Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'none cutters runes pdf'.
Other Suggestions:
none cutter rules pdf
none clusters rules pdf
name cutters rules pdf
none cutter races pdf
none cutters rules pdf
Monsters
Mythic Odysseys of Theros
archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
' magic pursued them, cursing them with an endless will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created.
A spectrum of giants claims
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
consequence, itâs a path rarely taken. The exception is rune magic. Giants are drawn to the solidity and permanence of magical runes. Stone giants are great practitioners of rune carving, both because of the
artistry it demands and because their environment is perfect for its use. At least a few skiltgravr (ârune cuttersâ) can be found among any type of giants, even the slow-witted hill giants who stomp
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Rune Knight Youâre researching ancient arts and drawing runes. Itâs okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
' techniques. Giant-Crafted Items
Beyond its size, a giant-crafted version of a magic item might look different from its traditional appearance. For example, runes and rune carving are central to the
sentinel shield once carried by a frost giant could be perpetually cold to the touch.
None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as follows: If the horn of the unicorn figurine is inserted into the hole in the moon symbol, the gate opens for 1 minute. None of the other figurines have protrusions that fit in the hole. Characters
must be 9th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The archons became greedy for more splendid monuments to
will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created. Hundred-Handed One
Huge giant, lawful neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intrigue in the city of Menzoberranzan, written in Elvish by an unknown author), and Demonic Infestations (a collection of stories about demonic possession, written in Common). None of the books are
â). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 41 on level 7, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance extend into the cave.
A character who examines the symbols and succeeds on a DC 13 Intelligence (Arcana) check recognizes them as arcane runes designed to ward the cave against magical
scrutiny. The runes are unfinished, so they have no effect. C2: Ritual Chamber Half-melted black candles surround a circle of arcane symbols scribed on the floor in white chalk. Scorch marks mar the floor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The trial requires magical talent but carries none of the dangers of the Test of High Sorcery. It provides a foundation for the real test. The goal is to complete the challenge presented in the room
the door, read the following text: The door opens into a wide rotunda with black stone floors and walls carved with elaborate runes. The interior is empty save for a single pedestal at the roomâs center
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
name to Netherskull after becoming a death tyrant. Netherskull has slain countless interlopers, none more deserving of death than a pompous human paladin named Fidelio, who wept bitter tears before
through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, âTHE THREE KEYS. BRING THEM FORTH.â The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: âLet hearts be lifted and battles won.â The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to âthe Giant languageâ or âGiant runes,â so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
origin of cyclopes, and none of those legends are told by cyclopes themselves (who generally display little interest in the question of their origins and their connection to the gods). Some myths lump
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1â12 None None 13â17 Light
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromphâs Outer Sanctum The black marble door to Gromph Baenreâs chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
glimpsed the pages of Iggwilvâs Demonomicon. Iâve felt the soul-chilling touch of an incubus. Iâve even ventured to more than one of the Lower Planes. Somehow none of these things compares to the sheer
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shallow alcove on this roomâs north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west
nearly everything of use or value with them. The jars and bowls on the table hold some alchemical reagents and crumbled crystals, none of which have any value. Several metal disks bear a carving of a blood
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
(round up), and none of the slots can be level 6 or higher. For example, if youâre a level 4 Wizard, you can recover up to two levelsâ worth of spell slots, regaining either one level 2 spell slot or two
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
and succeeds on a DC 22 Intelligence (Arcana) check finds a page that serves as a spell scroll of sequester. (The thesis is worth 500 gp.) Each item is protected by two separate abjuration runes that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
this zone. White Gate. A white gate lies in the corridor to the west, leading into the Prison of Filth. Prison of Filth A pack of otyughs has been imprisoned here to reproduce in the filth. Light. None
on the floor of this cavern, the twisted runes around its edge pulsing with sickly purple light.
A successful DC 15 Intelligence (Arcana) check allows a character to recognize the runes as symbols
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
plain chapel with a stone altar. The Allfaiths Shrine is a wayside shrine used by many faiths and owned by none. Priests shuttle out from Waterdeep in pairs for month-long stays. Each pairing includes
sheâs seen none of this herself. Kaylessa has also noticed some Red Larchers looking both frightened and furtive, and tersely turning aside innocent queries. If pressed, she names Mellikho the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pass phrase, which is âFire is eternal!â Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
behind the southeasternmost statue. It can be found with a successful DC 15 Wisdom (Perception) check. E4. Hidden Vault This vault contains two stone sarcophagi elaborately carved with Dwarvish runes and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
disintegrates into a pile of fine dust. This dust can be used in area L20 to destroy the cage in the lake or prove that Kashem is dead. Treasure. None of the treasure is real. Coins and precious objects
stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on a DC 15 Wisdom (Perception) check notice the cageâs faint, glimmering light in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters to sample the dishes. Treasure. None of the treasure is real. Coins and precious objects taken from the chamber turn out to be flat stones and obvious counterfeits. L19: Black-Water Lake The
Kasduâul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Offerings of food are piled around the base. None of the statueâs components are valuable, but it would be worth 10 gp to any curio collector in Port Nyanzaru. The statue weighs 15 pounds. Other than
made to swim. Etched into the haft of the battleaxe are Dethek (Dwarvish) runes that spell the weaponâs name: Bob.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
. Those who know the Draconic language can read the runes as âAshardalon.â Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
adorn the walls and are also hung across the openings around the perimeter of the room. There are several torches in the place, but none are lit. 13A. West Alcove Within the alcove to the west is a
six bone batons with Dwarvish runes upon them. Each of the batons is a token of free passage whose runes read, in Giant, âOfficial Business on Behalf of King Snurre the Fearsome.â Any individuals or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
above or none of the above, depending on Rillifaneâs mood.â Roots Run Deep. Ancient trees are almost always incorporated into shrines to Rillifane Rallathil. Many forests in elven lands have sacred
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has a sliding bolt lock, and its opening is wide enough for a fire giant to pass through. Inscribed on the floor of the forge is the ild (fire) rune (see Giant Runes in the Introduction). The forge is
here to arm a legion of fire giants, though none of it is magical. 37. Stairs Up A wrought iron spiral staircase climbs 50 feet to area 19. The steps are iron grills with holes large enough for a human






