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Returning 35 results for 'obsidian earth into'.
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obsidian each into
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Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
property doesn’t expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesn’t
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge The Star Forge blazes on a small obsidian island in a lake formed in the crater where a star fell to earth. The Forge’s incandescent iron furnace spills light across the dark glass and
still water, casting long shadows toward the slopes of the crater. The star fell ages ago, devastating the surrounding land. Giants of a now-vanished empire found the star in a cradle of obsidian and built the iron forge around it to channel its power into their craft.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge The Star Forge blazes on a small obsidian island in a lake formed in the crater where a star fell to earth. The Forge’s incandescent iron furnace spills light across the dark glass and
still water, casting long shadows toward the slopes of the crater. The star fell ages ago, devastating the surrounding land. Giants of a now-vanished empire found the star in a cradle of obsidian and built the iron forge around it to channel its power into their craft.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Erupting Earth 3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a piece of obsidian) Duration: Instantaneous Choose a point you can see on the ground within range
. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Erupting Earth 3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a piece of obsidian) Duration: Instantaneous Choose a point you can see on the ground within range
. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Erupting Earth 3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a piece of obsidian) Duration: Instantaneous Choose a point you can see on the ground within range
. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Erupting Earth 3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a piece of obsidian) Duration: Instantaneous Choose a point you can see on the ground within range
. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
11–12 1d6 + 2 ropers 13–14 2d10 wights 15–16 3d6 doppelgangers 17–18 1d8 + 1 chimeras 19–20 1d4 cloakers 21 1d4 hobgoblin captains with 5d10 hobgoblins 22–23 1d8 + 1 earth elementals 24–25 2d4
otyughs 37–38 1d12 trolls 39–40 1d10 wraiths 41–43 A beautiful obsidian sculpture of a panther lying on the floor 44–45 1d4 drow mages with 1d6 drow elite warriors 46–47 1d4 spirit nagas 48–49 1d8 + 1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
11–12 1d6 + 2 ropers 13–14 2d10 wights 15–16 3d6 doppelgangers 17–18 1d8 + 1 chimeras 19–20 1d4 cloakers 21 1d4 hobgoblin captains with 5d10 hobgoblins 22–23 1d8 + 1 earth elementals 24–25 2d4
otyughs 37–38 1d12 trolls 39–40 1d10 wraiths 41–43 A beautiful obsidian sculpture of a panther lying on the floor 44–45 1d4 drow mages with 1d6 drow elite warriors 46–47 1d4 spirit nagas 48–49 1d8 + 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
rainbow obsidian, set on a wrought-gold stand
ASHARDALON
The terrible red dragon Ashardalon is spoken of in legends across the multiverse for his terrible rampages, which turned lush grasslands
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
rainbow obsidian, set on a wrought-gold stand
ASHARDALON
The terrible red dragon Ashardalon is spoken of in legends across the multiverse for his terrible rampages, which turned lush grasslands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Giants. They live in a handful of obsidian cities across Xen’drik, and believe that they are destined to cleanse the world in a fiery apocalypse. Finally, the Umbragen are descended from drow who fled
into the depths of the earth when the giant civilization fell. They wield sophisticated magic in their unceasing battles against the daelkyr and the other aberrations of the underworld. When creating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Jarûk wears a pair of golden hoop earrings studded with obsidian (500 gp for the pair) and an amber diadem (7,500 gp). These baubles vanish with the dao when he returns to the Elemental Plane of Earth
draws Jarûk, the medusas, the sand, and the lich’s phylactery back to the Elemental Plane of Earth. The characters find Jarûk’s promised reward on the floor of the emptied cave. Characters who complete
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Jarûk wears a pair of golden hoop earrings studded with obsidian (500 gp for the pair) and an amber diadem (7,500 gp). These baubles vanish with the dao when he returns to the Elemental Plane of Earth
draws Jarûk, the medusas, the sand, and the lich’s phylactery back to the Elemental Plane of Earth. The characters find Jarûk’s promised reward on the floor of the emptied cave. Characters who complete
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Giants. They live in a handful of obsidian cities across Xen’drik, and believe that they are destined to cleanse the world in a fiery apocalypse. Finally, the Umbragen are descended from drow who fled
into the depths of the earth when the giant civilization fell. They wield sophisticated magic in their unceasing battles against the daelkyr and the other aberrations of the underworld. When creating
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Earth Temple B1. Gargoyle Chasm The passage leads to a subterranean chasm spanned by a zigzagging, ten-foot-wide stone bridge without railings. The bridge links tunnels leading north and
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village has also partially collapsed.
