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Returning 35 results for 'notice casts rangers pdf'.
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Monsters
Storm King's Thunder
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
;sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old.
With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.Poison
Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Spellcasting. The morkoth casts one of the following
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. With the DM’s permission, a person who casts the find
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. With the DM’s permission, a person who casts the find
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
(Psionics). Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand (the hand is invisible
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
(Psionics). Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand (the hand is invisible
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins. In addition, Sir Jared, detailed at the end of the chapter, can serve as a model for
, the affected area is filled with bright light that is sunlight.
Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins. In addition, Sir Jared, detailed at the end of the chapter, can serve as a model for
, the affected area is filled with bright light that is sunlight.
Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
live to be 20 years old. With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat. Tressym
Tiny Monstrosity, Any Alignment
Armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
live to be 20 years old. With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat. Tressym
Tiny Monstrosity, Any Alignment
Armor
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
passive Wisdom (Perception) score of 13 or higher notice that the dwarves are wearing chain shirts under their robes; these characters aren’t surprised when the dwarves attack. Instead of spears and
shields, the dwarves carry warhammers that they wield with two hands (1d10 + 1 bludgeoning damage on a hit). Without shields, these guards have AC 14. Once combat erupts, the oni casts invisibility on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain, provided the crystal hasn’t been destroyed. This link allows him to see, speak, and cast spells through the Runestone as though he were standing in its space. Spells he casts through the Runestone
around the stalagmite, but a few occasionally escape its notice. A character who examines the cavern floor around the spire with a detect magic spell finds 1d4 fragments. Without such magical aid, a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
passive Wisdom (Perception) score of 13 or higher notice that the dwarves are wearing chain shirts under their robes; these characters aren’t surprised when the dwarves attack. Instead of spears and
shields, the dwarves carry warhammers that they wield with two hands (1d10 + 1 bludgeoning damage on a hit). Without shields, these guards have AC 14. Once combat erupts, the oni casts invisibility on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The septon casts one of the following spells, requiring no material components and using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain, provided the crystal hasn’t been destroyed. This link allows him to see, speak, and cast spells through the Runestone as though he were standing in its space. Spells he casts through the Runestone
around the stalagmite, but a few occasionally escape its notice. A character who examines the cavern floor around the spire with a detect magic spell finds 1d4 fragments. Without such magical aid, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The septon casts one of the following spells, requiring no material components and using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
escape, Qitru casts misty step on her next turn, teleports next to a character, and attacks with her greatsword. If a character uses the sending stone to request help from Boatswain Tarto, she says, “I’ll
hiding behind the asteroid has a four giff and four githyanki aboard it. Strange Sigil. Characters who search Qitru or observe her closely notice a strange sigil tattooed on the back of her right hand. A
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
escape, Qitru casts misty step on her next turn, teleports next to a character, and attacks with her greatsword. If a character uses the sending stone to request help from Boatswain Tarto, she says, “I’ll
hiding behind the asteroid has a four giff and four githyanki aboard it. Strange Sigil. Characters who search Qitru or observe her closely notice a strange sigil tattooed on the back of her right hand. A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. A honeybee the size of an orange buzzes around the dandelion’s bright yellow head.
The elf is the first to notice you. As she points in your direction, the dandelion draws its rapier and assumes a
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. A honeybee the size of an orange buzzes around the dandelion’s bright yellow head.
The elf is the first to notice you. As she points in your direction, the dandelion draws its rapier and assumes a
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are focused on watching their captives, and have disadvantage on Wisdom (Perception) checks to notice anyone approaching them. If the characters free the captives, Ironhead, Harburk, and Silvana
the characters could meet is Imdarr Relvaunder (LN male human priest). Imdarr is hiding with four other townsfolk (male and female commoners). He won’t leave the others, but he casts any of his useful
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
their power doesn’t fall into corrupt hands; however, she’s only one person, and things slip her notice. Asteria might task the characters with locating a wayward deck and—if it’s in the hands of someone
that she can see within 60 feet of herself then regains 10 hit points.
Spellcasting. Asteria casts one of the following spells, requiring no material components and using Charisma as the spellcasting