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Returning 28 results for 'parents accept and his channeling'.
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Species
Van Richten’s Guide to Ravenloft
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my parents died.
4
Everything I do is for the common people.
5
I will do anything to protect the
Backgrounds
Guildmasters’ Guide to Ravnica
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my parents died.
4
Everything I do
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
newborns typically cling to the cultures of their parents. However, over the course of centuries half-elves have developed their own communities and traditions; this sense of identity has been strengthened
by the rise of House Lyrandar and House Medani. In making a half-elf character, think about whether you were born into a Khoravar community, or if you were born to parents of different races. Is your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
newborns typically cling to the cultures of their parents. However, over the course of centuries half-elves have developed their own communities and traditions; this sense of identity has been strengthened
by the rise of House Lyrandar and House Medani. In making a half-elf character, think about whether you were born into a Khoravar community, or if you were born to parents of different races. Is your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-elf into the Undying Court, and the Valenar elves don’t consider half-elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don’t experience any more prejudice or
bias than members of other races, and some half-elves could easily be mistaken for human. In making a half-elf character, consider whether you were born in a Khoravar community, or if your parents were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-elf into the Undying Court, and the Valenar elves don’t consider half-elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don’t experience any more prejudice or
bias than members of other races, and some half-elves could easily be mistaken for human. In making a half-elf character, consider whether you were born in a Khoravar community, or if your parents were
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
full protection are afforded only to citizens. Citizenship is limited to those whose parents were both citizens of the polis. Citizens of other poleis, and their children, aren’t permitted to participate
extensively. Its Abora Market, just inside the city gates, is open to outsiders only on certain days, and Setessan merchants prefer to barter goods rather than accept currency. Despite these restrictions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
full protection are afforded only to citizens. Citizenship is limited to those whose parents were both citizens of the polis. Citizens of other poleis, and their children, aren’t permitted to participate
extensively. Its Abora Market, just inside the city gates, is open to outsiders only on certain days, and Setessan merchants prefer to barter goods rather than accept currency. Despite these restrictions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
her, Strahd sought to woo Tatyana but was soundly rebuffed. Unwilling to accept her wishes or Sergei as his better, Strahd delved into the sinister secrets of his land and came to learn of the Amber
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
her, Strahd sought to woo Tatyana but was soundly rebuffed. Unwilling to accept her wishes or Sergei as his better, Strahd delved into the sinister secrets of his land and came to learn of the Amber
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
on the corrupt temple hierarchy who branded me a heretic. 3 I owe my life to the priest who took me in when my parents died. 4 Everything I do is for the common people. 5 I will do anything to protect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
on the corrupt temple hierarchy who branded me a heretic. 3 I owe my life to the priest who took me in when my parents died. 4 Everything I do is for the common people. 5 I will do anything to protect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
on the corrupt temple hierarchy who branded me a heretic. 3 I owe my life to the priest who took me in when my parents died. 4 Everything I do is for the common people. 5 I will do anything to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
on the corrupt temple hierarchy who branded me a heretic. 3 I owe my life to the priest who took me in when my parents died. 4 Everything I do is for the common people. 5 I will do anything to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shrub. These awakened plants speak Common and heed the party’s commands. Treasure. Tharra offers to guide the party to the Evermoor Way, north of the forest. If they accept, they have no hostile
characters accept the invitation, Tharra leads them to Everlund, then east to Jalanthar by way of the Rauvin Road. Quinn is so delighted that the characters took the trouble to accompany Tharra that he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shrub. These awakened plants speak Common and heed the party’s commands. Treasure. Tharra offers to guide the party to the Evermoor Way, north of the forest. If they accept, they have no hostile
characters accept the invitation, Tharra leads them to Everlund, then east to Jalanthar by way of the Rauvin Road. Quinn is so delighted that the characters took the trouble to accompany Tharra that he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Gender (and the assumptions that mortals make about it) is just another tool for devils to use to get what they want.
Devils that are known to and named by mortals often accept the gender
entitled by law to inherit his parents’ wealth but doesn’t want to murder them might ask for help, and Glasya’s agents provide it by arranging for them to die in an accident. A notable portion of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Gender (and the assumptions that mortals make about it) is just another tool for devils to use to get what they want.
Devils that are known to and named by mortals often accept the gender
entitled by law to inherit his parents’ wealth but doesn’t want to murder them might ask for help, and Glasya’s agents provide it by arranging for them to die in an accident. A notable portion of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
swings of a spoiled princess. She quickly realizes that she can use the characters to keep her parents distracted while she sneaks out of the fortress. She tells them that her father spends most of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
swings of a spoiled princess. She quickly realizes that she can use the characters to keep her parents distracted while she sneaks out of the fortress. She tells them that her father spends most of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
library and used it to teach himself magic. He has been busy constructing a teleportation circle in the hope of escaping Barovia and leaving his parents to their doom. N3a. Entrance Hall and Vestibule
Ravenloft, then fades away. A creature charmed by Strahd feels compelled to accept the vampire’s invitation. N3q. Bathroom An iron tub with clawed feet stands against the back wall. Neatly folded
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
library and used it to teach himself magic. He has been busy constructing a teleportation circle in the hope of escaping Barovia and leaving his parents to their doom. N3a. Entrance Hall and Vestibule
Ravenloft, then fades away. A creature charmed by Strahd feels compelled to accept the vampire’s invitation. N3q. Bathroom An iron tub with clawed feet stands against the back wall. Neatly folded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things she’s willing to accept as the result of any bargain made with the characters, as discussed in “Bargaining with Endelyn” section later in the chapter
at 8-foot intervals, starting about 5 feet from Feenia’s end of the string and ending 5 feet away from the kite. Feenia’s goblin parents, Specklenose and Zolt, live and work in Motherhorn. Three days
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things she’s willing to accept as the result of any bargain made with the characters, as discussed in “Bargaining with Endelyn” section later in the chapter
at 8-foot intervals, starting about 5 feet from Feenia’s end of the string and ending 5 feet away from the kite. Feenia’s goblin parents, Specklenose and Zolt, live and work in Motherhorn. Three days