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Returning 35 results for 'pale about and his change'.
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Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
?
Masks and Personas
In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the way
others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a
Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
Species
Acquisitions Incorporated
discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape
-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
way others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a specific purpose
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
used to deceive others, it is a natural form of expression for the changeling. A changeling shifts shapes the way others might change clothes. A casual shape—one created on the spur of the moment
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
used to deceive others, it is a natural form of expression for the changeling. A changeling shifts shapes the way others might change clothes. A casual shape—one created on the spur of the moment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
way others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a specific purpose
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous spontaneous alterations over their lifetime, from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Troglodyte Reeking Subterranean Hunter Habitat: Underdark; Treasure: Armaments Brian Valeza With features similar to those of pale cave lizards, troglodytes stalk the Underdark in an endless hunt
livestock and kidnapping residents. Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Troglodyte Reeking Subterranean Hunter Habitat: Underdark; Treasure: Armaments Brian Valeza With features similar to those of pale cave lizards, troglodytes stalk the Underdark in an endless hunt
livestock and kidnapping residents. Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous spontaneous alterations over their lifetime, from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
perytons 7 1d3 water elementals 8–10 2d4 reef sharks 11–12 2d8 sahuagin 13 1d4+1 merrow 14–15 2d6 pteranodons 16 1 adult bronze dragon 17 Pirate ship, Gnasher 18 Pirate ship, Pale Prow 19 Pirate ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
perytons 7 1d3 water elementals 8–10 2d4 reef sharks 11–12 2d8 sahuagin 13 1d4+1 merrow 14–15 2d6 pteranodons 16 1 adult bronze dragon 17 Pirate ship, Gnasher 18 Pirate ship, Pale Prow 19 Pirate ship
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
sorrow, than to destroy it outright. HAG METAMORPHOSIS
It’s commonly believed that five kinds of hags exist in the world (and beyond it). What’s not so widely known is that some hags can change from one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
sorrow, than to destroy it outright. HAG METAMORPHOSIS
It’s commonly believed that five kinds of hags exist in the world (and beyond it). What’s not so widely known is that some hags can change from one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
aspirations. The following are examples of common names in Tletepec: Feminine. Tzalanti, Xochitl, Yeyetzi, Yul Masculine. Mixtli, Tequihua, Tonalli, Yoali Gender-Neutral. Ameli, Chamani, Citlalli, Quetzalli, Sinti, Tenampi, Tlalli, Yoltzin Surnames. Aca, Atzin, Coyac, Pale, Temich, Tepoz, Xopa, Zaca
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
aspirations. The following are examples of common names in Tletepec: Feminine. Tzalanti, Xochitl, Yeyetzi, Yul Masculine. Mixtli, Tequihua, Tonalli, Yoali Gender-Neutral. Ameli, Chamani, Citlalli, Quetzalli, Sinti, Tenampi, Tlalli, Yoltzin Surnames. Aca, Atzin, Coyac, Pale, Temich, Tepoz, Xopa, Zaca
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
disturb any of the nothics or touch the sludge, the grells in the Feeder Trenches immediately notice the change in taste. Any grells remaining in area F3 come here to investigate. The grells in area F2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
disturb any of the nothics or touch the sludge, the grells in the Feeder Trenches immediately notice the change in taste. Any grells remaining in area F3 come here to investigate. The grells in area F2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— clumsy, fumbling 3 Constitution — sickly, pale 4 Intelligence — incurious, slow 5 Wisdom — oblivious, absentminded 6 Charisma — dull, boring Talent In one sentence, describe something that your NPC can
sentence, describe how the NPC interacts with others, using the NPC Interaction Traits table if necessary. An NPC’s behavior can change depending on who he or she is interacting with. For example, an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the room’s center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
. They’re written in Deep Speech and change constantly. A creature who reads them realizes they recount terrifying ends for Atagua and Chimagua, and that creature must make a DC 20 Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the room’s center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
. They’re written in Deep Speech and change constantly. A creature who reads them realizes they recount terrifying ends for Atagua and Chimagua, and that creature must make a DC 20 Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— clumsy, fumbling 3 Constitution — sickly, pale 4 Intelligence — incurious, slow 5 Wisdom — oblivious, absentminded 6 Charisma — dull, boring Talent In one sentence, describe something that your NPC can
sentence, describe how the NPC interacts with others, using the NPC Interaction Traits table if necessary. An NPC’s behavior can change depending on who he or she is interacting with. For example, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pale white light, illuminating the whole chamber.
Key. Lying on the chamber floor is a flat mithral key.
The buttons on each brass panel and their effects are as follows: The top button is engraved
reverts to normal size. The effects of the chamber aren’t cumulative — a reduced creature that is reduced again or an enlarged creature that is enlarged again doesn’t change size further. Each time the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
roleplay the new alignment. A lawful evil character craves power and tries to exert control over others, by being either cruel or manipulative.
The alignment change can be undone by any magic that ends
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pale white light, illuminating the whole chamber.
Key. Lying on the chamber floor is a flat mithral key.
The buttons on each brass panel and their effects are as follows: The top button is engraved
reverts to normal size. The effects of the chamber aren’t cumulative — a reduced creature that is reduced again or an enlarged creature that is enlarged again doesn’t change size further. Each time the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
roleplay the new alignment. A lawful evil character craves power and tries to exert control over others, by being either cruel or manipulative.
The alignment change can be undone by any magic that ends
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
manifests only as a gust of cold wind flowing silently past. From his floating palace in the endless, cloudy skies of the Plane of Air, Yan-C-Bin watches worlds as they change over millennia. Evil