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Returning 35 results for 'pack agree and his common'.
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Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
Monsters
Bigby Presents: Glory of the Giants
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the target and the ally doesn’t have the incapacitated
Strength saving throw or have the prone condition. If the target has the prone condition, the lion can make another Rend attack against it as a bonus action.Roughly twice the size of a common lion, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work almost as much as they
of common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks while they
Monsters
Curse of Strahd
Strahd, and his wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd's face.
Pack Rats with Cats. Barovian witches are
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Backgrounds
Curse of Strahd: Character Options
, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
hunter's pack (containing a chest, a crowbar, a hammer, three stake (wooden);wooden stakes, a holy symbol, a holy water (flask);flask of holy water, a manacles; set of manacles, a mirror, steel;steel
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Species
Strixhaven: A Curriculum of Chaos
raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
Backgrounds
Tomb of Annihilation
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
I’m a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
Species
Fizban's Treasury of Dragons
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free
Species
Fizban's Treasury of Dragons
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Fizban's Treasury of Dragons
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature
Species
Dragonlance: Shadow of the Dragon Queen
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature
Species
Spelljammer: Adventures in Space
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
Species
Spelljammer: Adventures in Space
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Spelljammer: Adventures in Space
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free
Species
Spelljammer: Adventures in Space
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Species
Spelljammer: Adventures in Space
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Species
Spelljammer: Adventures in Space
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Winter Wolf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one
. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.Cold
Equipment
plains, domesticated plainscows are more common, used as mounts, pack animals, and livestock. Plainscows are unusually empathetic for beasts, and often bond with a rider for life. They stand 6 feet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
regardless of their approach. Bloodbath It’s possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
regardless of their approach. Bloodbath It’s possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provided perfect cover for a little nighttime thievery and took the missing item. To find the item, characters need to surreptitiously search people’s bags and wagons, since few people will agree to have their belongings rifled through as if they were common thieves—especially not a common thief.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provided perfect cover for a little nighttime thievery and took the missing item. To find the item, characters need to surreptitiously search people’s bags and wagons, since few people will agree to have their belongings rifled through as if they were common thieves—especially not a common thief.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
, or Survival Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon) Equipment: Monster hunter’s pack (see sidebar), one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
races
Mordenkainen Presents: Monsters of the Multiverse
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
races
Mordenkainen Presents: Monsters of the Multiverse
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
races
Mordenkainen Presents: Monsters of the Multiverse
, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
races
Mordenkainen Presents: Monsters of the Multiverse
character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
races
Mordenkainen Presents: Monsters of the Multiverse
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
, or Survival Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon) Equipment: Monster hunter’s pack (see sidebar), one