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Returning 35 results for 'part artisans and his cat'.
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part artisan and his cat
Monsters
Bigby Presents: Glory of the Giants
course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.Grinning cats are
grinning cat is slain, 2d12;{"diceNotation":"2d12", "rollType":"roll", "rollAction":"Whiskers"} of its whiskers can be retrieved for this purpose.Fade Back. The grinning cat becomes visible or makes part of
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
Monsters
Fizban's Treasury of Dragons
":"acid"} acid damage and is pulled up to 30 feet straight toward the ooze. On a successful save, the creature takes half as much damage and isn’t pulled.Magic-minded artisans have long
for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but manages only to spew forth part of its own body that it then reels back in.Acid, Cold, Fire, Lightning, Poison
Backgrounds
Baldur’s Gate: Descent into Avernus
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
Shifter
Legacy
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Species
Eberron: Rising from the Last War
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans
Magic Items
Lost Laboratory of Kwalish
Crocodile
11
Wolf
12
Riding Horse;Horse
13
Ox
14
Giant frog
15
Poisonous snake
16
Hawk
17
Octopus
18
Cat
19
Rat
20
Rabbit
A creature is
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
Elf
Legacy
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Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Dwarf
Legacy
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Species
Basic Rules (2014)
ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of
typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Gods, Gold, and Clan
Dwarves who take
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.
Bonus
Actions
Fade Back. The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.
Bonus
Actions
Fade Back. The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
world. You have done a lot of business with Eda Oweland’s family and are on good terms with her. Dwarven Artisans You arrived in town as part of a mercantile concern associated with the Copperlocks
Guild Artisan Because of its size and its focus on fishing, Saltmarsh has never had many artisans. If you have this background, you can choose one of the following options. Mariners’ Guild You work
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
world. You have done a lot of business with Eda Oweland’s family and are on good terms with her. Dwarven Artisans You arrived in town as part of a mercantile concern associated with the Copperlocks
Guild Artisan Because of its size and its focus on fishing, Saltmarsh has never had many artisans. If you have this background, you can choose one of the following options. Mariners’ Guild You work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, where the wealthiest folk of the city reside. The central section is home to the River Quarter, Clerkburg, the Artisans’ Quarter, and the Foreign Quarter. The southern portion, known as the Old City
, includes the poorer and rowdier neighborhoods of the Slum Quarter and the Thieves’ Quarter. Brief descriptions of the city’s neighborhoods are presented below: Artisans’ Quarter. The Artisans’ Quarter is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, where the wealthiest folk of the city reside. The central section is home to the River Quarter, Clerkburg, the Artisans’ Quarter, and the Foreign Quarter. The southern portion, known as the Old City
, includes the poorer and rowdier neighborhoods of the Slum Quarter and the Thieves’ Quarter. Brief descriptions of the city’s neighborhoods are presented below: Artisans’ Quarter. The Artisans’ Quarter is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
. Artisans called magewrights provide much of this magic. Compared to a wizard or an artificer, a magewright’s knowledge of magic is narrow: a locksmith might master the arcane lock and knock spells to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
. Artisans called magewrights provide much of this magic. Compared to a wizard or an artificer, a magewright’s knowledge of magic is narrow: a locksmith might master the arcane lock and knock spells to
Kenku
Legacy
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Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District Clifftop sits atop Dura Quarter. While it’s an upper ward, it’s still part of Dura Quarter. The stone is drab granite and the towers are simple and functional. It’s no match
pinnacle, a high peak filled with shops and services catering to adventurers. The laborers and artisans who keep the district running are usually ready to drop their daily tasks and serve as hirelings. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District Clifftop sits atop Dura Quarter. While it’s an upper ward, it’s still part of Dura Quarter. The stone is drab granite and the towers are simple and functional. It’s no match
pinnacle, a high peak filled with shops and services catering to adventurers. The laborers and artisans who keep the district running are usually ready to drop their daily tasks and serve as hirelings. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
surprising number of gifted scholars and artisans thrive in the village. Pylas Maradal The second largest city in Valenar, Pylas Maradal is a port on the southern coast. House Lyrandar has invested
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
surprising number of gifted scholars and artisans thrive in the village. Pylas Maradal The second largest city in Valenar, Pylas Maradal is a port on the southern coast. House Lyrandar has invested
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
restaurants. Are you part of one of these international guilds, or tied to a smaller local organization? 1d4 Guild Artisan
1 You’re a young prodigy. You’ve just joined the guild, but your
member of a small alliance of independent artisans. You’re fighting to keep your collective from being crushed by the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or
part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
restaurants. Are you part of one of these international guilds, or tied to a smaller local organization? 1d4 Guild Artisan
1 You’re a young prodigy. You’ve just joined the guild, but your
member of a small alliance of independent artisans. You’re fighting to keep your collective from being crushed by the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. There’s a 20 percent chance that the gnolls have brought food with them, such as a dead mountain goat or crag cat, in which case the gnolls gather in area Z2 (along with any other gnolls left alive in the
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or
part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. There’s a 20 percent chance that the gnolls have brought food with them, such as a dead mountain goat or crag cat, in which case the gnolls gather in area Z2 (along with any other gnolls left alive in the
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters’ performance or the presentation of their invitations puts Endelyn in a bargaining mood, she agrees to part with one creature or object in her possession, but only if the characters
give her one of the following items in exchange: Shadow. If a character agrees to give up their shadow, Endelyn uses her scissors of shadow snipping (see appendix A) to snip it off. Gloam the Cat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters’ performance or the presentation of their invitations puts Endelyn in a bargaining mood, she agrees to part with one creature or object in her possession, but only if the characters
give her one of the following items in exchange: Shadow. If a character agrees to give up their shadow, Endelyn uses her scissors of shadow snipping (see appendix A) to snip it off. Gloam the Cat
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hulks and refined by master artisans. As part of the unprecedented levels of magic used to create the deadly traps in the Tomb of Horrors, Moghadam has installed several of the missing components from the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hulks and refined by master artisans. As part of the unprecedented levels of magic used to create the deadly traps in the Tomb of Horrors, Moghadam has installed several of the missing components from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
you choose a totem animal at 3rd level. As with the spirits in the Player’s Handbook, the options here require a physical object incorporating some part of the totem beast, and you might acquire minor
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging