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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    . A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the wurm, and takes 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Bite
                                                
                                            
                                                
                                                     anything they come across, and their movement accounts for much of the destruction in the rubblebelt regions of Ravnica.
A wurm burrows through loose earth by using deep sonic vibrations to liquefy the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
                                                
                                            
                                                
                                                     strange shapes and figures within. What happens to the lands claimed by the Shroud is a mystery, and none who enter it return. Despite facing gradual annihilation, Darkonâs living population largely ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
                                                
                                            
                                                
                                                    . The journey to Revelâs End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wizardry. The archmageâs quarters have been declared off limits by Matron Mother Quenthel Baenre, whoâs trying to cover up Gromphâs involvement in the devastating attack on Menzoberranzan. The
                                                
                                            
                                                
                                                     adventurers can safely enter Sorcere with the aid of Matron Mother Quenthel Baenre, Jarlaxle Baenre, or members of the Council of Spiders. Once inside, the characters on their own, as none of these NPCs or their agents want to be connected to the adventurers if things go awry.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
                                                
                                            
                                                
                                                    . The journey to Revelâs End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Awakened Tree Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are
                                                
                                            
                                                
                                                    , Hill; Treasure: None
 Axe beaks are flightless, birdlike creatures with distinctive axe-shaped beaks. Swift predators, they chase down prey and use their beaks to hack through foliage protecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Ansalonâconsumed the empire. Coastlines shifted all over the world, sundering nations, drowning whole regions, and stranding ports miles from the sea. Though some lands escaped the worst of the
                                                
                                            
                                                
                                                     destruction, none were spared divine wrath. The gods and their blessings then faded from the world, and in time, even their names were all but forgotten.     
   The Cataclysm! It looms larger than any other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     19, and area 20), they are dressed with well-fitted stone blocks. Floors. All floors are smooth, natural stone. Light. None unless otherwise indicated. The boxed text assumes that the characters have
                                                
                                            
                                                
                                                     light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see âCoverâ in the Basic Rules). BOOMING WAVES
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Leilon town council pays 500 gp to help cover costs. If none of the characters succeed, Neverember agrees to Leilonâs demands provided that the Leilon town council pays 1,000 gp to help cover costs.
                                                
                                            
                                                
                                                     demands provided that the Leilon town council pays 250 gp to help cover costs. If half or fewer (but at least one) of the characters succeed, Neverember agrees to Leilonâs demands provided that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     are dressed with well-fitted stone blocks. Floors All floors are smooth, natural stone. Light None. The boxed text assumes the characters have light sources or darkvision. Stalagmites Found in many
                                                
                                            
                                                
                                                     of the natural caverns, these rock spires can provide cover. Booming Waves
 The rhythmic thunder of pounding waves echoes throughout the mineâloud enough to make the stone underfoot vibrate. The waves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     horses behind after a rock punched through the stable house roof. Fortunately, none of the horses were harmed. 7a. Barn The barn has a dirt floor. Five draft horses and five riding horses are confined
                                                
                                            
                                                
                                                     in the barn, Derp takes cover behind a haystack and shoots arrows at enemies below, drawing his scimitar only when forced into melee combat. Treasure. Derp carries a coin pouch that holds 1 cp and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Earth Elemental Primal Spirit of Soil and Stone Habitat: Mountain, Planar (Elemental Plane of Earth), Underdark; Treasure: None Chris Cold  Primal spirits from the Elemental Plane of Earth merge with
                                                
                                            
                                                
                                                     Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
                                                
                                            
                                                
                                                         Ability Score Mod Save   Int 3 â4 â4 Wis 10 +0 +4 Cha 9 â1 â1   
 Skills Perception +8
 Senses Passive Perception 18
 Languages None
 CR 11 (XP 7,200; PB +4)
 Actions
 Multiattack. The roc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to lifeâvast regions where the chance of encountering it is
                                                
                                            
                                                
