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Returning 35 results for 'notable choosing religious pdf'.
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Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Mordenkainen's Fiendish Folio Volume 1
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorlâs most notable possession is an adamantine scythe with the slaad word for death
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency.
2
I
about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât widespread
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency.
2
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
respected 19â20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Site of many battles 14 Site of a mythic or magical event 15 Important library or archive 16 Worship of all gods banned 17 Sinister reputation 18 Notable library or academy 19 Site of important tomb or
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren&rsquo
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency.
2
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
Iâm always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs arenât
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing â although just as many religious half-elves believe that their gods choose them
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Notable Kuo-toa in Sloobludop A number of important kuo-toa have the ability to influence the adventurersâ fate in Sloobludop. Prominent Kuo-toa Ploopploopeen (âPloopâ) Archpriest of the
religious obsessions as anything other than âdangerous illusions,â combined with his preference for nonviolent solutions.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the devil or one of its subordinates. Fealty (Archdevils) Archdevils prize fealty almost as much as souls. One way in which a mortal can demonstrate fealty to an archdevil is to lead a religious
level in the warlock class, choosing the Fiend (represented in this case by the archdevil) as their otherworldly patron.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods. Watchers of the Ashes The Watchers of the Ashes are a religious coalition dedicated to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
others than to make sure the value of faith is measured in gp. In addition to your franchiseâs regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shattered their minds. The kuo-toa adopted a religious fervor, inventing gods to protect them against threats. Most notable of these threats are the drow, which have slain the kuo-toa on sight since the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in the Styes The most notable buildings in the Styes are described here. A few of these locations are detailed later, but most are left for you to develop as you see fit. 1. Harbor Master
that the tower is haunted by devils and contains a portal to the Nine Hells. 10. Mortuary The lack of a strong religious presence in the Styes means that the task of dealing with the dead falls to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The greatwyrm regains spent legendary actions at the start of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
Legendary Actions
The tarrasque can take 3 legendary actions, choosing from the options below
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
best suit the campaign. Character Creation When players are choosing their charactersâ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
trust. This shared acquaintance could serve as a patron for the partyâperhaps a representative of an organization (an academy, a criminal syndicate, a guild, a military force, or a religious order), a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures that have attempted to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorlâs most notable possession is an adamantine scythe with the slaad
teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Legendary Actions
Ygorl can take 3 legendary actions, choosing from the options below
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creatureâs heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
.
Legendary Actions
The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.â Bond. âI will find my missing companions.â Flaw. âI can be indecisive when choosing between options with uncertain outcomes.â Ishvernâs Plea Ishvern tries to get a sense of the characters
traditions, but they know little of the deedâs religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrineâs entrance. Yearkalâs Return. If the characters know of






