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Returning 35 results for 'pack arcane and his contained'.
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Classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
Classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
Class Features
Cantrips
Prepared Spells
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Spellcasting, Ritual Adept, Arcane Recovery
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Classes
Player’s Handbook
, crystal;Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their
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Epic Boon
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Arcane Apotheosis
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Magic Items
Ghosts of Saltmarsh
This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone, you can gain advantage on one ability check of your choice. The
remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated
, prestidigitation
2/day each: charm person, fog cloud, levitateKobold scale sorcerers have an innate talent for arcane magic, making them highly valuable members of their communities. These sorcerers
monsters
starved to death, Chafkhem realized his extensive notes contained everything he needed to escape death as a mummy. Wrapped in strips of arcane text rather than bandages, Chafkhem remains in his room
warded his personal chamber against teleportation magic. The wizard couldn’t escape and didn’t have the proper arcane materials on hand to eliminate his own ward. In the frantic weeks before he
Gnome
Legacy
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Species
Basic Rules (2014)
gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler&rsquo
classes
Light and Medium armor and Shields
Starting Equipment
Choose A, B, or C: (A) Scale Mail, Longsword, Crossbow, Light;Light Crossbow, 20 Bolts, Dungeoneer's Pack, and 5 GP; (B) Studded Leather
;Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 10 GP; or (C) 160 GP
Monster Hunters are skilled professionals, specializing in identifying, tracking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneer’s pack or (b) an explorer’s pack Two daggers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
arcane focus (a) a scholar’s pack or (b) a dungeoneer’s pack Leather armor, any simple weapon, and two daggers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneer’s pack or (b) an explorer’s pack Two daggers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
arcane focus (a) a scholar’s pack or (b) a dungeoneer’s pack Leather armor, any simple weapon, and two daggers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tool, and only provides its benefits while you’re actively using it. An orb of shielding provides no protection when it’s in your pack; you must have it in your hand. In Khorvaire, arcane focus items
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tool, and only provides its benefits while you’re actively using it. An orb of shielding provides no protection when it’s in your pack; you must have it in your hand. In Khorvaire, arcane focus items
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
Delerium Chip
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
background: (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneer’s pack or (b) an explorer’s pack Two daggers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) a dungeoneer’s pack Leather armor, any simple weapon, and two daggers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
background: (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneer’s pack or (b) an explorer’s pack Two daggers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) a dungeoneer’s pack Leather armor, any simple weapon, and two daggers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
traps to keep a safe distance from the horrors they hunt, some assume the traits and powers of their enemies to better slay them, and others dabble in magic to supplement martial prowess with arcane
Training Light and Medium armor and Shields
Starting Equipment Choose A, B, or C: (A) Scale Mail, Longsword, Light Crossbow, 20 Bolts, Dungeoneer’s Pack, and 5 GP; (B) Studded Leather Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
.)
Iron Cage. A 10-foot-square, 15-foot-tall iron cage stands empty, its large door hanging open. (The cage door has no lock built into it, since the wizards use arcane lock spells to hold it shut
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Cursed Luckstone Wondrous item, uncommon (requires attunement) This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone
a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage. The Sinister Secret of Saltmarsh
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
.)
Iron Cage. A 10-foot-square, 15-foot-tall iron cage stands empty, its large door hanging open. (The cage door has no lock built into it, since the wizards use arcane lock spells to hold it shut
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Cursed Luckstone Wondrous item, uncommon (requires attunement) This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone
a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage. The Sinister Secret of Saltmarsh