                                                    , Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
 Senses Blindsight 120 ft.; Passive Perception 13
 Languages None
 CR 23 (XP 50,000; PB +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ; Treasure: None
 Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
                                                
                                            
                                                
                                                     small plant, from forest bushes to clustered flowers. They often appear near awakened trees or in regions imbued with primal magic. Some have whimsical appearances or foliage resembling rudimentary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
                                                
                                            
                                                
                                                     than a month ago. There were no graves present on his previous visit. He found them just a couple of days ago and has no idea who might be buried here â none of the folk of Red Larch are missing, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ., Tremorsense 60 ft.; Passive Perception 10
 Languages None
 CR 11 (XP 7,200; PB +4)
 Traits
 Heat Aura. At the end of each of the remorhazâs turns, each creature in a 5-foot Emanation
                                                
                                            
                                                
                                                     Blinded and Restrained conditions, it has Total Cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage plus 10 (3d6) Fire damage at the start of each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
                                                
                                            
                                                
                                                     deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
                                                
                                            
                                                
                                                     creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spellâs stress. Once the efreeti has cast it three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     uses the stones in the chamber for cover, but he has no intention of fighting to the death. If this place has been discovered and he canât swiftly and easily eliminate the intruders, Larrakh tries to
                                                
                                            
                                                
                                                     flee through a secret door (see below). He triggers a rock fall to cover his escape. Larrakh is in disgrace among the Black Earth priesthood after bungling some earlier missions. He is determined to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     victims and drag them close to ropersâ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
 Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
                                                
                                            
                                                
                                                     Mod Save   Int 7 â2 â2 Wis 16 +3 +3 Cha 6 â2 â2   
 Skills Perception +6, Stealth +5
 Senses Darkvision 60 ft.; Passive Perception 16
 Languages None
 CR 5 (XP 1,800; PB +3)
 Traits
 Spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    , Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter that
                                                
                                            
                                                
                                                     space, but a creature that does so is subjected to the cubeâs Engulf and has Disadvantage on the saving throw.
 Creatures inside the cube have Total Cover, and the cube can hold one Large creature or up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    . Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (This is included above.) Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Circle of Dreams Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druidsâ guardianship of the natural world makes
                                                
                                            
                                                
                                                     cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
                                                
                                            
                                                
                                                     there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Natureâs Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Frightened, Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter
                                                
                                            
                                                
                                                     that space, but a creature that does so is subjected to the cubeâs Engulf and has Disadvantage on the saving throw.
 Creatures inside the cube have Total Cover, and the cube can hold one Large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Intellect Devourer Brain-Eating Body Thief Habitat: Underdark; Treasure: None Intellect devourers serve their mind flayer creators by consuming other creaturesâ brains and puppetizing the mindless
                                                
                                            
                                                
                                                     intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     survivors.  Ironslag Reinforcements   d100 Creature(s)   01â60 None 61â85 1 fire giant carrying a rod of the Vonindod and a Small fragment of the Vonindod that weighs 150 pounds 86â00 1 fire giant
                                                
                                            
                                                
                                                     are attached to some of the gantries. The gantry floors are iron grills with holes large enough for a human fist to pass through. A gantry grants three-quarters cover against any ranged attack that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120 ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9
                                                
                                            
                                                
                                                     creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and canât teleport, it has Total Cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier  Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
                                                
                                            
                                                
                                                     previously extinct animal population. 6 Rapidly growing rainforest. 7 River where previously there was none. 8 Series of dramatic rock formations.  Titus Lunter  Elemental Cataclysm Gargantuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Tarrasque The Shape of Calamity Habitat: Urban; Treasure: None Chris Rahn  Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A
                                                
                                            
                                                
                                                     ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9)
 Traits
 Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
 Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     research here. Books. The books in this room cover topics related to alchemy, geometry, and metallurgy. They are hard to parse, and none of them are valuable to the characters. Iron Tome. The open tome
                                                
                                            
                                                
                                                     leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
 The nothic occasionally performs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
                                                
                                            
                                                
                                                     10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
                                                
                                            
                                        