Nightstone got its name from a massive chunk of obsidian that once stood in the middle of the village square. The obsidian megalith had strange glyphs carved into
.
Rocks. As the characters explore Nightstone, they see ample evidence of the giants’ attack: rocks embedded in the earth, holes punched through rooftops, shattered wreckage, and dead villagers buried
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village has also partially collapsed.
Nightstone got its name from a massive chunk of obsidian that once stood in the middle of the village square. The obsidian megalith had strange glyphs carved into
.
Rocks. As the characters explore Nightstone, they see ample evidence of the giants’ attack: rocks embedded in the earth, holes punched through rooftops, shattered wreckage, and dead villagers buried
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The party might have arrived before the huge obsidian valves that bar entrance to the hall by means of the transporter found in the lair of the frost giant jarl. In this case, they will have to search
slag indicated on the characters’ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stone—the obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Earth Temple B1. Gargoyle Chasm The passage leads to a subterranean chasm spanned by a zigzagging, ten-foot-wide stone bridge without railings. The bridge links tunnels leading north and
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The party might have arrived before the huge obsidian valves that bar entrance to the hall by means of the transporter found in the lair of the frost giant jarl. In this case, they will have to search
slag indicated on the characters’ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stone—the obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
. Islands of obsidian and basalt jut up from the sea, dotted with ancient ruins and the lairs of powerful red dragons. On the shore of the Sea of Fire stands the City of Brass. The City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
. Islands of obsidian and basalt jut up from the sea, dotted with ancient ruins and the lairs of powerful red dragons. On the shore of the Sea of Fire stands the City of Brass. The City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
47. Elemental Cells To reach Shagambi’s tomb (area 48), the adventurers must pass through four cells thematically linked to fire, water, air, and earth. Unless the characters destroyed him, Withers
teleports a character (along with his or her possessions) to the earth cell (area 47D). When the last character leaves the cell, rows of tiny holes open in the floor, allowing the water to drain out at a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
47. Elemental Cells To reach Shagambi’s tomb (area 48), the adventurers must pass through four cells thematically linked to fire, water, air, and earth. Unless the characters destroyed him, Withers
teleports a character (along with his or her possessions) to the earth cell (area 47D). When the last character leaves the cell, rows of tiny holes open in the floor, allowing the water to drain out at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Rebirth 09–10 Cloak of Arachnida 11–12 Crystal Ball 13 Dancing Sword 14 Efreeti Bottle 15–16 Enspelled Staff (level 4 or 5 spell) 17–18 Figurine of Wondrous Power (obsidian steed) 19–20 Hat of Many Spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Rebirth 09–10 Cloak of Arachnida 11–12 Crystal Ball 13 Dancing Sword 14 Efreeti Bottle 15–16 Enspelled Staff (level 4 or 5 spell) 17–18 Figurine of Wondrous Power (obsidian steed) 19–20 Hat of Many Spells
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
temple at the foot of Mount Celestia 40–42 Obsidian gate with magma-spewing gargoyles Infernal courthouse in the Nine Hells of Baator 43–45 Airtight door that screams when it’s opened Derelict windmill
portal at the top of a cloudy staircase Court of a cloud giant duke on the Elemental Plane of Air 87–90 Rough-hewn tunnel with a mining cart outside Excavation site on the Elemental Plane of Earth 91–94
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
temple at the foot of Mount Celestia 40–42 Obsidian gate with magma-spewing gargoyles Infernal courthouse in the Nine Hells of Baator 43–45 Airtight door that screams when it’s opened Derelict windmill
portal at the top of a cloudy staircase Court of a cloud giant duke on the Elemental Plane of Air 87–90 Rough-hewn tunnel with a mining cart outside Excavation site on the Elemental Plane of Earth 91–94
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fiendish satraps rule city-islands of obsidian that drift atop seas of magma, their minions producing metalcraft of surpassing beauty and quality. Fernia Manifest Zone Features d4 Feature 1 Spells
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fiendish satraps rule city-islands of obsidian that drift atop seas of magma, their minions producing metalcraft of surpassing beauty and quality. Fernia Manifest Zone Features d4 Feature 1 Spells
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obsidian columns with fiery cracks in them. The air is oppressively warm.
Two razerblasts (see chapter 7) keep to the sides of the chamber. How these guards react depends on how the characters arrive
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obsidian columns with fiery cracks in them. The air is oppressively warm.
Two razerblasts (see chapter 7) keep to the sides of the chamber. How these guards react depends on how the characters arrive
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns