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Returning 24 results for 'noted consult reflective pdf'.
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Species
Spelljammer: Adventures in Space
about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description
determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
ât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race
characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slabs set on brass hinges. Unless otherwise noted, each door is unlocked. Lighting Unless otherwise noted, interior areas are dark. Area descriptions assume the characters have a light source or some
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from the nearby hills. At the end of each hour, roll percentile dice and consult the Grudd Haug Reinforcements table to determine what creatures, if any, appear. Unless otherwise noted, such
Species
Spelljammer: Adventures in Space
on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the
Species
Spelljammer: Adventures in Space
, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
Skant If the characters have Professor Skant with them, the professor orb can provide educational commentary on certain features found in the Caves of Hunger, as noted in the text, provided the orb
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Talenta Plains Capital: Gatherhold Noted for Halflings, livestock, dinosaurs The halflings of the Talenta Plains live a simpler life than the people of the Five Nations. They have no cities, no
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lathâa chieftain who guides and protects the tribeâbut it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
dwarves and elves, can live for centuriesâa fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, the passages about 15 feet high and the large areas some 20 feet or more. The roof of the carrion crawlersâ lair (area 23) is about 40 feet high. Doors. Unless otherwise noted, doors on the dungeon
end of each hour, consult the section below that corresponds to the charactersâ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Icewind Dale as a harsh realm full of a wide variety of creatures struggling to survive. An encounterâs difficultyânoted as Easy, Medium, Hard, or Deadly in the Difficulty column of the Random Wilderness
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Features The area has the following features. Any exceptions are noted in areas to which they apply. Character Recognition. Even if he has not yet encountered the characters, Marlos has seen
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult âRunning Horror Gamesâ earlier in this chapter for advice on creating atmosphere. Conducting a SĂ©ance. One of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
Masterâs Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortressâs defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see âAssault Encountersâ). For every other area, consult the following
alert is raised â the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
failure points earned by the party and consult the following table. Failure Points Outcome
0â2 The characters arrive first
3 The characters and the Six operatives arrive at the same
the components and the information noted above. If Bracus dies, they might still find a valuable book and some treasure, as described below. Unfashionably Late If the Six operatives arrive at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental effects. Colossus Features The complex has the following features. Any exceptions are noted in areas to which they apply.
Ceilings. Ceilings are 15 feet high in tunnels and 20 feet high in
Colossus, roll a d20 and consult the following table. Explanations of some of the encounters appear after the table. In the medium intensity zone, roll a d20 and a d4, subtracting the d4 from the d20
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the waterâs reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
during the day. Unless otherwise noted, the kobolds are initially friendly toward the adventurers. The kobolds are summarized below. They can offer a local perspective or be a way for you to pass
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragonâs Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
reduced to dust. Unless noted otherwise, a characterâs life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshkaâs visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirrorâs reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
thereâs no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewelâs color, as noted in the Conjured Fey table. The jewel vanishes when the creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
contents of the chest, consult chapter 7 of the Dungeon Masterâs Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
shortsword, coated with one dose of the poison noted in the assassin statistics). If worst comes to worst, he bolts for room 12B and bars the door once he is inside. Treasure. Obmi uses a plain wooden






