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Returning 35 results for 'part arguments and his company'.
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part armaments and his command
part augments and his command
part argument and his company
part armaments and his company
Monsters
The Wild Beyond the Witchlight
life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Curse of Strahd
hunters got on each other’s nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten
.
The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that
Monsters
The Wild Beyond the Witchlight
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
Monsters
The Wild Beyond the Witchlight
’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Monsters
The Wild Beyond the Witchlight
with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet.
Skabatha assumes the guise of an old toymaker. Part toy herself, she has a windup
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Backgrounds
Baldur’s Gate: Descent into Avernus
you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
Backgrounds
Baldur’s Gate: Descent into Avernus
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
Backgrounds
Sword Coast Adventurer's Guide
service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
You might have been part of the City Watch of Waterdeep, the baton
defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldur’s Gate, you
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
Hermit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the “Position Proficiency” section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
items gained as part of a company position always require attunement, but they do not count against the number of magic items a character can normally attune to. Each item can be attuned to only by the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the “Position Proficiency” section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
items gained as part of a company position always require attunement, but they do not count against the number of magic items a character can normally attune to. Each item can be attuned to only by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
to privately owned books, scrolls, and other documents that aren’t part of Candlekeep’s collection. NPC GENDER AND ALIGNMENT
If no gender or alignment is specified for a nonplayer character in Candlekeep, you can choose that NPC’s gender identity and alignment.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
to privately owned books, scrolls, and other documents that aren’t part of Candlekeep’s collection. NPC GENDER AND ALIGNMENT
If no gender or alignment is specified for a nonplayer character in Candlekeep, you can choose that NPC’s gender identity and alignment.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
his command, and with the exception of Cudgel and a few mercenaries who aren’t attending the reenactment, the entire company secretly plans to attack lethally during the mock battle Agents of the Red
Dragon Army—part of the greater army waging war in eastern Ansalon—hatched this plan when they learned the mercenaries would join in the mock battle. The commanders of the Red Dragon Army bought
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
his command, and with the exception of Cudgel and a few mercenaries who aren’t attending the reenactment, the entire company secretly plans to attack lethally during the mock battle Agents of the Red
Dragon Army—part of the greater army waging war in eastern Ansalon—hatched this plan when they learned the mercenaries would join in the mock battle. The commanders of the Red Dragon Army bought
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
for taking part in the rebellion, laying the foundations for the Company of Free Swords. Harkin proclaimed his organization one that prioritizes the welfare of the soldier rather than the ruler
The Company of Free Swords Anastasia Komissarova
“Blood and Honor, Strength in Steel”
If one needs a war won, a powerful monster removed, or a dirty job completed, the Company of Free
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hermit You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found
details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decipher the jargon to learn the following, or Viari can explain the highlights: Franchisees pay a monthly fee to Acquisitions Incorporated to maintain their franchise. As part of that fee, Acquisitions
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decipher the jargon to learn the following, or Viari can explain the highlights: Franchisees pay a monthly fee to Acquisitions Incorporated to maintain their franchise. As part of that fee, Acquisitions
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hermit You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found
details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
characters of 5th to 10th level. For lower-level parties, you can adjust the adventure as follows:
Part 1: Mission to the Barrier Peaks. Make sure the party has at least two of the NPCs with them
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
characters of 5th to 10th level. For lower-level parties, you can adjust the adventure as follows:
Part 1: Mission to the Barrier Peaks. Make sure the party has at least two of the NPCs with them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
afterlife in the pursuit of fame and treasure. But when you take your place as part of an Acquisitions Incorporated franchise, you become something more than a mere hero. As a member of an elite group
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a