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                        Returning 20 results for 'noted consult respecting pdf'.
                    
                
                        
                            
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                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description
                                                
                                            
                                                
                                                     determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player
                                                
                                            
                                                
                                                    , consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
                                                
                                            
                                                
                                                     randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race
                                                
                                            
                                                
                                                     character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     from the nearby hills. At the end of each hour, roll percentile dice and consult the Grudd Haug Reinforcements table to determine what creatures, if any, appear. Unless otherwise noted, such
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters
                                                
                                            
                                                
                                                    , regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
                                                
                                            
                                                
                                                     weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
                                                
                                            
                                                
                                                     Skant If the characters have Professor Skant with them, the professor orb can provide educational commentary on certain features found in the Caves of Hunger, as noted in the text, provided the orb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Talenta Plains Capital: Gatherhold Noted for Halflings, livestock, dinosaurs The halflings of the Talenta Plains live a simpler life than the people of the Five Nations. They have no cities, no
                                                
                                            
                                                
                                                     departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     dwarves and elves, can live for centuries—a fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
                                                
                                            
                                                
                                                     and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , the passages about 15 feet high and the large areas some 20 feet or more. The roof of the carrion crawlers’ lair (area 23) is about 40 feet high. Doors. Unless otherwise noted, doors on the dungeon
                                                
                                            
                                                
                                                     end of each hour, consult the section below that corresponds to the characters’ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
                                                
                                            
                                                
                                                     Icewind Dale as a harsh realm full of a wide variety of creatures struggling to survive. An encounter’s difficulty—noted as Easy, Medium, Hard, or Deadly in the Difficulty column of the Random Wilderness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Geode Features The area has the following features. Any exceptions are noted in areas to which they apply. Character Recognition. Even if he has not yet encountered the characters, Marlos has seen
                                                
                                            
                                                
                                                     areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
                                                
                                            
                                                
                                                     safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     monthly cost of a franchise is calculated based on the franchise’s headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
                                                
                                            
                                                
                                                     Downtime” section later in this chapter. The result of this task is used to calculate the final monthly cost, and is deducted from the franchise’s coffers. Defaulting No self-respecting franchise would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
                                                
                                            
                                                
                                                     Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter:  d20 Encounter   1 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
                                                
                                            
                                                
                                                     alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     failure points earned by the party and consult the following table.    Failure Points Outcome 
     0–2  The characters arrive first 
   3  The characters and the Six operatives arrive at the same
                                                
                                            
                                                
                                                     the components and the information noted above. If Bracus dies, they might still find a valuable book and some treasure, as described below. Unfashionably Late If the Six operatives arrive at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     elemental effects.  Colossus Features The complex has the following features. Any exceptions are noted in areas to which they apply.
 Ceilings. Ceilings are 15 feet high in tunnels and 20 feet high in
                                                
                                            
                                                
                                                     Colossus, roll a d20 and consult the following table. Explanations of some of the encounters appear after the table. In the medium intensity zone, roll a d20 and a d4, subtracting the d4 from the d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
                                                
                                            
                                                
                                                     shortsword, coated with one dose of the poison noted in the assassin statistics). If worst comes to worst, he bolts for room 12B and bars the door once he is inside. Treasure. Obmi uses a plain wooden
                                                
                                            
                                        





