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Returning 35 results for 'notes compound rules pdf'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
âepisodeâ to âgame session,â but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
their characters. Each player should have a copy to use during the course of the adventures. The tracking sheet includes the following parts:
Relationships. The player notes here the names of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
5 of the Dungeon Masterâs Guide for rules on escaping webs. Characters entering Menzoberranzan by means of Vizeran DeVirâs secret tunnel come to a secret door that pulls open to reveal a narrow ledge
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
tangible reminder. Then hand the cards, notes, or tokens to players when their characters have a condition. Putting a sticky note with a conditionâs rules on a playerâs character sheet can help that player
Using and Tracking Conditions Many rules and features in the game apply conditions to creatures. You can also apply conditions on the fly when it makes sense to do so. For example, the Poisoned
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
Rules. Dungeons & Dragons is a special type of game known as a roleplaying game (RPG). In D&D, the rules help determine if the characters successfully face challenges or encounter setbacks in their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or notes). A conflict can be as big or as small as you like, and itâs nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treatises recounting the generalâs disgrace and notes that suggest the dragon has vowed to redeem this former hero
9 An idol of an insectile devil, with a blindfold tied carefully around its
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traitsâinformation that isnât repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has this trait increases one or more of a characterâs ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the raceâs expected lifespan
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Notes to Myself (as Dungeon Master) We should be able to finish this story in one night (maybe a long weekend if Dustin really gets caught up in the roleplaying), but donât rush it. As long as
environment (like traps) â and the dice reveal how things turn out! All creatures written with an underline can be found in the Monsters section of the rulebook. Donât worry too much about getting the rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and requires no components unless the itemâs description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires
Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spellâs effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Magic Item Categories Every magic item belongs to a category. The Magic Item Categories table lists the nine categories and provides examples. Rules for the categories appear after the table. Magic
Handbook. Unless an armorâs description notes otherwise, the armor must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as Chain Mail or Plate Armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, notes, or tokens to players when their characters have a condition. Putting a sticky note with a conditionâs rules on a playerâs character sheet can help that player remember the effects of the
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts whenâand
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
unless the itemâs description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge and senses, tell players everything they need to know. Published adventures
rules and the adventure youâve prepared. So how do you decide? Think through these possibilities: No Rules Required. Sometimes, resolving a situation is easy. If an adventurer wants to cross an empty
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge
turns in Initiative order. Step 3: Describe What Happens After the players describe their charactersâ actions, itâs the DMâs job to resolve those actions, guided by the rules and the adventure youâve
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the âEnsuring Fun for Allâ section later in this chapter for more about when
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the âEnsuring Fun for Allâ section later in this chapter for more about when
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, either in physical form or on DnDBeyond.com: Playerâs Handbook. This book is your essential reference for the gameâs rules, and it guides you through making an adventurer of your own. Dungeon Masterâs
information about your character, you need a character sheet, which can be as simple as a piece of paper you write notes on or as feature-rich as a digital record. The DM might also find these accessories
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
per day. Damage Threshold If a vehicle has a damage threshold (see the Rules Glossary), itâs noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
its lowest possible level and canât be cast at a higher level. A monsterâs spell can have special rules or restrictions. For example, a green hag can cast the Invisibility spell, but the spell has a
âself onlyâ restriction, which means the spell affects only the hag. Spell Components. The Spellcasting trait notes whether the monsterâs spellcasting ignores the need for certain spell components. If
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
rarity of each one. The table also indicates whether an item requires attunement. All the items use the magic items rules in the Dungeon Masterâs Guide. Magic Items Rarity Item Attunement Common
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Ship-to-Ship Combat The following rules are designed to make ship-to-ship combat simple yet exciting. Starting Distance At the start of an engagement, the DM decides how far a ship is from its
Distance Distance Notes 250 feet Long range for ballistae, mangonels, shortbows, longbows, light crossbows, and heavy crossbows 500 feet Long range for longbows and mangonels; beyond the range of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
per day. Damage Threshold If a vehicle has a damage threshold (see the rules glossary), itâs noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
While in the sanctum, Kas is careful to leave no direct evidence that heâs not Mordenkainen. In Mordenkainenâs quarters (area S8), Kas leaves spellbooks and collections of notes spread across the
Mordenkainen authored are mentioned in these spellbooks or notes. The jumbled notes are written awkwardly, while Mordenkainen is known for his academic, methodical style. Any thorough search of Mordenkainenâs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scribbling notes to herself while cursing various âunappreciativeâ child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabathaâs collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
? Do you want to allow phones or other distractions at the game table, or should they be set aside? Are there any specific stories or rules youâd like to see highlighted during the game? Are there
seating? Do you have any other notes or concerns? Once youâve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
" later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
List The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to. Skills Skill Ability Example Uses






