s Handbook
Core Sorcerer Traits
Primary Ability
Charisma
Hit Point Die
D6 per Sorcerer level
Saving Throw Proficiencies
Constitution and Charisma
Skill Proficiencies
Choose 2
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
Monsters
Mythic Odysseys of Theros
damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.An eater of hope is bitter to the core, resentful of all forms
them.
Twister of Wills. Being obsessed with wealth and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer EVYN FONG A Dazzling Mage Filled with Innate Magic Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer EVYN FONG A Dazzling Mage Filled with Innate Magic Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard BILLY CHRISTIAN A Scholarly Magic-User of Arcane Power Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard BILLY CHRISTIAN A Scholarly Magic-User of Arcane Power Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
woods. They sway back and forth while greeting you enthusiastically in Sylvan.
If none of the characters speaks Sylvan, one satyr laughs and greets the party in Elvish. A character can confirm the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
woods. They sway back and forth while greeting you enthusiastically in Sylvan.
If none of the characters speaks Sylvan, one satyr laughs and greets the party in Elvish. A character can confirm the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
and so do I. 6 I know what’s right, and none will stand in my way. Planar Philosopher Trinkets. When you make your character, you can roll once on the Planar Philosopher Trinkets table, instead of on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tymora Lady Luck, Our Smiling Lady Tymora is the bright-faced goddess of fortune, the one to whom gamblers and game-players pray in Faerûn. Our Smiling Lady is said to love none so much as those who
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tymora Lady Luck, Our Smiling Lady Tymora is the bright-faced goddess of fortune, the one to whom gamblers and game-players pray in Faerûn. Our Smiling Lady is said to love none so much as those who
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
and so do I. 6 I know what’s right, and none will stand in my way. Planar Philosopher Trinkets. When you make your character, you can roll once on the Planar Philosopher Trinkets table, instead of on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures’ greed to turn them against one another and their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For