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                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
                                                
                                            
                                                
                                                     the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
                                                
                                            
                                                
                                                     about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
                                                
                                            
                                                
                                                     a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
                                                
                                            
                                                
                                                    ’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
                                                
                                            
                                                
                                                     century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Seven clusters hold six eggs each, as noted on the map. Each egg is a silvery sphere 3 feet in diameter. Its shell is tough (AC 20), but an egg is destroyed if it takes any amount of damage. Three of
                                                
                                            
                                                
                                                     the four resin strands anchoring the network of egg clusters to the cavern walls feature stray threads that drop all the way down to the cave floor. It’s possible to climb up to the strands at these
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
                                                
                                            
                                                
                                                     on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section. When you’re ready to begin this event, read or paraphrase the
                                                
                                            
                                                
                                                     following, altering the text to incorporate the student’s name or other details: Murmurs of excited curiosity ripple through the clusters of students around you, and another student suddenly barrels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Barn Door When the characters arrive at the Barn Door, read or paraphrase the following: The Barn Door is a three-story stone tower topped with a roof of metal shingles painted red. The only
                                                
                                            
                                                
                                                     roof on its topmost level (see area B4), but this feature can be noted only from above, not from the ground. The Barn Door’s rockets can’t be seen because they’re hidden underground. Characters who examine the ground around the tower find several metal shingles that came loose during the test firing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Puzzle Elements Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive in a location with a puzzle or when otherwise noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
                                                
                                            
                                                
                                                     Fungi in all her terrible splendor.
 Zuggtmoy is draped and veiled in molds and fruiting mushrooms woven into a grotesque gown. Vaguely humanoid figures set with clusters of luminescent lichen and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Approaching the Citadel As the characters approach the Bleeding Citadel, read or paraphrase the following boxed text to the players: A great, disgusting scab the size of a large hill rises up from a
                                                
                                            
                                                
                                                     demons have dug tunnels and chambers throughout the scab. Unless otherwise noted, Yeenoghu’s forces attack characters they notice and fight until destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    23A. Triangular Stone If the characters approach from the south, read: You come upon a ten-foot-wide pit that stretches across the corridor. Beyond it is a wedge-shaped stone block or pillar that
                                                
                                            
                                                
                                                     the will-o’-wisp in the distance. If the characters approach from the north, read: The hallway abruptly ends at a blank stone wall.
 If the wall is hammered on, it will sound solid. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     characters, add one dark tide knight. As enemy approaches, use the following read-aloud text to describe the situation: Strange knights bearing a symbol with three lightning bolts striking ride
                                                
                                            
                                                
                                                     members attack, the rest of the citizens of Leilon scatter. The acolytes of Lathander shepherd the children to safety, and the rest of the adults move toward the safety of the nearby trees. Sgt. Yorrum, it should be noted, flees faster than anyone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Tavern Brawl As the characters are relaxing in the taproom of the Yawning Portal, a fistfight breaks out. Read the following to set the scene: You sit around a sturdy wooden table lit by a brightly
                                                
                                            
                                                
                                                     before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
 The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                                
                                                     the behavior of animals can be noted. Dogs are nervous and on edge, horses are skittish, cats are more feral than usual, and rats gather in large, bold packs. Sensitive NPCs are also affected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                                
                                                     the behavior of animals can be noted. Dogs are nervous and on edge, horses are skittish, cats are more feral than usual, and rats gather in large, bold packs. Sensitive NPCs are also affected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters arrive, read the following: The landscape around you bears the scars of a purple worm’s habitation, a complex of caves that collapsed as the worm created its rubble-filled tunnels. You see
                                                
                                            
                                                
                                                     the map of Haruun. Unless otherwise noted, all tunnels are sandstone, unlit, and 12 feet high.  Map 17.1: haruun View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Pyramid Features The pyramid of Amun Sa is made of weathered limestone. Unless otherwise noted, the pyramid has the following features: Ceilings. The ceilings in the pyramid’s corridors are 10 feet
                                                
                                            
                                                
                                                     in different instances of boxed text require separate checks to translate. A creature under the effect of a Comprehend Languages spell can read hieroglyphs instantly (no check required). Lighting. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
                                                
                                            
                                                
                                                     groan, joining the horrible song.
 Through the mist that shrouds the smaller cavern, you see the parade of creatures responsible for the melody. Their bodies are only vaguely humanoid, with clusters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     might discover the tomb by accident or with the aid of Fargas Rumblefoot, the halfling from the Silken Paths encounter. Either way, when they’re nearby, read the following to the players: A soft
                                                
                                            
                                                
                                                     either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close.
 Light. Except as otherwise noted, the interior of the tomb is dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     scores you decide to increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for
                                                
                                            
                                                
                                                     dwarves and elves, can live for centuries—a fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     more information on the castle’s layout). When the characters arrive at Vendri’s office, an aide has them wait a few moments, then escorts them inside. Read the following description: Marshal Vendri’s
                                                
                                            
                                                
                                                     have questions.”
 Vendri patiently answers any questions about Kalaman, the city’s military, and the characters’ duties. Along with the details previously noted in the “Kalaman’s Decision” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     fighting, as noted above. At the end of this round, read the following description: The portal to Acheron flares again, and three two-headed giants stride through. One wears plates of armor riddled with
                                                
                                            
                                                
                                                    Acheron Attacks When the attack from Acheron comes, read or paraphrase the following description: The gate to Acheron flares to life, the portal resembling a great, burning feline eye. Gigantic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     chatty patron. On a successful check, roll on the Tavern Rumors table to determine the rumor they learn. The rumor’s veracity is noted in parentheses; don’t read that part out loud.  Tavern Rumors    1d4
                                                
                                            
                                                
                                                    9: Tavern  Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game.
 When the characters arrive at the tavern, read the following boxed text
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                                
                                                     read down that column to find your roll. Then read across to the right column to find the rarity of the item.  Magic Item Rarities   ————— 1d100 Roll —————  Levels 1–4 Levels 5–10 Levels 11–16 Levels 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease
                                                
                                            
                                                
                                                     or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant    Franchise Rank Features 
     1  Proficiencies and Starting Equipment, Read the Kill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     who stayed behind to observe is being attacked by the three suits of armor. (The characters might remember the armor from the Wayside Inn on their previous visit.) Use the following read-aloud text to
                                                
                                            
                                                
                                                     becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
                                                
                                            
                                                
                                                     entirely with a large metal claw, much like a crab’s.
 His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ideal, and a flaw), and a stat block. When the giant attack begins, give one NPC to each player and tell the player where the NPC is at the start of the encounter, as noted in the encounter description
                                                
                                            
                                                
                                                    , give one NPC to each player and put the extra NPCs aside. These leftover NPCs don’t participate in the battle. After giving out the NPCs, read the following explanatory text to the players: In addition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
                                                
                                            
                                                
                                                     choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    The Waters of Lyth Eventually, the party crosses a vale not noted on Khea’s map. Read or paraphrase the following description: A shallow valley lies amid the rise and fall of the Katachthon foothills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
                                                
                                            
                                                
                                                      Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow. 
   2  Benefit: You can cast the message cantrip at will, no
                                                
                                            
                                        





