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Returning 35 results for 'ophidian elves intended'.
Other Suggestions:
ophidian even intense
races
Mordenkainen Presents: Monsters of the Multiverse
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact
races
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
about a golden age of art, magic, and civilization. At the height of their power, the elves performed a High Magic ritual intended to create the ideal homeland. They succeeded, but the spell sundered
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
about a golden age of art, magic, and civilization. At the height of their power, the elves performed a High Magic ritual intended to create the ideal homeland. They succeeded, but the spell sundered
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
, and Ilythiir. They settled Illefarn along the Sword Coast, from the Spine of the World to the River Delimbiyr — its capitol Aelinthaldaar in the shadow of what is now Mount Waterdeep. Wood elves and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
, and Ilythiir. They settled Illefarn along the Sword Coast, from the Spine of the World to the River Delimbiyr — its capitol Aelinthaldaar in the shadow of what is now Mount Waterdeep. Wood elves and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Peryton Although this monstrous carnivore feeds on any creature, it prefers humanoids, especially elves, half-elves, and humans. When it kills a humanoid, a peryton rips out its prey’s heart and
of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Peryton Although this monstrous carnivore feeds on any creature, it prefers humanoids, especially elves, half-elves, and humans. When it kills a humanoid, a peryton rips out its prey’s heart and
of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
children. Only by undoing that folly can giants return to their intended place in Annam’s creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
, especially with beings they regard as near equals in age and importance, including dwarves, elves, and dragons. If a fundamental sin of the ancient giants was warring with these folk in the early years of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expansions intended to lure larger merchant vessels into the port. Two primary piers are used to load and unload large ships, while a series of smaller ones accommodate humbler vessels. This part of Saltmarsh
dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someone’s sabotaging
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expansions intended to lure larger merchant vessels into the port. Two primary piers are used to load and unload large ships, while a series of smaller ones accommodate humbler vessels. This part of Saltmarsh
dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someone’s sabotaging
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
children. Only by undoing that folly can giants return to their intended place in Annam’s creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
, especially with beings they regard as near equals in age and importance, including dwarves, elves, and dragons. If a fundamental sin of the ancient giants was warring with these folk in the early years of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halflings and dwarves and elves. Want an otyugh? Orcs? Goblins? Paladins? They’re all there. Eberron draws on the same basic elements as other settings, but it often diverges from the traditional
sourcebook that’s come before it, this book is intended to be a source of inspiration: use what inspires you, but always feel empowered to change the world to better suit the story you want to tell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halflings and dwarves and elves. Want an otyugh? Orcs? Goblins? Paladins? They’re all there. Eberron draws on the same basic elements as other settings, but it often diverges from the traditional
sourcebook that’s come before it, this book is intended to be a source of inspiration: use what inspires you, but always feel empowered to change the world to better suit the story you want to tell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
atop the throne, but four have been broken off and lost. The throne was carved by the elves of Illefarn, an ancient kingdom of the North. It disappeared from its capital (located where Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
atop the throne, but four have been broken off and lost. The throne was carved by the elves of Illefarn, an ancient kingdom of the North. It disappeared from its capital (located where Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neglect have all but destroyed wall carvings that depict elves mounted on elk, parading through a forest as the seasons change around them.
Secret Door. A secret door in the north wall leads to area 26b
threat. 26d. Bloodletting Chamber This 10-foot-high room holds a row of six slanted stone tables intended for ritualistic bloodletting. Each table is fitted with rusty shackles and leather straps. Under
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood but rather hatched by Gant himself, who intended to impress his superiors by pulling it off. For a long time, Gant held out hope that the Arcane Brotherhood would apply pressure to secure
Empire of Netheril: Netheril was a civilization ruled by powerful wizards. It fell more than a thousand years ago. The Netherese learned their magic first from the elves, and later from the fabled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neglect have all but destroyed wall carvings that depict elves mounted on elk, parading through a forest as the seasons change around them.
Secret Door. A secret door in the north wall leads to area 26b
threat. 26d. Bloodletting Chamber This 10-foot-high room holds a row of six slanted stone tables intended for ritualistic bloodletting. Each table is fitted with rusty shackles and leather straps. Under
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caverns beneath the Sumber Hills and claimed it as their territory. These dark elves venerated a terrible god of primordial evil, and they built a shrine to this nameless power. In time, the ancient drow
Sumber Hills, and they intended to set a permanent watch over the area. History didn’t cooperate. A generation or two after the Knights of the Silver Horn established their strongholds, an orc horde swept
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caverns beneath the Sumber Hills and claimed it as their territory. These dark elves venerated a terrible god of primordial evil, and they built a shrine to this nameless power. In time, the ancient drow
Sumber Hills, and they intended to set a permanent watch over the area. History didn’t cooperate. A generation or two after the Knights of the Silver Horn established their strongholds, an orc horde swept
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood but rather hatched by Gant himself, who intended to impress his superiors by pulling it off. For a long time, Gant held out hope that the Arcane Brotherhood would apply pressure to secure
Empire of Netheril: Netheril was a civilization ruled by powerful wizards. It fell more than a thousand years ago. The Netherese learned their magic first from the elves, and later from the fabled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
you roll something that doesn’t make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Who Created It or Was Intended to Use It? d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
you roll something that doesn’t make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Who Created It or Was Intended to Use It? d20
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the Prince of Demons, arrived in the Claw Rift of Menzoberranzan and rampaged through the city before escaping into the wider Underdark. The intended purpose of Gromph’s ritual is unclear, but
dark elves almost certainly wish to keep this information a secret — assuming they even know itthemselves. Vizeran knows of no means by which Gromph Baenre’s ritual can be reversed. However, he believes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the Prince of Demons, arrived in the Claw Rift of Menzoberranzan and rampaged through the city before escaping into the wider Underdark. The intended purpose of Gromph’s ritual is unclear, but
dark elves almost certainly wish to keep this information a secret — assuming they even know itthemselves. Vizeran knows of no means by which Gromph Baenre’s ritual can be reversed. However, he believes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make her expendable to the other hags. Disguised as elves, the hags tempt guests into undergoing magical transformations. Their rituals, which they call treatments, seem entirely beneficial on the
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make her expendable to the other hags. Disguised as elves, the hags tempt guests into undergoing magical transformations. Their rituals, which they call treatments, seem entirely beneficial on the
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
peace between Silvanesti and Istar, the tower of Wakenreth served as a crypt for the elves who lived in Onyari—though it saw little use before the city’s destruction. When Onyari began its slow fall