Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'paladins advances and his combat'.
Other Suggestions:
paladins advanced and his combat
Classes
Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
Equipment
Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelin;Javelins, Holy Symbol, Priest's Pack, and 9 GP; or (B) 150 GP
Paladins are united by their oaths to stand against the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
points or fewer at the start of its turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome
of its turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1
classes
Daemon of Wrath, but this philosophy rings true for all warriors who devote themselves, body and soul, to the thrill of combat and the delight of bloodshed. Such champions find themselves at the
forefront of armies, using the most violent methods at their disposal to bring battles to a swift close … or drawing out the war to sate their own appetites.
Paladins who take the Oath of Slaughter
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
darkness.
Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god’s altar and the witness of a priest, in a
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Goal The precepts of a paladin’s oath provide purpose to the character and dictate an ultimate goal or an overall intent that the paladin abides by and advances. Aside from that, some
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Goal The precepts of a paladin’s oath provide purpose to the character and dictate an ultimate goal or an overall intent that the paladin abides by and advances. Aside from that, some
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Pentival A lawful good male half-dragon paladin in the service of Pelor, Pentival ventured to the tomb worksite along with several fellow paladins, drawn by rumors of a powerful balor bound there
. Acererak spread these rumors, relying on combat between Pentival and Tarnhem to weaken them both, after which he could capture and imprison them for his own purposes. Pentival uses the half-red dragon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Pentival A lawful good male half-dragon paladin in the service of Pelor, Pentival ventured to the tomb worksite along with several fellow paladins, drawn by rumors of a powerful balor bound there
. Acererak spread these rumors, relying on combat between Pentival and Tarnhem to weaken them both, after which he could capture and imprison them for his own purposes. Pentival uses the half-red dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Symbol Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
need an exhaustive list of equipment. An enemy meant to be faced in combat requires weapons and armor, plus any treasure the NPC carries (including magic items that might be used against the adventurers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Symbol Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
need an exhaustive list of equipment. An enemy meant to be faced in combat requires weapons and armor, plus any treasure the NPC carries (including magic items that might be used against the adventurers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
missions while the army advances. Darrett won’t send his soldiers into uncertain danger, such as caves or ruins. Combat Encounters Avoid involving Kalaman’s troops in encounters meant for the
characters. If combat breaks out while the characters are with Kalaman’s troops, use five Kalaman soldiers (see appendix B)—or however many you deem appropriate—to represent allied soldiers who are quick to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
missions while the army advances. Darrett won’t send his soldiers into uncertain danger, such as caves or ruins. Combat Encounters Avoid involving Kalaman’s troops in encounters meant for the
characters. If combat breaks out while the characters are with Kalaman’s troops, use five Kalaman soldiers (see appendix B)—or however many you deem appropriate—to represent allied soldiers who are quick to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even
Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role, as are paladins—as long as they aren’t asked to do things that violate the tenets of their oaths. Marshal. Combat is the specialty of the Marshal, who focuses on enforcing the law of the
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
includes character creation advice and new magic items for barbarians, fighters, monks, and other combat specialists. Claudio Pozas Jared warns Basil of the deck’s many dangers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role, as are paladins—as long as they aren’t asked to do things that violate the tenets of their oaths. Marshal. Combat is the specialty of the Marshal, who focuses on enforcing the law of the
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
includes character creation advice and new magic items for barbarians, fighters, monks, and other combat specialists. Claudio Pozas Jared warns Basil of the deck’s many dangers
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even
Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
dangerous, so it’s often important for their group to include someone who can physically intervene when situations devolve into combat. The Tough’s role might include fighting criminal thugs, kicking
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat