Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'noted consult reasons pdf'.
Other Suggestions:
need consult reason pdf
need consult regions pdf
noted consult reason pdf
Species
Spelljammer: Adventures in Space
about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description
determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
ât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race
characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, the amount of XP that a monster is worth is noted in its stat block (see appendix B). You calculate the award by totaling the value for each monster the characters overcome. Additional XP awards, and the reasons for them, are described in the text, under the âAwarding Experience Pointsâ heading.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzleâs âHint Checksâ section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from the nearby hills. At the end of each hour, roll percentile dice and consult the Grudd Haug Reinforcements table to determine what creatures, if any, appear. Unless otherwise noted, such
Species
Spelljammer: Adventures in Space
on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the
Species
Spelljammer: Adventures in Space
, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but itâs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
Skant If the characters have Professor Skant with them, the professor orb can provide educational commentary on certain features found in the Caves of Hunger, as noted in the text, provided the orb
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
their own reasons unrelated to the charactersâ strange experience. Prior the partyâs arrival at the house, choose which pair of investigators meets them. Unless otherwise noted, these characters are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Talenta Plains Capital: Gatherhold Noted for Halflings, livestock, dinosaurs The halflings of the Talenta Plains live a simpler life than the people of the Five Nations. They have no cities, no
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lathâa chieftain who guides and protects the tribeâbut it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
dwarves and elves, can live for centuriesâa fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, the passages about 15 feet high and the large areas some 20 feet or more. The roof of the carrion crawlersâ lair (area 23) is about 40 feet high. Doors. Unless otherwise noted, doors on the dungeon
end of each hour, consult the section below that corresponds to the charactersâ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Icewind Dale as a harsh realm full of a wide variety of creatures struggling to survive. An encounterâs difficultyânoted as Easy, Medium, Hard, or Deadly in the Difficulty column of the Random Wilderness
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Features The area has the following features. Any exceptions are noted in areas to which they apply. Character Recognition. Even if he has not yet encountered the characters, Marlos has seen
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult âRunning Horror Gamesâ earlier in this chapter for advice on creating atmosphere. Conducting a SĂ©ance. One of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Tavickâs Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
you can participate in the Sacrament of the Blood or consult with a priest. Itâs also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
Masterâs Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
Head Office. (It should be noted that Head Office at times has a surprisingly high disregard for potential woe to its employees.) Once you use this feature, you cannot use it again until dawn seven days
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortressâs defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see âAssault Encountersâ). For every other area, consult the following
alert is raised â the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
failure points earned by the party and consult the following table. Failure Points Outcome
0â2 The characters arrive first
3 The characters and the Six operatives arrive at the same
the components and the information noted above. If Bracus dies, they might still find a valuable book and some treasure, as described below. Unfashionably Late If the Six operatives arrive at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental effects. Colossus Features The complex has the following features. Any exceptions are noted in areas to which they apply.
Ceilings. Ceilings are 15 feet high in tunnels and 20 feet high in
Colossus, roll a d20 and consult the following table. Explanations of some of the encounters appear after the table. In the medium intensity zone, roll a d20 and a d4, subtracting the d4 from the d20
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the godâs holy
of some gods speak of a cycle of death and resurrection. As the Sage of Shadowdale once noted, âIf the gods can grant the power to raise mortals from death, why do ye assume they should be laid low by it forever?â
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its cost.â
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you canât explain, the longing to retrieve that which you have
character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesnât like their result, let them choose an option they prefer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also canât trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
floor to roll toward the port side of the ship. Ceilings. Ceilings are 20 feet high unless otherwise noted. Illumination. All areas in the ship are dimly lit by fleshy, flickering, bioluminescent orbs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
horse isnât a person. That said, itâs not unheard of for a fire giant to âconsult withâ a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
contents of the chest, consult chapter 7 of the Dungeon Masterâs Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
shortsword, coated with one dose of the poison noted in the assassin statistics). If worst comes to worst, he bolts for room 12B and bars the door once he is inside. Treasure. Obmi uses a plain wooden






