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Returning 35 results for 'noted clear rules pdf'.
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Monsters
Van Richtenâs Guide to Ravenloft
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site, and the inquisition sends its members throughout the multiverse, seeking
Monsters
Van Richtenâs Guide to Ravenloft
days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to
members became the inquisitionâs scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site, and the
Monsters
Van Richtenâs Guide to Ravenloft
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
orderâs members became the inquisitionâs scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Species
Spelljammer: Adventures in Space
character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Spelljammer: Adventures in Space
âs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player
Species
Spelljammer: Adventures in Space
of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Spelljammer: Adventures in Space
member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk donât know the satisfaction of hard work.
5
I
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules â now
Species
Spelljammer: Adventures in Space
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs
campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the
Species
Spelljammer: Adventures in Space
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a
every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. Youâve spent the last few years in Neverwinter as a carpenter working at the cityâs bustling docks. But itâs clear to you and everyone around you that you are destined for much more. You
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Languages This entry lists languages that the monster can use to communicate. Sometimes a monster can understand a language but canât communicate with it, which is noted in its entry. âNone
â indicates that a creature doesnât comprehend any language. Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. See the âRules Glossaryâ for more information.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Joining an Extracurricular At any point during the bookâs adventures, a character can gain the benefit of two of the Extracurriculars noted below, as described later in this section. If a student
character also works on campus using the Job rules, the character can benefit from only one Extracurricular. Characters can gain the benefit from a new Extracurricular only by joining it at the start of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
have crumbled away, exposing the ruins to the open air. Unless otherwise noted, the ruins stand 30 feet above the oceanâs surface. The rugged cliffs offer abundant hand- and footholds, so a character
who jumps or falls into the water and survives (see âFallingâ in the Basic Rules) can climb back up without needing to make an ability check.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
you have a clear line to its space? No. If you canât see something, itâs not within your line of sight. Speaking of âline of sight,â the game uses the English meaning of the term, which has no special meaning in the rules.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you arenât solely responsible for how
zero.â Tashaâs Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the gameâs content, social contract, and house rules, and to create
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in âCreating Encountersâ in chapter 3 of the Dungeon
Masterâs Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Weather Conditions The dragon begins its attacks under dark, clear skies. That changes shortly after it leaves Termalaine, its sixth target, for thatâs when a winter storm sweeps down from the Reghed
contend with strong wind and heavy snowfall (for rules, see âStrong Windâ and âHeavy Precipitationâ in the Dungeon Masterâs Guide). The dragon ignores these effects, having been built by Xardorok to overcome such debilitating weather.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Seagrow Caves Features The caves have the following features: Ceilings. Unless noted otherwise, the ceilings in the caverns are 20 feet high, and the tunnels connecting the caverns are 15 feet high
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See âVisionâ in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
special flourishes that happen when the monster uses an item, and the stat block might ignore the rules in âEquipmentâ for that item. When used by someone else, a retrievable item uses its âEquipment
â rules, ignoring any special flourishes in the stat block. The Gear entry doesnât necessarily list all of a monsterâs equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Neverwinter as a carpenter working at the cityâs bustling docks. But itâs clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Crafting Magic Items The Playerâs Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, âyouâ refers
information on the tools, see the Playerâs Handbook. Magic Item Tools Item Category Required Tool Armor Leatherworkerâs Tools, Smithâs Tools, or Weaverâs Tools depending on the kind of armor as noted
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites. Doors. Unless noted otherwise, all doors are 6 feet tall, 4 feet wide, and
light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see âCoverâ in the Basic Rules). BOOMING WAVES
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
revealed too much activity, with people coming and going day and night. Grotten also noted that Dory has creatures watching his place that appear to be part human and part fish (Doryâs skum guards
). Though Grotten loves to talk, she makes it clear that she has one other secret the characters definitely want to know â but she requires a 30 percent cut of anything valuable the characters extract
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The gameâs rules
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The gameâs rules are meant to
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
in this chapter. If you create a character using a race option presented here, follow these additional rules during character creation. Ability Score Increases When determining your characterâs
creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tunnel. A buried creature is blinded and restrained, has total cover against attacks, and begins to suffocate when it runs out of breath (see âSuffocationâ in the Basic Rules). Only a creature that is
not trapped in the tunnel can clear away the collapse, using an action to open up the 5-foot-deep section of tunnel closest to it. A creature in that space is no longer buried.






