Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'obsidian entirely inspire'.
Backgrounds
Baldur’s Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
, sometimes needing to recuperate for a day or more.
5
I think far ahead, a detachedness often mistaken for daydreaming.
6
I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vigila Forest Towering black deciduous trees pierce the canopy of Falkovnia’s dense, whispering forests. Called “sentries of death,” these trees inspire grim stories suggesting that their wood is
plague seems to offer proof of their truth: few undead emerge from the forest, and those that do are entirely skeletonized.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vigila Forest Towering black deciduous trees pierce the canopy of Falkovnia’s dense, whispering forests. Called “sentries of death,” these trees inspire grim stories suggesting that their wood is
plague seems to offer proof of their truth: few undead emerge from the forest, and those that do are entirely skeletonized.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
suggestions of the sort of quests these artifacts might inspire. Weapons of the Gods Adventures d6 Plot
1 Steal a god’s weapon to lay low one of that god’s servants—a creature that can only be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
suggestions of the sort of quests these artifacts might inspire. Weapons of the Gods Adventures d6 Plot
1 Steal a god’s weapon to lay low one of that god’s servants—a creature that can only be
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archetypes teach and inspire, whether they’re represented in tales of journeys or creation, in sculptures rising above polis roofs, or in the temples of the gods. Throughout Theros, those who seek
. The heroes of a Theros campaign might aspire to emulate one of the great heroic archetypes, or they might strive to forge an entirely new mythic identity, to be remembered by name in tales of glory forever. The Provider, and The Warrior
(CHUCK LUKACS)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archetypes teach and inspire, whether they’re represented in tales of journeys or creation, in sculptures rising above polis roofs, or in the temples of the gods. Throughout Theros, those who seek
. The heroes of a Theros campaign might aspire to emulate one of the great heroic archetypes, or they might strive to forge an entirely new mythic identity, to be remembered by name in tales of glory forever. The Provider, and The Warrior
(CHUCK LUKACS)
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
using makeup 7 An impersonation of another hero 8 The embodiment of a school of magic 9 A warrior with distinctive armor 10 A disguise with animalistic or monstrous characteristics, meant to inspire
no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with animalistic or monstrous characteristics, meant to inspire fear
Feature: Dual Personalities Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more
unflinchingly.
3 I have no sense of humor. Laughing is uncomfortable and embarrassing.
4 I overexert myself, sometimes needing to recuperate for a day or more.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with animalistic or monstrous characteristics, meant to inspire fear
Feature: Dual Personalities Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more
unflinchingly.
3 I have no sense of humor. Laughing is uncomfortable and embarrassing.
4 I overexert myself, sometimes needing to recuperate for a day or more.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
walls between the purple crystals and the fissure.
Two fume drakes lurk amid the sulfurous fumes. These elemental creatures look like little dragons formed entirely of greenish smoke. They don’t leave
myconids. A single strong whack with a weapon, a crowbar, or another tool is sufficient to shatter it. When the crystal breaks, a two-foot-diameter sphere of smoldering obsidian falls to the floor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysm’s destruction. Elemental Alterations 1d8 The Elemental Cataclysm Leaves Behind A
the cataclysm uses Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
using makeup 7 An impersonation of another hero 8 The embodiment of a school of magic 9 A warrior with distinctive armor 10 A disguise with animalistic or monstrous characteristics, meant to inspire
no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysm’s destruction. Elemental Alterations 1d8 The Elemental Cataclysm Leaves Behind A
the cataclysm uses Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
walls between the purple crystals and the fissure.
Two fume drakes lurk amid the sulfurous fumes. These elemental creatures look like little dragons formed entirely of greenish smoke. They don’t leave
myconids. A single strong whack with a weapon, a crowbar, or another tool is sufficient to shatter it. When the crystal breaks, a two-foot-diameter sphere of smoldering obsidian falls to the floor
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
vengeance, they provide divine inspiration and guidance to you and to the guild. Somehow your group and the guild inspire their hope for ascension. Guild Representatives As a guild member, you might be
operates entirely within the law and how public its interests are also influences which of your skills it deems most valuable. The Guild Representative Roles table suggests positions you might fill in a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
vengeance, they provide divine inspiration and guidance to you and to the guild. Somehow your group and the guild inspire their hope for ascension. Guild Representatives As a guild member, you might be
operates entirely within the law and how public its interests are also influences which of your skills it deems most valuable. The Guild Representative Roles table suggests positions you might fill in a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
invention of Nebelun’s starts with a wild idea, nothing goes entirely according to plan, and her greatest exploits often spring from mistakes. Who else would stroll in and steal Semuanya’s tail as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
that group from opening a portal to the Far Realm. The means by which they do so are entirely up to them. But whatever the outcome of the battle with the Six, Lottie insists that the orrery must be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
invention of Nebelun’s starts with a wild idea, nothing goes entirely according to plan, and her greatest exploits often spring from mistakes. Who else would stroll in and steal Semuanya’s tail as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
understands that the characters’ timely appearance is the only thing that stands between her and certain death. How the characters navigate this tricky dilemma is entirely up to you. Let the players
lairing in that cave. Moreover, any number of traps, hazards, and monsters might be guarding the passage leading from the cavern to the holes. The characters might also try to keep things entirely legal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
that group from opening a portal to the Far Realm. The means by which they do so are entirely up to them. But whatever the outcome of the battle with the Six, Lottie insists that the orrery must be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
understands that the characters’ timely appearance is the only thing that stands between her and certain death. How the characters navigate this tricky dilemma is entirely up to you. Let the players
lairing in that cave. Moreover, any number of traps, hazards, and monsters might be guarding the passage leading from the cavern to the holes. The characters might also try to keep things entirely legal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
Eberron campaign setting, a magical catastrophe lays waste to an entire country, transforming it into a hostile wasteland and ending the Last War. Divine judgment is something else entirely. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
Eberron campaign setting, a magical catastrophe lays waste to an entire country, transforming it into a hostile wasteland and ending the Last War. Divine judgment is something else entirely. This