Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'noted composed rules pdf'.
Other Suggestions:
need compound rules pdf
need compared rules pdf
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a
Species
Spelljammer: Adventures in Space
character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Species
Spelljammer: Adventures in Space
âs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player
Species
Spelljammer: Adventures in Space
of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Spelljammer: Adventures in Space
member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Species
Spelljammer: Adventures in Space
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs
campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Features The House of Cards has the following features: Construction. The surfaces are composed of cards of various sizes from the Deck of Many Things. Unless otherwise noted, the
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isnât a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Languages This entry lists languages that the monster can use to communicate. Sometimes a monster can understand a language but canât communicate with it, which is noted in its entry. âNone
â indicates that a creature doesnât comprehend any language. Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. See the âRules Glossaryâ for more information.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isnât a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Joining an Extracurricular At any point during the bookâs adventures, a character can gain the benefit of two of the Extracurriculars noted below, as described later in this section. If a student
character also works on campus using the Job rules, the character can benefit from only one Extracurricular. Characters can gain the benefit from a new Extracurricular only by joining it at the start of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
have crumbled away, exposing the ruins to the open air. Unless otherwise noted, the ruins stand 30 feet above the oceanâs surface. The rugged cliffs offer abundant hand- and footholds, so a character
who jumps or falls into the water and survives (see âFallingâ in the Basic Rules) can climb back up without needing to make an ability check.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Seagrow Caves Features The caves have the following features: Ceilings. Unless noted otherwise, the ceilings in the caverns are 20 feet high, and the tunnels connecting the caverns are 15 feet high
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See âVisionâ in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
special flourishes that happen when the monster uses an item, and the stat block might ignore the rules in âEquipmentâ for that item. When used by someone else, a retrievable item uses its âEquipment
â rules, ignoring any special flourishes in the stat block. The Gear entry doesnât necessarily list all of a monsterâs equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Crafting Magic Items The Playerâs Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, âyouâ refers
information on the tools, see the Playerâs Handbook. Magic Item Tools Item Category Required Tool Armor Leatherworkerâs Tools, Smithâs Tools, or Weaverâs Tools depending on the kind of armor as noted
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites. Doors. Unless noted otherwise, all doors are 6 feet tall, 4 feet wide, and
light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see âCoverâ in the Basic Rules). BOOMING WAVES
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Components A ship is composed of different components, each of which comprises multiple objects: Hull. A shipâs hull is its basic frame, on which the other components are mounted. Control. A control
of being used in combat has one or more weapon components, each of which is operated separately. A shipâs component might have special rules, as described in the stat block. Armor Class A component has
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
in this chapter. If you create a character using a race option presented here, follow these additional rules during character creation. Ability Score Increases When determining your characterâs
creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here
Compendium
- Sources->Dungeons & Dragons->Monster Manual
special flourishes that happen when the monster uses an item, and the stat block might ignore Playerâs Handbook rules for that item. When used by someone else, a retrievable item uses its Playerâs
Handbook rules, ignoring any special flourishes in the stat block. The Gear entry doesnât necessarily list all of a monsterâs equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Breland Capital: Wroat Noted for Industry, manufactured goods, metalwork, processed ore; organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the âRules Glossaryâ, while guidance on using CR to plan potential combat encounters is in the DMâs Toolbox. Experience Points The number of Experience
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Psionic Powers Some creatures have psionic powers, creating effects with sheer force of will instead of with magic. When a creature manifests a power, they create an effect that has similar rules to
cantrips in strength), and 6th-order powers are the strongest. If a stat block feature should be considered a power, its order is noted in parentheses. No Components Powers donât have material, somatic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
require some explanation. Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a âself onlyâ restriction, which means that the spell affects only the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
require some explanation. Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
following parts. Creature Type. A characterâs species determines the characterâs creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
following parts. Creature Type. A characterâs species determines the characterâs creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is one of Halasterâs gates (see âGatesâ). Its frame is composed of an assemblage of hundreds of tiny, interlocking stone gears. This gateâs rules are as follows: Any creature that inspects the frame
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
noted in the monsterâs stat block. See the Rules Glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed. Difficult Terrain Combatants are often
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However youâre moving with your Speed, you deduct
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
from it until it is used up or until you are done moving, whichever comes first. A characterâs Speed is determined during character creation. A monsterâs Speed is noted in the monsterâs stat block. See
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
âthough these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainerâs level equals their mentorâs level. As a retainer levels up, their hit points
. Some features can only be used a certain number of times per day (as noted in the retainerâs stat block). Additionally, if a retainerâs signature attack is a weapon attack, they typically gain an extra
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the structure collapses completely. Ceilings. Ceilings are 15 feet high unless noted otherwise. Doors. Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes
âCoverâ in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). Additionally, in the course of the reception, characters might hear any of the gossip on the Third-Year Rumor Mill table. Not all the rumors are true, as noted in the table, but some foreshadow events
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
noted in the text. Tables, benches, and other room fixtures are typically three times as high as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can






