Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 10 results for 'noses consult regard pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        names consult read pdf
                                    
                                
                                    
                                        names consult regard pdf
                                    
                                
                                    
                                        noses consult read pdf
                                    
                                
                                    
                                        names consult reward pdf
                                    
                                
                                    
                                        names consult rewards pdf
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
                                                
                                            
                                                
                                                     the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
                                                
                                            
                                                
                                                     âFungi of the Underdarkâ in chapter 2). Roll a d6 and consult the Exotic Fungi table to determine what they find.  d6 Fungi   1 1d6 nightlights (50 percent chance they are unlit) 2 2d6 Nilhoggâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for a psychic haunting, in which case roll a d20 and consult the Psychic Haunting table to determine if the area contains a haunting. If one is present, its image or its effect canât leave the cave
                                                
                                            
                                                
                                                     of their ears, noses, and mouths. The effect is illusory, harmless, and fleeting. 
   4  One party member (determined randomly) hears footsteps behind them when they move. When they stand still, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . To learn the peculiarities of any guildâs rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
                                                
                                            
                                                
                                                     includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like.  Chalet Brantifax
                                                
                                            
                                                
                                                     Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Krintaas, my undead bodyguard, is of no help in this regard. I assure you, the chamber can in no way harm anyone.â
 Dzaanâs simulacrum lacks a spellbook. If attacked, its impulse is to turn invisible
                                                
                                            
                                                
                                                     gives off a soft golden light. Roll percentile dice and consult the Rune Chamber Effect table to determine what happens next. Treat multiple illusory objects (for example, an illusory pile of coins) as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
                                                
                                            
                                                
                                                     toward strangers. If they are left alone, the stilt walkers pass by the characters without so much as a greeting. If the characters try to communicate, the stilt walkers stop and regard them silently for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
                                                
                                            
                                                
                                                    . Although Kroâah has no regard for the life of campestris and finds them quite delicious, he wonât pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikranâs Zephyrean Tome to consult with Gazre-Azam, the djinni
                                                
                                            
                                                
                                                     wall hold faded documents.
 The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     friendly and welcoming, and they know nothing of the attempted coup. They believe Shalfey died of natural causes and regard Piyarz as the legitimate keeper of the books unless proven otherwise. Hostel
                                                
                                            
                                                
                                                     his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg canât access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
                                                
                                            
                                        





